250,302 Commits over 3,959 Days - 2.63cph!
Desaturated catapult hook albedo
Polish to battering ram. Added decal components to entity.
Download initial server packages (on join) in parallel, Facepunch/sbox-issues#6786
Tweaked battering ram seat position
Adjusted steering wheel min max angles, added playerModel steeringTargetDegrees
disable Halloween Dungeon spawns
sks viewmodel - reduce rotation sway to fix arms clipping camera
Update Facepunch.ActionGraphs
Fixes Facepunch/sbox-issues#6736
reduced per-cube temp allocs
lookup workarounds for unapproved salvage sword and stone pickaxe
Update: Filter instrumenting anotations based on class and namespaces
- Added reporting of class and namespace into annotation log
Currently only skipping ServerProfiler itself to avoid a recursion when invoking callbacks (will be tested in next submit).
Tests: pressed play in editor - saw the instrumentation logs
Possible fix for Facepunch/sbox-issues#6736
Fixed siege tower raising
Tipped over siege tower wont parent players inside allowing to be used as combat cover with minimal glitching
Fix SoundEvent JsonUpgrader only working for certain formats of RangedFloat. Resolves Facepunch/sbox-issues#6790
Map Updates and Test scene
BRZone material visibility improvements.
Fixed gap in battering ram drivers seat
Updated fuel gauge position and seat position on battering ram
new Model.Attachments API
Remove Log.Info in AssetBrowser
Add CreateAttachments property to ModelRenderer
Simplify skeleton bone rendering
Merge from mixingtable_click
Correctly respect max item stack sizes
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converted to use burst and the jobsystem
- still needs thought on multithreading, but about a 10x speedup from burst usage already
Moved steering wheel of battering ram forward (WIP). Secured some floating pulleys.
Add backpack to render scene and setup render script.
Fixed non-host RPS players needing to own gesture pack to join a game
Setup steam item for pack, mark all new gestures as unlocked with the pack
packages
burst 1.8.16->1.8.17
collections 2.5.1
Merge from ai_wolf_iteration
Fix compile error on client
Reduce the distance the wolf will flee each time you try to scare it again with torch swings / lighting the torch suddenly in melee range (only noticeable if you spam and chase the wolf instead of moving away)
Clamps are now defined directly instead of as modified.
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Remove PlayerController
Cleanup
Mark SKS as an independent item, not a redirect (fixes incorrect blueprint whenr researching and not appearing in industrial conveyor filter)
Set up backpack holster position