193,508 Commits over 4,079 Days - 1.98cph!

3 Months Ago
Transfer item ownership when explosives are picked up - this doesn't apply yet because C4 & satchels are stackable but laying the code down ahead of time
3 Months Ago
Add ownership to ItemModRecycler (no prefabs use this but better to be safe)
3 Months Ago
Set item ownership to keycards that are picked up
3 Months Ago
Add item ownership when animal head is beheaded with a skinning knife
3 Months Ago
Set item ownership for resources that use RandomItemDispenser instead of ResourceDispenser
3 Months Ago
Add item ownership when collectible is picked off the ground
3 Months Ago
Add item ownership for items produced when car is shredded
3 Months Ago
Add item ownership to plants harvested
3 Months Ago
Fix item ownership not applying to finishing bonus
3 Months Ago
Set item ownership of photographs taken by the camera
3 Months Ago
Set item ownership of cassette tape to the player who made the recording
3 Months Ago
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3 Months Ago
Fixes towards MP3s hanging the game on first playback * Fixed MP3s recaching 2 times sometimes in a row * Fixed cache size not being able to exceed 65k * Make MP3s skip the ID3 data immediately on cache, not on first playback. This makes loading a bit slower per-file, but makes it so we don't need to cache 400KB of useless data per MP3 * Increased amount of cached data for MP3s to satiate initial burst of data access by BASS (from 16K to 96k) This was preventing async load of the entire file Merged Pull Requests * Refactor sandbox hints * Remove angular-ui, jquery-ui, jquery-color
3 Months Ago
Add ownership for gifts that are wrapped
3 Months Ago
merge from main, fuck fuck Plastic or whatever we call it now..
3 Months Ago
Try without merge tracking, ignoring subtractions
3 Months Ago
Untangle bad merges - maybe
3 Months Ago
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3 Months Ago
Only show the repair UI to the corpse owner Changed softcore gamemode convars
3 Months Ago
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3 Months Ago
Cooking table progress
3 Months Ago
added and updated some crocodile animations
3 Months Ago
Seed variants for sunflower, rose and orchid
3 Months Ago
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3 Months Ago
Added correct data path and log path when checking for DLSS support
3 Months Ago
merge from fast_debug_draw (fix shader on metal)
3 Months Ago
Update: ServerDemoPlayer - report errors if failing to find entities Need to verify if my previous changes are working in more complex scenarios. Tests: none, trivial change
3 Months Ago
fast debug draw: skip geometry shader on metal
3 Months Ago
experimentally routing calls to queries from a non-burst context to run a burst compiled job on the main thread and calls from burst contexts to directly run the code - uses a mixture of BurstDiscard and compiler hints to avoid compiling any branching into burst-compiled code - twice as fast than just burst compiling the function calls and calling it directly from managed/non-managed contexts - at least 10x faster for larger queries in worst cases (empty grid) and negligable difference for small queries
3 Months Ago
merge from main
3 Months Ago
Added some polygons to the cooking workbench liquid bottle that was looking a little PS2.
3 Months Ago
Update: FullServerDemo - detect full network ID range used in demo Replaces old invalid system of just reserving a constant chunk Tests: played back all demos that I have - all valid.
3 Months Ago
Add terrain blend layer to standard 4-way and packed mask blend, reduce terrain sampler slot usage
3 Months Ago
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3 Months Ago
Interior set dressing, tweaks to floor material in zigg scene
3 Months Ago
mauritia flexuosa M variant with LODs and billboard, materials initial commit
3 Months Ago
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3 Months Ago
Temporarily disabling DLSS/DLAA due to crashes
3 Months Ago
Update: FullServerDemo - support client RPCs for transient entities Implemented via an extra parse of demo stream, but should be okay since it's an editor-only process. Tests: Played the same demo where I collected wood - previously it quietly failed, now player got attributed resources.
3 Months Ago
Roadsign glove tweaks
3 Months Ago
Eye controller fixes
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
Continuing work on zigg scene
3 Months Ago
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3 Months Ago
Corpse inventory saving/loading Added workbench corpse
3 Months Ago
merge from terrain_ignore_grid
3 Months Ago
Added GibSimulator, tool to simulate gib physics in edit mode - helps creating container corpse prefab Not tied to Gibbable for now, still wip
3 Months Ago
Merge from main
3 Months Ago
Update: FullServerDemo - try to handle transient(not in the savefile) Entities - Record an entity snapshot once per demo chunk if sending specific messages - Positions, Flags, RPC(both server-sending and recieving) - DemoTransientEntities are not sent if we've sent an entity snapshot via Entities message during active chunk - Fixed not handling demo messages that can have 0 connections associated with it - Fixed incorrectly aborting on "unknown" message type when types are related to demo-specific messages. In theory this should allow us to avoid missing entities scenarios when playing back, which helps with determinism. But the server-recieving-RPC scenario needs more work - we record the transient snapshot after we recorded an RPC from the client, so I need to implement look-ahead in demo playback (or do what client demo playback does and index the demo). Tests: on Craggy in editor recorded a full server demo where I'm looting a wood-collectible. During playback it spawns, but doesn't get removed