250,323 Commits over 3,959 Days - 2.63cph!

3 Months Ago
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3 Months Ago
3 Months Ago
Merge from RF_optim/RFManager
3 Months Ago
Codegen
3 Months Ago
Merge from main
3 Months Ago
Merge from fix_barricades_train_tunnels
3 Months Ago
Merge from wearable_down_limit_fix
3 Months Ago
Fix the down limit override on the dracula cape being remembered after the cape is unequipped, resulted in player model not looking up/down correctly
3 Months Ago
Fix train intro anim looping
3 Months Ago
Create IntroMap_NewBlockout.fbx
3 Months Ago
Merge from main
3 Months Ago
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Parent merge
3 Months Ago
Merge from main
3 Months Ago
New Lamp Post Merge branch 'main' of sbox-piecrumb
3 Months Ago
PreviewSound gradient now visually follows the Falloff of the sound instead of purely being there for aesthetics https://files.facepunch.com/CarsonKompon/2024/October/29_18-40-LightsalmonBudgie.mp4
3 Months Ago
Merge from demo_shot_delete_fix
3 Months Ago
End the currently playing shot when deleting a folder
3 Months Ago
Merge from main
3 Months Ago
Make steam avatar use RawImage, add test example
3 Months Ago
Merge from cui_pr_61
3 Months Ago
Added player avatar Merge pull request #61 from rostov114/patch-1 Added player avatar
3 Months Ago
Implement PR #61 for community UI - adds builtin player avatar support to RawImage
3 Months Ago
Adjust sound defaults and hopefully fix most falloff-related issues.
3 Months Ago
Ballista and battering ram deployable prefab tweaks
3 Months Ago
Fix PlayAmbience NRE CameraTrigger fixes Hook up DspEffect and update Mixer
3 Months Ago
Hide more gizmos
3 Months Ago
Check if we are on platform and don't save that pos Sounds stage 2c
3 Months Ago
Update from rust repository
3 Months Ago
MusicController fix
3 Months Ago
S2P radtown to try and eliminate missing materials in middle building (will cause a conflict with save_260, this change should be disregarded when merging)
3 Months Ago
Can give an optional target to scene event nodes Fixes Facepunch/sbox-issues#6726
3 Months Ago
Music/Ambience now plays based on what is defined in LevelManager
3 Months Ago
Remove old platform code from player
3 Months Ago
level 2c Update
3 Months Ago
merge from fix_radiation_rounding_damage -> main
3 Months Ago
Add more Metadata to LevelManager and implement ISceneMetadata Remove all SceneInformation components in favour our new one
3 Months Ago
Round the display values of radiation down instead to match the radiation values on the server - both for the item info panel & the total radiation protection beside the player model
3 Months Ago
Siege tower deployable prefab tweaks
3 Months Ago
Fixed player stuck in slow state if the siege weapon pulled has been destroyed Reduced the max distance before releasing the pulling
3 Months Ago
Hide quality level until O(n^3) downsample issue is solved on shader
3 Months Ago
Final adjustments to DoF
3 Months Ago
Subtract rounding the serverside radiation values
3 Months Ago
Added a transform line renderer for the extra belt parts on the side of the horse
3 Months Ago
merge from main -> fix_radiation_rounding_damage
3 Months Ago
Add TreatWarningsAsErrors compiler option Add TreatWarningsAsErrors to built-in addons Helps us catch warnings before the build fails because of BuiltInTests.NoWarnings Add some default lighting to game object thumbs if scene is unlit
3 Months Ago
Fix SoundEvent JsonUpgrader to accommodate for RangedFloat values.
3 Months Ago
Merge from fix_ddraw_text_ztest -> main
3 Months Ago
merge from fix_map_focus_light -> main
3 Months Ago
Added hill cliffs small to the world setup / smaller rocks will spawn around the hill cliffs to fill in some of the previously empty areas