198,659 Commits over 4,140 Days - 2.00cph!

3 Months Ago
Add convars to control camera clip buffer time and if enabled
3 Months Ago
Optim: FinalizeTickParallel - use a burst job to gather players to validate for tick history - Cleaned up a bunch of code by switching to NativeList from NativeArray - more TickInterpolatorCache usage Tests: staging demo playback
3 Months Ago
merge from jungle_update
3 Months Ago
Merge from /main
3 Months Ago
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3 Months Ago
renamed rustige egg g deployed prefab to use same naming conventions as previous versions
3 Months Ago
Hotfix: Clamp texture streaming budget to at least 4096 MB
3 Months Ago
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3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
edited tiger run animation
3 Months Ago
Added night eye FX to crocs, wolves (disabled until code) Moved tiger protection file to the right folder. Adjusted night eye color on the different species to be a little different.
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
Missing file
3 Months Ago
Moved bear protection file to the right folder too.
3 Months Ago
Moved the croc protection file to the correct folder.
3 Months Ago
merge from invalidlanguage_fix
3 Months Ago
merge from server-subscribe-nre
3 Months Ago
merge from condition_bar_repair_fix
3 Months Ago
merge from fix_backpack_safezone_suicide
3 Months Ago
merge from frontier_unlock_fix
3 Months Ago
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3 Months Ago
Reduce buffer time
3 Months Ago
Experiment with turning the renderers off on client projectiles when spawned locally for a few frames Should prevent projectiles from clipping into the players eyes for the first few frames
3 Months Ago
Merge from rw_enable_fix
3 Months Ago
Switch some more colliders over to the proper collision version (cranes) S2P both harbors
3 Months Ago
Fixed errors with handling has clothing under checks
3 Months Ago
- Rename scripts - Setup wood armor pants
3 Months Ago
Missed files
3 Months Ago
Setup code system for conditional over/under clothing to be displayed if existing clothes are under it - Used notify system to keep logic to a minimum - Setup wooden chest plate
3 Months Ago
Fixed condition bar on item icon not displaying correctly for items that have been repaired
3 Months Ago
Merge from rw_enable_fix
3 Months Ago
Possibly fixed the read/write errors on some colliders
3 Months Ago
main -> conditional_armor_meshes
3 Months Ago
Add some lerping
3 Months Ago
Rough direction pointing code
3 Months Ago
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3 Months Ago
More natural vine swinging: - Peak function dictates if bezier curve is following a sagging mid point or a flat midpoint (Mid way through the swing the vine is more straightened out) - More dampening and springing on end rotations - Custom mid point support
3 Months Ago
Fallback to 'en' when setting global.language to a non supported language Fixes some CultureNotFoundException errors
3 Months Ago
Fixed potential GroundWatch NRE when loading old saves
3 Months Ago
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3 Months Ago
merge from blurrybeefix
3 Months Ago
merge from stretchyfishesfix
3 Months Ago
merge from fix_keylock_link
3 Months Ago
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3 Months Ago
Find furthest away destination point and set the length via that
3 Months Ago
Placement price checks, pickup gives you back cloth instead of the wallpaper item
3 Months Ago
Missing whitespace changes from public repo Restore IMaterial:GetColor4Part for now. Needs to be deleted once everyone updates.
3 Months Ago
Further refinments to visual vine. Uses local position fake physics rope and adjusts vine visual rotation according to a spring