193,910 Commits over 4,079 Days - 1.98cph!

3 Months Ago
Refactor ItemManager by moving the addition & removal of ItemDefinitions to separate methods instead of all inside one `Initialize()` method
3 Months Ago
Add `test_custom_items` command to confirm it works
3 Months Ago
Add a bunch of code to support creating custom items based on JSON sent from server
3 Months Ago
- Fixed animations not working (cleaned up animator and turned off exit time) Snap back on close?
3 Months Ago
- Dont nuke the animator on the server - Cleanup drawbridge - First steps to debugging broken anims
3 Months Ago
merge from hackweek_automatedtesting
3 Months Ago
Fixed testrunner.runall command Added testlist command, returning the server test list json Added current branch and changest in the test result filename
3 Months Ago
Merge from modding_prefabs
3 Months Ago
Apply root motion
3 Months Ago
Collider tweaks for food cache static prefabs
3 Months Ago
- Get a collider on the new model and setup - Sort out basic animator - Setup realmed removed for the new setup
3 Months Ago
Better fail message for blocker and door controller tests
3 Months Ago
drawbridge wip anims and set up controller/avatar
3 Months Ago
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3 Months Ago
Updated anchor point for medieval door single static prefab
3 Months Ago
Removed colliders on static berry bush prefabs (not needed for static variants)
3 Months Ago
wip drawbridge greybox and anims
3 Months Ago
merge from hackweek_automatedtesting
3 Months Ago
Removed nunit.framework refs
3 Months Ago
3 Months Ago
RPC & Protobuf for server to send custom phrases
3 Months Ago
Add support to Translate.cs for additional translate files to be added from the server - additional translations will always apply after the built-in ones
3 Months Ago
Merge from triangle_planter
3 Months Ago
Update description Update socket names
3 Months Ago
merge from main -> hackweek_modding_improvements
3 Months Ago
merge from protobuf_skip_default_fields_2 -> main
3 Months Ago
Accidently included the codegen exe with hardcoded arguments (when testing)
3 Months Ago
horizon angle fog
3 Months Ago
Reduced cook time to 1 second
3 Months Ago
merge from cui_button_colors -> hackweek_modding_improvements
3 Months Ago
Fix CUI test "Exit" button being covered up by the UpdateTestLabel
3 Months Ago
merge from hackweek_automatedtesting
3 Months Ago
nunit.framework preserve in link.xml
3 Months Ago
- Prefab cleanup (split client + server nicely) - Add temporary bee buzzing sounds to beehives, natural hives and swarms
3 Months Ago
cooking workbench model and textures
3 Months Ago
Allow the color when a CUI button is hovered to be changed - string `normalColor` - string `highlightedColor` - string `pressedColor` - string `selectedColor` - string `disabledColor` - float `colorMultiplier` - float `fadeDuration`
3 Months Ago
Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
3 Months Ago
- Changed honeycomb stack size to 100 - Removed logs
3 Months Ago
Trees call combat entity die on tree destruction rather than kill
3 Months Ago
merge from dropped_item_name -> hackweek_modding_improvements
3 Months Ago
fog adjustment, remove commented out stuff
3 Months Ago
merge from hackweek_automatedtesting
3 Months Ago
Fixed manifest failing to generate when we have any other define symbols than CLIENT SERVER
3 Months Ago
Change how SRCDS text color is applied Hopefully less error prone for Linux. Also do not set Legacy win32 color styles if using 24bit color
3 Months Ago
Fix items dropped on ground not using their server-sided name
3 Months Ago
merge from hackweek_automatedtesting
3 Months Ago
Added UNITY_INCLUDE_TESTS to the define symbols so nunit assembly are present in the build
3 Months Ago
hackweek_swarms -> bees
3 Months Ago
Splashable water items actually increase the wetness value of the attacked player
3 Months Ago
Swarm will keep attacking a player until they pour water on themselves via buckets, water guns or the ocean. If so then egress and fade out