130,574 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Set correct stencil states in all sub shaders that are used by indirect instancing in order to emulate what Unity normally does during the GBuffer pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated cinematic backpack textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Implement indirect instancing without requiring monster meshes:
- Use a command buffer to submit indirect draw calls referring to individual meshes
- Monster meshes are disabled by default
- Mesh Read/Write is no longer required
- Should reclaim ~3 GB of VRAM and RAM
- Calculate UV distribution metrics based on individual meshes rather than monster meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Instancing shaders now always access the IndirectDrawIndexedArgs buffer in order to retrieve the startInstance parameter which is no longer passed to Unity.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix MLRS spawning in hardcore mode
- code was only looking for MLRS inside safezones
- fix some entities being skipped over when deleting due to looping over entities while they are being removed / deleted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reset active item when disconnecting from the server.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: plug in batched occlusion logic
- fix early-disposed container
Need to figure out how to factor out the OnPlayerFound/Lost, but getting close
Tests: 2p on craggy in editor - walked behind the mountain and disappeared
 
                
                
                
                
                
             
         
        
            
            
            
                
                renamed flight recorder box to black box again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update some tooltips to the new menui2 ones
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▌▋ ▄▊ ▍▉▍ █▅▌▊▍ ▆▄▉ ▅▆▊▊▅▆
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Replaced blockout food display counter
 
                
                
                
                
                
             
         
        
            
            
            
                
                call init on vhacd Paramters props to get legit default values
 
                
                
                
                
                
             
         
        
            
            
            
                
                pilot pack sitem description
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: plug in new batched server occlusion job
Tests: none, need to hook up the calling code
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Proposed fix for notifications
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix FlagsPropertyDrawer being wrong if the parent is disabled, leading to all flags property drawers being off by one.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix tutorial button not showing up when entering a tutorial
Minor code cleanup
Notification process wont skip all notifications if the data is incoprrect for one
Disable top level rust plus button if in demo or not connected to a server (rather than inside modal)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added updated pilot hazmat backpack cinematic textures and cinematic worldmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: extract algorithm from ServerOcclusionJobs.CalculatePathBetweenGridsJob
Tests: inspected asssembly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                restore m_EnterPlayModeOptions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: batched OcclusionLineOfsight skeleton
Tests: none, not engaged yet
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: refactor server occlusion job to take out grid definition
Prep for adding a batch version
Tests: on craggy in editor with 2 players, ran behind the hill and got despawned
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding extra bone to pilot hazmat mask tube
 
                
                
                
                
                
             
         
        
            
            
            
                
                Quick Join - Prevent local 'last connected' data from being overwritten by steam
 
                
                
                
                
                
             
         
        
            
            
            
                
                Gameobjectlod burst cloth on pilot hazmat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added helmet mat to lod3 of pilot hazmat
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Configure max horn time and rate limit
 
                
                
                
                
                
             
         
        
            
            
            
                
                helmet cinematic material fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce terrain alpha cutoff range to 400
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ambient lighting when switching between items in your hotbar
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added Pilot Hazmat Cinematic Textures and Materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Needle now moves when tapped during admire animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pilot helmet cinematic materials, backpack cinematic materials set to 4k in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added cinematic textures and material for the pilothazmat backpack
 
                
                
                
                
                
             
         
        
            
            
            
                
                subtracting 
127585, caused worldgen turned into an Accordion - "Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one"
https://files.facepunch.com/Alistair/101/08/2025/6A09/RUST%20Screenshot%202025.08.01%20-%2009.45.39.95%20%281%29.png
https://files.facepunch.com/Alistair/101/08/2025/2c38/RUST%20Screenshot%202025.08.01%20-%2009.47.47.40%20%281%29.png
 
                
                
                
                
             
         
        
        
        
            
            
            
                
                updated pilot hazmat lod albedo texture
 
                
                
                
                
                
             
         
        
            
            
            
                
                pilot hazmat icon update with latest textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Patterns update, removed old materials/textures - added 3 muted patterns that share the same palette. Updated pilot prefab but not enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                menu UI sounds decent WIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pilot helmet texture updates, cleanup