136,920 Commits over 4,324 Days - 1.32cph!

5 Months Ago
Jungle ak viewmodel - fix for ads dryfire
5 Months Ago
Merge fixes from /indirect_instancing
5 Months Ago
Rebase on /main
5 Months Ago
- Don't perform `graphics.aggressiveshadowlod` optimisation on shadow proxies. - Only respect `indirect_instancing.shadows` when Indirect Instancing is enabled.
5 Months Ago
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5 Months Ago
decor_lighting_dlc -> main
5 Months Ago
Deployable snapping for the table lamp
5 Months Ago
Deployable snapping for the Mannequin
5 Months Ago
Added snapping to the spotlight
5 Months Ago
Added snapping support to the two types of beanbag
5 Months Ago
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5 Months Ago
merge from decor_lighting_dlc/gameplaypass
5 Months Ago
merge from decor_lighting_dlc
5 Months Ago
viewmodel chainsword update attack animation edits
5 Months Ago
merge from ui_mipmaps_fixes
5 Months Ago
Wheat icon mipmap group set to UI
5 Months Ago
merge from main
6 Months Ago
Merge: from baseplayer_serverupdateparallel - Bugfix: UsePlayerUpdateJobs 1/2 - players no longer randomly start swimming when parented to entities Tests: loaded map from AU Prem 1 and went on to excavator - no longer swimming
6 Months Ago
Merge: from main
6 Months Ago
merge from decor_lighting_dlc
6 Months Ago
Fixed string lights with no wire slack looking terrible
6 Months Ago
More farm barge set dressing
6 Months Ago
Apply the stringpool fix to ~20 more entities
6 Months Ago
merge from main
6 Months Ago
Fixed fairy and string lights wire thickness causing issues when not using wire slack
6 Months Ago
merge from naval_update/deep_sea
6 Months Ago
Fixed deep sea spawning erroring on other scenes
6 Months Ago
Clean: Replace persistent native WaterFactorCache with transient native allocs This is slower, but it's not the hot path and it simplifies code and avoids polluting intellisense. Tests: ran unit tests
6 Months Ago
Disabled deep sea island spawning on that branch, its causing errors when entering play mode from other scenes than Craggy
6 Months Ago
merge fix_static_respawn_areas to main
6 Months Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use world pos/rots when running water queries Previously it used local pos/transf, which was incorrect when parenting happened (excavator as example). Tests: jumped on excavator, validated that the water queries are running in the right location with UsePlayerUpdateJobs 2
6 Months Ago
Removed sound player on chandelier guide
6 Months Ago
stricter table lamp placement Prevent table lamp roof camping https://files.facepunch.com/Alistair/127/08/2025/7I75/Unity_tijA5LpN32.png
6 Months Ago
merge from main
6 Months Ago
Fix static respawn areas no longer showing up after optimizing player bags.
6 Months Ago
Set dressing on farm barge WIP. Static version of lantern prefab.
6 Months Ago
candeller crafting pass
6 Months Ago
Added a collider on the game trace layer to spotlights
6 Months Ago
Chandelier world model fixes
6 Months Ago
Chandelier not deployable on deployed layer Some tweaks to fluorescent light deploy volumes
6 Months Ago
additonally wall cabinet socket check to prevent placement/blocker windows
6 Months Ago
wall cabinet not in water check
6 Months Ago
wall cabinet: stricter placement Ground watch update - missing vehicle large No longer researchable
6 Months Ago
rhib crane wip textures
6 Months Ago
Updated leather beanbag chair pickup, no longer fabric
6 Months Ago
beanbag crafting pass beanbag volume updates
6 Months Ago
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6 Months Ago
mannequin: low health Slightly more agressive placement checks crafting pass desc update No longer researchable
6 Months Ago
merge from main
6 Months Ago
Merge from parent