241,613 Commits over 3,867 Days - 2.60cph!

4 Months Ago
Redo animator changes
4 Months Ago
Fixed changed crane colour in junkyard, S2P
4 Months Ago
4 Months Ago
Gesture list update
4 Months Ago
First pass on a rock paper scissors gesture game Player 1 starts the gesture and waits for someone to join by interacting with them Both players then get a UI prompt to pick a hand Result is communicated via toast for now as there are no animations Bots will pick a random option after 2 seconds and print what they selected in the server log for testing
4 Months Ago
Added killpushbikes and killmotorbikes convars
4 Months Ago
Fix helicopters sleeping at the apex of a bounce
4 Months Ago
Merge Bikes -> Aux2
4 Months Ago
Don't allow passenger to access fuel when bike is on
4 Months Ago
Fixed motorbike fuel interaction
4 Months Ago
Screen Space Ambient Occlusion SSAO: Remove PS variant, hide difficult options and set some nice defaults, add r_ssao_debug, cleanup unused/unneeded SSAO draws after opaque, not transparent. Added CameraComponent.AddHookAfterOpaque
4 Months Ago
Switch the fuel gauge emissive on/off too
4 Months Ago
Set up motorbike headlight
4 Months Ago
WIP lighting & related files.
4 Months Ago
Merge from custom_wheel
4 Months Ago
Server.cinematic is now replicated Cinematic gestures can now be used if the server is marked cinematic, even if the player is not an admin
4 Months Ago
Added gesturecollection.ShowAdminCinematicGesturesInBindings convar When true, cinematic gestures will appear as bindable in the gesture wheel. Doesn't change any actual usage logic for these gestures, if the player binds a cinematic gesture and then joins a server where they aren't an admin the gesture will be disabled in the wheel
4 Months Ago
Merge Bikes -> Aux2
4 Months Ago
Styling, fixes RMB to clear slots Added a reset to default button
4 Months Ago
Cut down version of every monument scene spawner prefab
4 Months Ago
Kickstand spring additional lookat
4 Months Ago
de_oil updates clip pass on obvious OOB spots
4 Months Ago
Create Shipment scene
4 Months Ago
Skinned renderer merges child descendants so everything gets merged to a root merge target https://files.facepunch.com/layla/1b1611b1/sbox-dev_aMH7Swm3RU.mp4 Fix prop trying to access gameobject of destroyed component when breaking into components
4 Months Ago
USP + SD fire rate increase
4 Months Ago
added money burst fx https://files.facepunch.com/jason/1b1611b1/sbox-dev_4eKmd7ZWkP.mp4
4 Months Ago
Attach money trail prefab to world cash bag
4 Months Ago
added money particles https://files.facepunch.com/jason/1b1611b1/sbox-dev_7gTafzrWDd.mp4
4 Months Ago
Fix pinch gesture not disabling follow player
4 Months Ago
Add in the map grid based on the shader from the game (hopefully fixes the grid not matching the game soemtimes too?)
4 Months Ago
kickstand tweak, removed unused sidecar model placeholder
4 Months Ago
Unlimited money in cash grab
4 Months Ago
Add a bunch of cash grab points and extracts The last cash point can't be the next cash point
4 Months Ago
Add gizmos for cash points & extracts
4 Months Ago
Add screen overlay when spawn protection is active
4 Months Ago
Cash grab uses spawn protection when respawns are enabled, can only buy in spawn protection
4 Months Ago
Fix it properly Add hud marker for extracts Cash point shows a hud marker if the cash is spawning soon
4 Months Ago
Fix NRE when shooting at the sky
4 Months Ago
Add support for input hints on marker objects, expose LookOpacity
4 Months Ago
Refactor markers a bit, support icons on any marker, remove MarkerFrame, remove CashBagMarkerPanel, GrenadeMarkerPanel,
4 Months Ago
Animgraph: Fix aim matrix pitch not calculating correct weights
4 Months Ago
Animgraph: Add support for face direction parameters in mover node Animgraph: Add support for turn to face parameters in turn helper node
4 Months Ago
Teleport keyframed colliders when interpolation is cleared https://files.facepunch.com/layla/1b1611b1/sbox-dev_A3vzpv1ell.mp4
4 Months Ago
Unlink component game object at the end of destroy so component IsValid is false after destroying it
4 Months Ago
Fix skinned renderer not bone merging children if it's bone merged itself
4 Months Ago
Re-implement ballistics penetration, we have thickness per-object hit, and proper exit points https://files.facepunch.com/tony/1b1511b1/sbox-dev_SF6yRUOMH6.jpg Super cruddy basic DebugOverlay
4 Months Ago
Controller rumble settings
4 Months Ago
Updated test scene
4 Months Ago
Restore my lost scene hierarchy changes for the third time
4 Months Ago
WIP test map Not ready to play yet. Merge branch 'main' of sbox-hc1