139,773 Commits over 4,352 Days - 1.34cph!

6 Months Ago
Tropical island1 setup
6 Months Ago
Merge from /main/vm chainsaw update
6 Months Ago
Improvised walkway LOD/COL/Prefab progress
6 Months Ago
Random materials
6 Months Ago
Make an actual item for the 50cal turret rather than using an m249
6 Months Ago
merge tropical1_prefab to deep_sea
6 Months Ago
Setup s2p for tropical1, bake the prefab
6 Months Ago
Imported audio files for the boat wheel deployed,ui grab, ui drop, turn loop, start turning, stop turning. Implemented those in code into the file SteeringWheel.cs.
6 Months Ago
Bake terrain mesh with LODs for tropical_1
6 Months Ago
Shadow cascades are now set to a minimum of 2 to minimize light leaking
6 Months Ago
Disabled map in the deep sea
6 Months Ago
Merge from naval_update
6 Months Ago
6 Months Ago
merge terrain to mesh utility into deep_sea
6 Months Ago
6 Months Ago
merge from naval_update/deep_sea/portal_effects
6 Months Ago
merge from naval_update/deep_sea
6 Months Ago
Merge from boat_building
6 Months Ago
Added a list of prefabs for islands and cities instead of using paths
6 Months Ago
Merge from parent
6 Months Ago
Codegen
6 Months Ago
Fixed project opening in safe mode: Deleted code in ResetStaticFields.cs to enable codegen. Ran codegen.
6 Months Ago
merge from naval_update
6 Months Ago
Phrases update
6 Months Ago
Compile fix
6 Months Ago
Fixed phrase conflict in PickupErrors
6 Months Ago
Merge from main. (taking oilrig changes from main)
6 Months Ago
naval_update -> naval_update/gun_turret
6 Months Ago
Merge from monument_notification_sounds
6 Months Ago
Increment network protocol for new RPC's
6 Months Ago
Bug fix for a selection of player update animations
6 Months Ago
Merge: from main
6 Months Ago
Restore changes
6 Months Ago
Merge from main
6 Months Ago
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6 Months Ago
commit of annoying material list that keep modifying until committed
6 Months Ago
FC2 scene to prefab
6 Months Ago
disabling lightgroupattime throughout for now
6 Months Ago
Weather changes when entering the portal, getting progressively worse until you reach the end Players are only teleported once they fully cross the portal
6 Months Ago
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6 Months Ago
merge from dome_diesel
6 Months Ago
2 Dome diesel spawns moved to puzzle
6 Months Ago
commit of annoying material list that keep modifying until committed
6 Months Ago
carrying on with lighting pass, fill lights for bespoke segments throughout floating city 2 added some dim fill lights to bridge prefabs to accelerate lighting throughout levels wherever they are
6 Months Ago
subtract 132375 132374
6 Months Ago
subtract 132376 merge from monument_notification_sounds
6 Months Ago
merge from monument_notification_sounds
6 Months Ago
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6 Months Ago
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