130,358 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                3p jungle ak updates
- added anims and animator
- set up mag drop effect
- updated attachment positions
                
                
                
                
             
         
        
        
            
            
            
                
                fix water rendering issue on reduced render scale
                
                
                
                
             
         
        
            
            
            
                
                Changed collision material type to rock for better sfx
                
                
                
                
             
         
        
            
            
            
                
                Basic support for multipe upgrade paths for a SimpleUpgrade entity.
Test data: external wooden walls can now be upgraded to stone, adobe or ice walls via hammer upgrades.
Still missing some functionality/checks.
                
                
                
                
             
         
        
            
            
            
                
                Nerf animal hearing in general, and croc hearing even more
                
                
                
                
             
         
        
            
            
            
                
                First pass of proper schizolobium tree textures
                
                
                
                
             
         
        
            
            
            
                
                rigged 3p jungle ak, initial entity setup
                
                
                
                
             
         
        
            
            
            
                
                Initial groundwork for multiple upgrade items.
                
                
                
                
             
         
        
            
            
            
                
                Fix corpse fixed update NRE
                
                
                
                
             
         
        
            
            
            
                
                Fix croc thinking it's diving even though it's on land, big rewrite of all animal roam and flee eqs
                
                
                
                
             
         
        
            
            
            
                
                wip simple upgrade reskinning
                
                
                
                
             
         
        
            
            
            
                
                Doubled the throw and return speed
                
                
                
                
             
         
        
            
            
            
                
                vine_fixes -> jungle_update
                
                
                
                
             
         
        
            
            
            
                
                Some more sanity checks to ensure world raise end point is at the correct position when it needs to be
                
                
                
                
             
         
        
        
            
            
            
                
                biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
                
                
                
                
             
         
        
        
            
            
            
                
                First pass view model camera animations for all explosives
                
                
                
                
             
         
        
            
            
            
                
                Invoke a refresh on the visual vine a split second after the mountable arrives - should prevent inaccurate vine end points
                
                
                
                
             
         
        
            
            
            
                
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                Fixed the alpha channel's blend settings for deferred mesh decal materials
                
                
                
                
             
         
        
            
            
            
                
                jungle_update -> vine_capsule_render
                
                
                
                
             
         
        
            
            
            
                
                Increased world model bounds sizing
                
                
                
                
             
         
        
            
            
            
                
                boomerang_fixes-> jungle_update
                
                
                
                
             
         
        
            
            
            
                
                boomerang_fixes -> jungle_update
                
                
                
                
             
         
        
            
            
            
                
                Restore animation and holster changes
                
                
                
                
             
         
        
            
            
            
                
                jungle_update -> boomerang_fixes
                
                
                
                
             
         
        
            
            
            
                
                Handle 3p boomerang on/off in the boomerang script rather than via animation events
                
                
                
                
             
         
        
            
            
            
                
                Fixing clipping around knee for coco armour pants
                
                
                
                
             
         
        
            
            
            
                
                Reset 3p anims on holster even if its not the local player
                
                
                
                
             
         
        
            
            
            
                
                Fix boomerang sometimes being unable to be thrown, this was because the thrown boomerang wasnt checking its id properly
                
                
                
                
             
         
        
            
            
            
                
                Smooth the last 5 segments when adding a new point
Fixed pooling issues
                
                
                
                
             
         
        
            
            
            
                
                Dont put boomerangs too deep into the ground
                
                
                
                
             
         
        
            
            
            
                
                Fixed boomerang backpack position
                
                
                
                
             
         
        
        
            
            
            
                
                Better gravity over distance
                
                
                
                
             
         
        
            
            
            
                
                Fixing cocoknight view model leaves clipping through armour
                
                
                
                
             
         
        
            
            
            
                
                Bump snake bite slow duration from 4->6 seconds
                
                
                
                
             
         
        
            
            
            
                
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                Cull sharp angles when adding new positions
Cleaner culling checks
                
                
                
                
             
         
        
            
            
            
                
                Half Height Salvaged Shelves - Fixed prefab elements in wrong layers, they're now matching those of the salvaged shelves
                
                
                
                
             
         
        
            
            
            
                
                Improved trail generation by detecting intersecting segments, it helps reducing the potential spaghetti
                
                
                
                
             
         
        
            
            
            
                
                Code organisation and cleanup
                
                
                
                
             
         
        
            
            
            
                
                modified the zipline landing platform net shape to improve greatly the landing area/angle possible
minor tweak to jungle_ruins_e structure
S2P
                
                
                
                
             
         
        
            
            
            
                
                jungle AR world model and lods 
mag separate exported to _mag.fbx files respectively
                
                
                
                
             
         
        
            
            
            
                
                Half Height Salvaged Bamboo Shelves - Increased icon aniso filtering level, removed old mesh from the prefab
                
                
                
                
             
         
        
            
            
            
                
                Merge from particle_light_cull
                
                
                
                
             
         
        
            
            
            
                
                floating city initial scene prep/setup
                
                
                
                
             
         
        
            
            
            
                
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