241,698 Commits over 3,867 Days - 2.60cph!
Fixed broken modular car spawn commands
Fix UpdateFromPrefab() NRE when GameObjectFlags.NotSaved
adjacent card movement
init stage sizes
show existing pairs
Demonstrate world input issue
menu: Only create the VR player when we're running in VR
Make lobby callbacks interface based, simpler, easier
Leaderboard backup, run #
11970
VM camera anims for SMG, MP5 and Thompson
Gesture collection is now a BaseScriptableObjet, doesn't need to be referenced by the BasePlayer
Merge from hackweek_renderlod_collapse
Added ch47event convar, similar to cargoshipevent
Added a MapRenderer.DebugLabs convar to debug lab rendering issues in a build
Don't collapse renderers if they are part of a LightGroupAtTime
Fixed stacks of engine components being lost when dragging over existing items in the modular car engine bay editor UI
Double size of mixing table recipe list from 4 -> 8 recipes shown at once
Remove one more doNonUserSpawn, fix compile
Initial cinematic rig setup/mats
Remove no-longer-used 'non-user-spawn' modular car engine code
Example arctic hazmat setup (will need to be fixed before merging to main)
Better way to recognize the underlying skin renderer
Update skin parameters when clothing changes so that skin colour is applied to any skin renderers that are part of the clothing viewmodel addition
Revert shader shanges (they're in the history if we ever revisit the idea)
New Outfit Piece - Fingerless Gloves
https://files.facepunch.com/daniel/1b2211b1/Screenshot%202024-05-22%20221155.png
LODs coming asap
Colour Mapping support
Update scene
Updated sbox-content scene
grass pieces, more scaffolding pieces, tutorial map progress
merge from ModelViewerFixes
RayTraceSceneWorld boilerplate
Chaser
https://files.facepunch.com/ziks/2024-05-22/sbox-dev_yOujkz7pEv.mp4
Tweaked player speed and vault cooldown
Add retry resilience to DownloadString
Vaulter path finding fixes
Successfully ignores people who try to block its path
Fix in-game news header stretching/squishing
Add `auto_refresh_region` convar
- defaults to false on linux so it only gets ping region on startup
Debug lists
Ensure targets are in the right dictionaries
Ignored players are now properly removed from the blockers list
Fixed crashes due to recent changes to gib system
Let's try this again: unload unreferenced materials in more places
This is aimed at making sure content from maps is unloaded before content from another map is loaded
RPC fixes.
Deploy in correct state.
Auto select functionality.
Return compositor & event manager by value, clean up
Allow selected mesh faces to be extracted and put into a new mesh
Create vulkan transfer queue, command pool, command buffer for copying images across
Imported Dolly and Trolley Props
Added Textures and Materials for Dolly and Trolleys
Setup Dolly and Trolley Prefabs, Colliders and LODS