130,358 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                jungle ak viewmodel updates
                
                
                
                
             
         
        
            
            
            
                
                Reduced shallow shelves ground watch - prevents not being destroyed when placement close to ground
                
                
                
                
             
         
        
        
            
            
            
                
                Trail subdivisions based on graphics settings
Pooling
                
                
                
                
             
         
        
            
            
            
                
                Tweaked trail width and color for all animals
                
                
                
                
             
         
        
            
            
            
                
                Delete some commented blowpipe code
                
                
                
                
             
         
        
            
            
            
                
                removed croc pie from recipelist
                
                
                
                
             
         
        
            
            
            
                
                Big cats now yeild big cat meat on harvest
croc and big cats now yield differnt yeilds of resources (no longer clone of bear) - crocs yeild large amount of leather
                
                
                
                
             
         
        
            
            
            
                
                Cooked bigcat meat more heal over over and calories
                
                
                
                
             
         
        
            
            
            
                
                Set turret dart effect scaling to 0.25 for effect and duration for both incapacitate and radiation darts
                
                
                
                
             
         
        
            
            
            
                
                Added Big Cat Pie Icon
Added Crocodile Pie Icon
Setup both item prefabs to use new icons
                
                
                
                
             
         
        
            
            
            
                
                Better switching between instancing on/off, and more clean up
                
                
                
                
             
         
        
        
            
            
            
                
                Added New Crocodile Cooked, Raw and Spoiled Meat Icons 
Added New Big Cat Cooked, Raw and Spoiled Meat Icons
Added New Snake Cooked, Raw and Spoiled Meat Icons
                
                
                
                
             
         
        
            
            
            
                
                 merge from Description_Update/Description_update_Round2
                
                
                
                
             
         
        
        
            
            
            
                
                Can now shield block snake attacks
                
                
                
                
             
         
        
            
            
            
                
                Stricter shallow shelf placement to prevent another stacking exploit
                
                
                
                
             
         
        
            
            
            
                
                Vine swinging trees TerrainTopologySet -> TerrainTopologyAdd to preserve existing topology (fixes removing topologies that cull water etc)
                
                
                
                
             
         
        
        
            
            
            
                
                Convert industrial conveyor light setup to just play/stop particle systems rather than toggle gameobjects on/off
Added new ParticleSystemLightCull script, disables the Light component of a particle system at a given distance. Helpful for situations like these were the light isn't visible at a distance but we still want the emissive particle to appear
                
                
                
                
             
         
        
            
            
            
                
                tiny blowpipe deploy sound tweak
                
                
                
                
             
         
        
        
            
            
            
                
                Adjust vine rotation on spawn
Adjust vine positions on trees
Adjust branch walk colliders
                
                
                
                
             
         
        
        
            
            
            
                
                Trees will now drop any attached explosives when they start to fall
                
                
                
                
             
         
        
            
            
            
                
                Fixed Blocked by Clothing message appearing all the time when on board a tugboat while wearing a chicken/horse suit
                
                
                
                
             
         
        
            
            
            
                
                More hypothetical LODComponent.GetDistance checks
                
                
                
                
             
         
        
            
            
            
                
                add color scale parameter for stars
                
                
                
                
             
         
        
            
            
            
                
                Fixed not being able to reskin the shelves
                
                
                
                
             
         
        
        
            
            
            
                
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                initial jungle ak viewmodel prefab and attachments setup
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed line renderer color not being applied
Line fading
                
                
                
                
             
         
        
            
            
            
                
                Half Height Salvaged Bamboo Shelves - Improved icon
Salvaged Bamboo Shelves - Improved icon, set anisotropic filtering on all textures to x16
                
                
                
                
             
         
        
            
            
            
                
                boomerang_fixes -> jungle_update
                
                
                
                
             
         
        
        
            
            
            
                
                Fix boomerang not colliding with a bunch of animals - dont strip the rig on the server
                
                
                
                
             
         
        
        
            
            
            
                
                Half Height Salvaged Bamboo Shelves - Updated model, added textures, materials, LODs, GIBs, prefab and item setup, icon (wip), removed old icon
                
                
                
                
             
         
        
            
            
            
                
                boomerang -> jungle_update
                
                
                
                
             
         
        
        
            
            
            
                
                Add dart modifier display support to ammo information panel.
Show radiation, obscurve vision and move speed modifier values.
Show longest modifier duration.
                
                
                
                
             
         
        
            
            
            
                
                Alien Swarm Map Icons
Updates to debug_dump
* Handle "0" != "0.0" cases
* Add game version to output
* Sort alphabetically
* Align values and default values vertically for easier parsing with eyes
Remove "f" from some number convar default values
Remove -usetcp as it is broken anyway and has unknown purpose
Implement jiggle bones for serverside ragdolls
Apply correct scaling on jigglebones with model scale
This also disables some weird code that was applying inverse scale on jiggle bone matrix if scale > 1, I could not see where this was useful and it was causing jiggle bones to disappear up close.
                
                
                
                
             
         
        
            
            
            
                
                Submitting coco armour updated skinning and models
                
                
                
                
             
         
        
            
            
            
                
                fix default caustics texture if no WaterSystem instance