130,553 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                projectile_orientation_override -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reorder inspector properties
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                lock orientation changes behind a checkbox
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix dart rotations to work with recent projectile rotation changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from jungle_update/meat_visuals
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cooking workbench new meats setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix creator tool causing errors on dedicated servers
Added env_wind.SetWindDir to FGD
Reset wind/sun render params on level load
Call PlayerLeaveVehicle after the player leaves the vehicle, not during
Fixes a potential stack overflow & being left in no clip when they are being force put in a vehicle from  PlayerLeaveVehicle
Prevent Lua errors with constraint library
Update base.fgd
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix creator tool causing errors on dedicated servers
Added env_wind.SetWindDir to FGD
Reset wind/sun render params on level load
Call PlayerLeaveVehicle after the player leaves the vehicle, not during
Fixes a potential stack overflow & being left in no clip when they are being force put in a vehicle from  PlayerLeaveVehicle
Prevent Lua errors with constraint library
Update base.fgd
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from protobuf_fixes (fixes NotSupportedException when recording demos)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Hobobarrel, cauldron, fireplace, skull fire pit and camper bbq setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated snake test escape anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from profiling_improvements
- Reduce capture size by ~19% by filtering out more methods
Tests: snapshot on craggy in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: further reduce capture scope by ~19%
- Built from c4679e41
Tests: snapshot in editor on Craggy
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge: from parallel_validatemove
- Bugfix: GamePhysics.OverlapCapsules no longer skips 0-length-capsule queries
- Additional unit tests
Tests: unit tests + staging demo playback
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tests: add GamePhysics.CheckShhere, CheckCapsule and related consistency tests
Contains divergence cases that are constantly warned about - this is to document current behavior
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: Adding GamePhysics.CheckSpheres
Tests: unit tests (next submit)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update vm cameras for a selection of weapons (deploy, admire and reload only)
 
                
                
                
                
                
             
         
        
            
            
            
                
                boomerang -> jungle_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Client server mismatched fields error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed an issue with the DeferredIndirectLightingPass not initializing properly after assigning the shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixing incorrect naming for coconut armour fbx mats
 
                
                
                
                
                
             
         
        
            
            
            
                
                New meats visual added to bbq and campfire
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                boomerang -> jungle_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Boomerang on back positioning.
Removed extra logs from animation events
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added item condition to Boomerangs - each hit removes 10% of durability
 
                
                
                
                
                
             
         
        
            
            
            
                
                Created Place Holder Icons for Big Cat Meat, Crocodile Meat, Snake Meat
Setup New Meat Icons on their Item Prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted splat ignoremask to include ocean and lake (using pre-existing Sand topology mask)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cancel 3p animation if hits the ground
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Assigned correct texture reference to cocoknight arms material
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Merge: from main
Tests: none, no conflicts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: Made GamePhysics.CheckCapsules and related consistent with CheckCapsule around sphere queries
- Added a defaulted param(true) that controls whether we should scan for sphere-like capsule queries or not
- Added a couple comments to clarify things
This adds ~1ms on 10k player perf test scenario, but should silence Unity's warnings
Tests: unit tests + staging demo playback
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reassigned Material and texttures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improve Boomerang hit detection.
Fix movement code taking excess velocity from the server projectile movement.
Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
 
                
                
                
                
                
             
         
        
            
            
            
                
                enabled r/w on ziggurat gate colliders