130,553 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                reverted environment volumes to spatially aware ones after regression, this also re-introduces the terrain collision triggers - S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: ListHashSet has it's own specialized static Compare method
- Replciated tests from ListExtensionTests for ListHashSet
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                lower ziggurat terrain position in Z, then resculpted to meet the ground line
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed warning spam when painting on a mesh without a uv2 channel
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Use entity display name from PrefabInformation component for Rust+ death notification if available
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from GetCurrentUndergroundLayer_nre_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Speculative MapView.GetCurrentUndergroundLayer NRE fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Snake loco fx WIP & related files.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove Facepunch.Editor reference
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed outbreak sprayer item id
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove dismount handling on VineMountable
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slight collider tweak to fix some deadspots for resource gathering on vine tree
 
                
                
                
                
                
             
         
        
            
            
            
                
                More work on handling player movement properly when a vine tree is destroyed
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Another distance interaction fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added line of sight checks when generating vines, prevents vines that travel through god rocks, powerlines, etc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Include vehicle detailed layer in vine dismount check
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed blurry spraycan sprays.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Applied lighting to Ziggurat A.
S2P
(Small trigger code bug exists on Asana)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a couple of inverted triggers.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Renamed new lighting prefab.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added occluders to Ziggurat lighting.
Deleted the old lighting prefab.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Train tunnel entrance bunker terrain anchor fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from underwater-effects
 
                
                
                
                
                
             
         
        
            
            
            
                
                - color space fixup
- fix water line lighting, have color+reflection match the water surface
- remove old stuff
 
                
                
                
                
                
             
         
        
            
            
            
                
                Eliminate more branch differences
Fix close button not doing anything for +showvprof
 
                
                
                
                
                
             
         
        
            
            
            
                
                Eliminate more branch differences
Fix close button not doing anything for +showvprof
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optim: List.Compare now uses pooled hashsets instead of hashing-and-sorting
2x faster. Now, just need to see if I can get rid of these remaining allocs (just 4 per stable run)
Tests: unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Improved kapok billboard textures / added gradients to mimic shadows
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial setup work
Viewmodel items can run Conditional logic on ViewModel clothing script, occupying certain slots and looking for conflicts
 
                
                
                
                
                
             
         
        
            
            
            
                
                lerp according to cam velocity, add refraction to river surface
 
                
                
                
                
                
             
         
        
            
            
            
                
                Polish pass on camera animations for a selection of weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove unnecessary changes to ConCommandBase
 
                
                
                
                
                
             
         
        
            
            
            
                
                v vineswing anim wip and exported v vineswing rig with extra leaf bones added
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved kapok_a and kapok_a_stump colliders 
Fixed broken scaling on the stump collider
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                don't lerp underwater params if we started outside of water or on first initialization
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                updated 3p vine swing anim
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                osx_compile_simulator -> main