140,050 Commits over 4,505 Days - 1.30cph!

7 Months Ago
Dont need extra force update check
7 Months Ago
merge from steaminventory_scroll_fix
7 Months Ago
Attempt at fixing the steam inventory menu only showing one line when open for the first time
7 Months Ago
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
7 Months Ago
Removing unecessary step from Jenkinsfile that was used for debugging purposes
7 Months Ago
merge from testrunner_window
7 Months Ago
Minor button tweaks
7 Months Ago
Compile fixes
7 Months Ago
Don't run unecessary boat building finishing stuff if BBS is killed under normal finish building circumstances.
7 Months Ago
Added a button to export and refresh the test list Speed up test list export by only looking for types starting with "Test"
7 Months Ago
Adjusted safezone params to be max depth
7 Months Ago
Paintable Reactive Target - Re-rendered icon with proper shaders, simplified floor collisions, adjusted target collisions angle when down
7 Months Ago
Compile fix
7 Months Ago
merge from main
7 Months Ago
Slightly delay BakeDragAngles on init
7 Months Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
7 Months Ago
merge from main
7 Months Ago
merge from naval_update
7 Months Ago
Better check for helicopter smuggling when crossing to the deep sea
7 Months Ago
merge from main
7 Months Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
7 Months Ago
merge from main
7 Months Ago
frameless canvases - moved tape outwards to improve tiling
7 Months Ago
merge from artist_pack_dlc
7 Months Ago
Tweaked light-up frame sockets so they don't stick in wall too much
7 Months Ago
Merge from parent
7 Months Ago
Merge from naval_update
7 Months Ago
Merge from small_engine_colliders_fix
7 Months Ago
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error
7 Months Ago
Paintable windows are destroyed when a player boat sinks
7 Months Ago
Fixed the lighting for the Standard shader's decal layers on transparent surfaces
7 Months Ago
Started work on setting up performance tests for shadow presets
7 Months Ago
meds box guide mesh and gib surface property on prefab
7 Months Ago
adaptor position on scrap, stone, ammo, explosive box
7 Months Ago
Merge from artist_pack_dlc
7 Months Ago
Merge from main
7 Months Ago
Paintball gun progress Paintball splats still using placeholder decals but are showing with the right colours for all players Paintball pellet colours also now getting updated in viewmodel
7 Months Ago
artist pack deployable sounds
7 Months Ago
merge from main
7 Months Ago
Merge from naval_update
7 Months Ago
Merge from naval_missions
7 Months Ago
merge from main
7 Months Ago
Merge from parent
7 Months Ago
Merge from naval_update
7 Months Ago
Regenerating the manifest added new pooled strings to it (not concerning at all)
7 Months Ago
Merge from naval_missions
7 Months Ago
Merge from main
7 Months Ago
Update manifest (manifest)
7 Months Ago
Update manifest (prefabs)
7 Months Ago
merge from naval_update