140,068 Commits over 4,505 Days - 1.30cph!

7 Months Ago
UZI Blockout Update
7 Months Ago
renamed scrap frames to shutter frames in name and description json
7 Months Ago
Paintball Gun - replaced worldmodel ammo MeshLOD with LOD Group so it plays nice with play mode
7 Months Ago
Merge from artist_pack_dlc
7 Months Ago
Paintball gun viewmodel change somehow missed commit
7 Months Ago
Fixed naval scientist suit missing name
7 Months Ago
Fix null ref on paintball decals Fix paintball overalls having both mesh groups visible without a hat on
7 Months Ago
Unlit bulb mesh cull distance from 100 to 20.
7 Months Ago
added material to baked paintball mesh and added to lodgroup
7 Months Ago
Merge from parent
7 Months Ago
Merge from parent
7 Months Ago
Merge from main
7 Months Ago
force_update_trigger_bypass -> main
7 Months Ago
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations
7 Months Ago
Better glass
7 Months Ago
Adjusted the lightbulb material.
7 Months Ago
Frame lighting
7 Months Ago
force_update_trigger_bypass -> main
7 Months Ago
Dont need extra force update check
7 Months Ago
merge from steaminventory_scroll_fix
7 Months Ago
Attempt at fixing the steam inventory menu only showing one line when open for the first time
7 Months Ago
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
7 Months Ago
Removing unecessary step from Jenkinsfile that was used for debugging purposes
7 Months Ago
merge from testrunner_window
7 Months Ago
Minor button tweaks
7 Months Ago
Compile fixes
7 Months Ago
Don't run unecessary boat building finishing stuff if BBS is killed under normal finish building circumstances.
7 Months Ago
Added a button to export and refresh the test list Speed up test list export by only looking for types starting with "Test"
7 Months Ago
Adjusted safezone params to be max depth
7 Months Ago
Paintable Reactive Target - Re-rendered icon with proper shaders, simplified floor collisions, adjusted target collisions angle when down
7 Months Ago
Compile fix
7 Months Ago
merge from main
7 Months Ago
Slightly delay BakeDragAngles on init
7 Months Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
7 Months Ago
merge from main
7 Months Ago
merge from naval_update
7 Months Ago
Better check for helicopter smuggling when crossing to the deep sea
7 Months Ago
merge from main
7 Months Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
7 Months Ago
merge from main
7 Months Ago
frameless canvases - moved tape outwards to improve tiling
7 Months Ago
merge from artist_pack_dlc
7 Months Ago
Tweaked light-up frame sockets so they don't stick in wall too much
7 Months Ago
Merge from parent
7 Months Ago
Merge from naval_update
7 Months Ago
Merge from small_engine_colliders_fix
7 Months Ago
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error
7 Months Ago
Paintable windows are destroyed when a player boat sinks
7 Months Ago
Fixed the lighting for the Standard shader's decal layers on transparent surfaces
7 Months Ago
Started work on setting up performance tests for shadow presets