160,219 Commits over 4,566 Days - 1.46cph!

6 Months Ago
merge from main
6 Months Ago
Fix efficiency visual clipping
6 Months Ago
Phrases update
6 Months Ago
fixes for surplus and reinfored upgrade icons
6 Months Ago
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6 Months Ago
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
6 Months Ago
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
6 Months Ago
- Updated the max and min framerate distances to be ConVars rather than specified per light - Moved the distance based refresh to another method so it can be checked separately from the framerate limiting checks
6 Months Ago
merge mortar_prototype
6 Months Ago
Phrase contexts
6 Months Ago
Fixed copypaste names not being truncated in list view
6 Months Ago
Added confirmation popups when deleting loadouts and copypastes files
6 Months Ago
Cherry picking Jenkinsfile changes
6 Months Ago
Added FPBuild to list of files that should be ignored by plastic
6 Months Ago
Merge from workbench_upgrades
6 Months Ago
Merge from main
6 Months Ago
Set workbench_upgrade_icons to false by default. Disables workbench vital panel icons by default.
6 Months Ago
merge from defaultsortingorder_update
6 Months Ago
Merge from main
6 Months Ago
removed gear crafting cost from binoculars
6 Months Ago
merge from workbench_upgrades
6 Months Ago
Reinforced upgrade: healthBonusLevel1: 750>500 healthBonusLevel2: 750>500 healthBonusLevel3: 1125>750 healthBonusIOBench: 750>500
6 Months Ago
efficency now excludes beancans and gunpowder
6 Months Ago
Merge from parent
6 Months Ago
Merge from main
6 Months Ago
merge from main
6 Months Ago
merge from mortar_prototype
6 Months Ago
Fix terrain and foliage RenderParams rendering layer mask
6 Months Ago
Fixed broken PlayerModelAnimationInspector after last commit, also added better rendering support for child animator systems
6 Months Ago
Refactored how we create and dispose controller handles, much cleaner Fixes priority not being respected for child animation controllers
6 Months Ago
Update WearableReplacementByRace component, now attaches to a skinned mesh and contains sets of SkinSet<->Mesh Needs to be added to each LOD level individually Added an auto populate button that fills in the sets automatically based on name parsing, saves a lot of tedious clicking
6 Months Ago
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6 Months Ago
Fix NRE when no editor window is selected
6 Months Ago
Ensure mask update group is provided
6 Months Ago
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
6 Months Ago
Fix animator window always opening (only inject the playable dropdown when the window is focused)
6 Months Ago
Merge from main
6 Months Ago
Fix typo
6 Months Ago
initial industrial garage door prefab updates with animated rig, anim controller added
6 Months Ago
Fixed case where player could get stuck in aiming animation when throwing a grenade
6 Months Ago
Fix hidden items showing up in the vending machine search
6 Months Ago
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6 Months Ago
empty_country_fix -> main
6 Months Ago
merge from main -> apartment_complex_monument
6 Months Ago
Fix countries not being shown in the drop down country selection window
6 Months Ago
merge from rfreceiver_modding_fix
6 Months Ago
Fixed duped packs in the steam inventory menu if purchased when the game was closed
6 Months Ago
merge from steaminventory_newitem
6 Months Ago
merge from main
6 Months Ago
Fix shop name input being at a weird position when opening the dialog window