139,721 Commits over 4,505 Days - 1.29cph!

7 Months Ago
Replaced deep sea Gatorade® with Ocean Water. (Not final)
7 Months Ago
Update: OcclusionGroupTest - add TestNew_ReconnectToASleeperFromSave test Catches a bug in how server occlusion handles this specific initialization path Tests: ran unit test, it fails
7 Months Ago
Item list fixes and optims
7 Months Ago
Merge from naval_update
7 Months Ago
Merge from naval_missions
7 Months Ago
Codegen Increase max distance on tutorial mission 8 position generator
7 Months Ago
frame painting resolutions based on current frames
7 Months Ago
Merge from naval_update
7 Months Ago
- Always check if a player can accept the mission before assigning it - MissionInstance now saves the provider as type IMissionProvider rather than BaseEntity - Fixes for registering tutorial pings on SpeakWith objective type - Don't try to save the dialogue graph if in play mode
7 Months Ago
Merge from main
7 Months Ago
Fixed RobotoMono base material
7 Months Ago
merge from naval_update
7 Months Ago
Fixed colliders, bounds and minigame for palm_tree_tropical_small_a and palm_tree_tropical_med_b
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
Fixed TreeEntityEditor not inheriting from BaseEntityEditor Fixes bounds handles and manifest info not working properly for tree prefabs
7 Months Ago
Debug mesh finder tool for painting
7 Months Ago
Fixed palm_tree_tropical_short_d colliders
7 Months Ago
merge from naval_update
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
7 Months Ago
appended tools box to the storage adaptor allow collision group list
7 Months Ago
ran manifest, icon manifest and localization
7 Months Ago
tools box prefab created
7 Months Ago
tools box item created icon created, matrix model added
7 Months Ago
tools box file struct
7 Months Ago
food box repair and pickup updated
7 Months Ago
Force update sleeping bag map markers when toggling deep sea map layer
7 Months Ago
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
7 Months Ago
Horse mask initial model/materials/prefab
7 Months Ago
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities
7 Months Ago
Track/assign editing boat. Toggle finished flag.
7 Months Ago
merge from naval_update
7 Months Ago
merge from main
7 Months Ago
Don't reloading the PT boat turrets when turrets are full - they have to have fired a shot first
7 Months Ago
Updated ghost ship map marker icons Fixed rotations not matching
7 Months Ago
vedning_machine_vis_fix -> main
7 Months Ago
Fix fetch cycle throwing an NRE
7 Months Ago
Added search bar and failed/passed filtering
7 Months Ago
adjusted lod distances on various boxes
7 Months Ago
main -> travelling_vendor_vis_fix
7 Months Ago
mountplayersync_ai_bypass -> main (yolo2)
7 Months Ago
Remove garbage allocations from BaseMission.id property Codegen
7 Months Ago
7 Months Ago
metal box matrix setup, updated icon
7 Months Ago
metal box removing temporary files
7 Months Ago
removed slight finger clipping on vm paintball gun admire animation
7 Months Ago
fixed crazy deploy size on paintable reactive target
7 Months Ago
Compile fix
7 Months Ago
added correct collision for window paintable but still cant see paint
7 Months Ago
latest paintable reactive target lods with power sockets skinned to rig and exported