162,398 Commits over 4,597 Days - 1.47cph!

6 Months Ago
manifest
6 Months Ago
Updated crewcut materials and textures to match beards. Also adjusted to feel slightly more realistic.
6 Months Ago
Fixed torch attack animations not working on non local players
6 Months Ago
updated industrial decor pack steam item with new icon, hooked up steam item as unlock to industrial wallpapers as they were missing
6 Months Ago
merge from main
6 Months Ago
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
6 Months Ago
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6 Months Ago
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6 Months Ago
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6 Months Ago
naming convention tweaks
6 Months Ago
Fix scientists appearing on roofs
6 Months Ago
merge from tied_back_hair_setup
6 Months Ago
Ponytail Mat updates and cap
6 Months Ago
Add free fuel servervar for easier testing. Codegen.
6 Months Ago
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
6 Months Ago
Merge from main
6 Months Ago
Make UI_PremiumModal partial so it doesn't break codegen.
6 Months Ago
set industrial barrels and shelves to require steam unlock so they do not appear as default in crafting menu
6 Months Ago
Merge: from main
6 Months Ago
little mesh cull pass on wip playground art
6 Months Ago
Update: in progress work to support ReadOnlySpan<byte> in NetWrite - Rust.SourceGenerator updated to support ReadOnlySpan<byte>-like types in RPC sigs - NetWrite pipes most byte[] calls to ReadOnlySpan overload Still need to cleanup and figure out if IStreamWriter is needed Tests: editor compiles
6 Months Ago
apartment_complex_b_large interior props shadow casters optim
6 Months Ago
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6 Months Ago
updated admin visuals on closed status in rentable_shop_A prefab
6 Months Ago
rentable shops notice box art (displayed on closed shops to visualise admin options)
6 Months Ago
bdu protection pass
6 Months Ago
added m16a2 icon
6 Months Ago
Determine the exact crash location within the radius as soon as target is locked. Initial avoidance wip.
6 Months Ago
Ballista and 50cal animation updates
6 Months Ago
Matching RRP shadow resolution to BRP shadow resolution when setting shadow quality presets
6 Months Ago
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6 Months Ago
Added hair Dyes
6 Months Ago
m16 3 round burst fire only
6 Months Ago
merge from shelves_fixes
6 Months Ago
Moved conditional meshes to it's own folder
6 Months Ago
Small fixes ponytail/bun
6 Months Ago
Fixed the depth bias for directional shadows on RRP
6 Months Ago
m16 and bdu loot
6 Months Ago
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6 Months Ago
merged 2 objects for LOD0
6 Months Ago
Added hairstyles to the hair pool
6 Months Ago
Ponytail/Bun conditionals setup
6 Months Ago
Ponytail/Bun setup
6 Months Ago
merge from hackweek_map_incomplete_dl_fix
6 Months Ago
merge from nvidia_reflex_support_check_fix
6 Months Ago
merge from static_instruments_offset_fix take source on floating city prefabs
6 Months Ago
Loot spawn gen: bdu pants m16
6 Months Ago
Fixed torch using the industrial torch attack sound
6 Months Ago
fixed supply drop ballistic era