133,880 Commits over 4,262 Days - 1.31cph!

20 Days Ago
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
20 Days Ago
Naval scientist suit .item setup
20 Days Ago
Code support for burst mode and low ammo indicators
20 Days Ago
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
20 Days Ago
Deep sea portal debug command fix number 74
20 Days Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
20 Days Ago
Paintball Gun - Texture update
20 Days Ago
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20 Days Ago
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20 Days Ago
naval_update -> scientist_boat_ai
20 Days Ago
Merge of PT collision fix
20 Days Ago
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
20 Days Ago
Test list including all the space station test cases
20 Days Ago
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20 Days Ago
Updating large sail rig with fixed vertex painted mesh
20 Days Ago
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20 Days Ago
PT Colliison fix
20 Days Ago
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20 Days Ago
merge from boat_building
20 Days Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
20 Days Ago
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20 Days Ago
updated textures
20 Days Ago
merge from server_part_caching2
20 Days Ago
removed wind effect from single vert on sails hand crank
20 Days Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
20 Days Ago
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20 Days Ago
merge from main
20 Days Ago
merge from space_station_building_skin
20 Days Ago
Space station building skin added to upgrade_radius commands
20 Days Ago
Merge from parent
20 Days Ago
merge from birthday2025
20 Days Ago
merge from spinnerfixes
20 Days Ago
merge from fix_extra_autoswitching_log
20 Days Ago
merge from applygenes_command
20 Days Ago
merge from vending_mapmarker_close
20 Days Ago
merge from spawn_all_deployables_shelter_fix
21 Days Ago
Merge from foliage_displacement_fix
21 Days Ago
Use OverrideMaxHealth instead of SetMaxHealth for boat
21 Days Ago
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
21 Days Ago
Move displacement manager to FoliageGrid batching prefab to decouple from FoliageSpawns prefabs
21 Days Ago
Check for valid material before submitting a draw call
21 Days Ago
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21 Days Ago
Fix objects in motion failing to move properly after disconnecting/reconnecting (it was a pooling issue)
21 Days Ago
LCD display & FX.
21 Days Ago
Fixed being able to place boat building station in canyons Fixed boat health always appearing as 400 on the client
21 Days Ago
Fix fuel check not working
21 Days Ago
scientist_boat_ai -> naval_update
21 Days Ago
Power off the sails and engines on a boat when editing
21 Days Ago
Fixed being able to deploy boat station through world layer (icebergs mostly)
21 Days Ago
scientist_boat_ai -> naval_update