124,942 Commits over 4,171 Days - 1.25cph!

31 Days Ago
Switch SteamInventoryRecipeIndex & UI_SteamInventoryCrafting to iterate over steam inventory items on the main thread (budgetted) instead of on background thread as it causes race condition
31 Days Ago
Add generic method to iterate over a list with a set budget
31 Days Ago
Added container shells for farm area + LODs
31 Days Ago
Update: moving occlusion notification logic to it's own utility func Realized I'll need it for the task-enabled SendNetworkPositions Tests: none, trivial change
31 Days Ago
Merge from fogmethod1: - Use old weather chance odds. - Fixed fog having a wind value. - Fixed overcast & rainheavy having too high a wind value. - Slightly cooled the jungle haze color.
31 Days Ago
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31 Days Ago
Overcast wind 0.75 > 0.4
31 Days Ago
Toned jungle yellowing (anti-blue) down 4%
31 Days Ago
Fixed an issue that was preventing spatial env volumes from rendering and prevented rendering to reflection probes in the new render pass wrapper
31 Days Ago
Fixed foggy weather having wind.
31 Days Ago
Update: change OcclusionLineOfSight interface to use (int, int) instead if deconstructed pairs - Also fixed invalid allocator use for a native list - TempJob was wastefull In the middle of writing SendNetworkPositions, and realized previous interface could be error prone Tests: none, trivial change
31 Days Ago
Old weather odds.
31 Days Ago
Merge from main
31 Days Ago
Added a check to avoid creating a zero length compute buffer when rendering the spatial environment volumes
31 Days Ago
merge back fix for static field code gen.
31 Days Ago
Wait for a domain reload before generating code to make sure all fields are reset.
31 Days Ago
Updating deploy anim to fix shoulder issues
31 Days Ago
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31 Days Ago
session_text_fix -> new_menu2
31 Days Ago
Prevent header image from stretching in the session page
31 Days Ago
Ensure server title and logo changes properly on the session page
31 Days Ago
switched to just use cutout texture on bulbs
31 Days Ago
Update: starting work on batched BasePlayer.NetworkPositionTick Doesn't do any batching/tasks yet, just preliminary clean of non-player logic. Goal is to batch underlying server occlusion Tests: 2p session on craggy with UsePlayerUpdateJobs 2
31 Days Ago
Fixing cinematic pilot suit skinning
31 Days Ago
merge from ambient_lighting_fixes
31 Days Ago
server_image_size_fix -> new_menu2
31 Days Ago
Ensure Server Image retains aspect ratio a bit better (no more cover fill) - should prevent parts of server images from being cut off or obscured
31 Days Ago
Added a wrapper to the SpatialEnvironmentVolumePass to make it work with both BiRP and RRP
31 Days Ago
fixed frontier hatched vm to use viewmodel camera - moved fur shader to run as opaque, not transparent (it's opaque cutout) and skip depth blockout prepass on it
31 Days Ago
updated m4 override controller/ entity and edited spas shotgun entity with 0 values on entity and weapon root
31 Days Ago
3p db shotgun reload sfx anim event
31 Days Ago
Added Tree and Deployed layers to horse grounded mask Fixes horses ragdolling on planters and dead logs
31 Days Ago
Updated the Rust.RenderPipeline package to add support for custom render passes
31 Days Ago
main -> new_menu2
31 Days Ago
fix_shockbyte_button -> main (changes were stomped)
31 Days Ago
Remove extra logs
31 Days Ago
Fix shockbyte button again
31 Days Ago
renaming anims
31 Days Ago
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31 Days Ago
Update: Refactor FinalizeTickParallel to isolate ApplyChanges logic Should help with profiling, and sets up for batched BasePlayer.NetworkPositionTick Tests: local 2 palyer session on craggy with UsePlayerUpdateJobs 1 and 2
31 Days Ago
Fixed store search using empty takeover names instead of GetItemName
31 Days Ago
manual support for domain reloading in BC manager as it's in an assembly and can't opt in with the attribute
31 Days Ago
merge from main
31 Days Ago
WIP test stuff
31 Days Ago
Fix build error due to InstanceHandleList
31 Days Ago
Reset meshes to their state in /main
31 Days Ago
Bugfix: ensure we update player eyes before we kick off various jobs Previously this would cause cached state to have stale eye positions. Tests: none, trivial change
31 Days Ago
Remove unused baker prefab
31 Days Ago
Editor GUI tidy up
31 Days Ago
added media images to pilot pack sitem