124,938 Commits over 4,171 Days - 1.25cph!

29 Days Ago
Update: slightly more landscaping Tests: none, trivial changes
29 Days Ago
merge from projectiled_batched_demo_fix
29 Days Ago
merge from background_flickering_fix
29 Days Ago
merge from tutorial_video_fix_2
29 Days Ago
Merge from ./command_buffer_indirect because I'm stupid
29 Days Ago
Revert model importers and materials to the state they have on /main
29 Days Ago
merge from steaminventory_price_fix
29 Days Ago
merge from initial_description_fix/server_description_wait/server_logo_incorrect/connect_modal_nre_fix_2 (..to be continued)
29 Days Ago
(WIP) SIMD frustum culling implementation
29 Days Ago
merge from vanilla_techtree_fix
29 Days Ago
Update: being brave and replacing an if-continue with an assert Tests: none, read through code to confirm it should hold
29 Days Ago
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB. This should reduce blurryness on lower end GPUs, possibly at the cost of frame rate.
29 Days Ago
reduce the amount of smoke, lower volume of sfx
29 Days Ago
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB.
29 Days Ago
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Merge from /main
29 Days Ago
Merge from ./vram_budget
29 Days Ago
Chandelier progress Prefab tweaks
29 Days Ago
Added DisabledIf attribute for entity menus, for when you want to show a disabled interaction
29 Days Ago
Update: start on BasePlayer.ConnectedPlayersUpdate - Inlined BasePlayer.ConnectedPlayerUpdate and cleaned up the styling - Annotated potential loops to optimize/offload - Removed dead IsReceivingSnapshot check Tests: none, trivial changes
29 Days Ago
Merge from ./command_buffer_indirect
29 Days Ago
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29 Days Ago
Bugfix: Parallel ServerOcclusion - get rid of extra ShouldNetworkTo checks - Added a note explaining why we're not offloading network-cached children to worker threads Tehnically previous version added an extra check due to APIs being used - this brings it back in line with serial count. Tests: 2p session on craggy with UsePlayerUpdateJobs 2
29 Days Ago
very weak angular drive spring on ceiling light so it can't rest weirdly but still tilts nicely
29 Days Ago
lr300 animation update
29 Days Ago
Properly break out of GetRules() if rules are null
29 Days Ago
New, cleaner pipeline for setting server logos. Connect modal doesnt do anything. Fully handled by PlayerJoin system
29 Days Ago
merge from bc_viewmodel_fixes/frontier_hatchet
29 Days Ago
re-tuned BC on frontier_hatched_VM now that it's rendered in VM space rather than world - less jitter - actually moves in the right direction when spinning
29 Days Ago
Consolidate market price error handling
29 Days Ago
Fixed some items showing as marketable locked when they shouldn't
29 Days Ago
corrected rotation delta rootmotionstrength modifier, was ivnerted
29 Days Ago
Clean: simplify SendAsSnapshotWIthChildren - remove includeChildrensChildren - it was always set to true - remove the children null check - it's always created/set Tests: compiles in editor
29 Days Ago
Update indirect instancing tools with new mesh r/w logic
29 Days Ago
Connect modal: Ensure description is always cleared whilst we wait for the new one to arrive Add a spinner showing the description is still 'updating'
29 Days Ago
String lights generation optimisations and refactoring Lights and batched mesh are culled Fixed changing graphics quality turning all string lights off
29 Days Ago
Fix workbench tech trees in vanilla gamemode
29 Days Ago
Bugfix: Parallel ServerOcclusion - serialization now happens only on main thread - main thread doesn't try to process lost pairs and already-serialized found pairs tasks anymore - serializing work is longest Previously serialization was offloaded to worker threads, but after investigation discovered that it would kaboom due to accessing scripting API. So instead, we offload to worker threads only players + entities that we can guarantee won't trigger serialization. Tests: 2p session on craggy with UsePlayerUpdateJobs 0, 1, 2 - ran around, switched weapons, disconnected
29 Days Ago
Enable r/w on gib models
29 Days Ago
Updated keycard animations, override controller and entity
29 Days Ago
Fix server description not appearing on the very first server you click on after game launch
29 Days Ago
Updated Rust.RenderPipeline to include debug visualizations for the GBuffer outputs and the indirect lighting targets
29 Days Ago
Fix bug preventing the images from changing in subsequent calls
29 Days Ago
Only update the loading screen image provided its been over a certain time period since you seen the last one
29 Days Ago
handling demo scrubbing and timescale 0 for batched projectiles
29 Days Ago
chansaw attack anims and anim controller updated
29 Days Ago
Bug fixes with the texture prepare process
29 Days Ago
Swap video player over to api mode and project to a texture. Camera render doesn't seem to want to play properly