124,942 Commits over 4,171 Days - 1.25cph!

30 Days Ago
Renamed all lights in the pack to match the other IO items
30 Days Ago
Make sure to reset spotlight spring values on destroy
30 Days Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
30 Days Ago
Fixed skin viewer quality changing based on the texture quality setting Only works for the store for now, as these are the only readable skin textures
30 Days Ago
Christmas light setup following string light spawning changes Bulbs are poolable
30 Days Ago
String lights can spawn multiple prefabs, picked randomly Batching works with different prefabs and submeshes Spawned point lights are poolable
31 Days Ago
Fix compile error
31 Days Ago
Show error toast if we fail to change a skin because a player is sitting in the skinnable item
31 Days Ago
Make ReportPlayer and ReportBug prefab paths lowercase to avoid transforming it at runtime
31 Days Ago
Enable read/write on backdrop and road_tunnel meshes
31 Days Ago
Added new commands to studiomdl.exe $maxverts, $phyname, $internalname, $qcassert, $lcaseallsequences, $defaultfadein, $defaultfadeout More StudioMDL.exe commands Added $appendsource, $redefineattachment Added $skinnedLODs for StudioMDL Update StudioMDL usage info when given no parameters Added previously unmentioned command line options, dump supported .qc command list. StudioMdl metadata & icon VRAD: Added `-SunSamplesAreaLight` (Community Contribution) HLMV improvements Fixed crashes when doing stuff without a model selected When a material is missing, include the missing material name in "VMTs loaded" section HLMV: Fixed extremely slow screenshot performance * Images are now saved as .bmp instead of .tga More HLMV crash fixes with no model HLMV: Change Shader display to a read only text entry HLMV: Display selected material in a text box so it can be copied
31 Days Ago
Don't allow unloading the props asset scenes used by custom maps because some prefabs are needed at runtime via WorldGrid
31 Days Ago
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31 Days Ago
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31 Days Ago
WIP orbital camera setup. Currently swaps cameras with pressing Q, Tab changes lock target, hold right click and use mouse to move orbit. Needs UI setup
31 Days Ago
Updated pilot pack suit media
31 Days Ago
backgroundvideo_fix -> main
31 Days Ago
Convar to force menu background videos to be webm only. Default = true
31 Days Ago
Added textures and set up a material for charity plushie 01
31 Days Ago
Change texture compression on the RHIB controls
31 Days Ago
Bugfix: player replication no longer stutters with UsePlayerUpdateJobs 2 Was iterating over wrong occlusion results - need to refactor to avoid future confusion Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
31 Days Ago
Fix new drybox not spawning on the RHIB
31 Days Ago
gave BurstClothConstraint some rotation gizmos
31 Days Ago
Bugfix: rewrite batched OcclusionLineOfSight to supports sleepers Tests: 2p session on Craggy with UsePlayerUpdateJobs 2, disconnected multiple times - no more out-of-bounds exceptions
31 Days Ago
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31 Days Ago
chainsaw wip attack anims exported and anim controller edited
31 Days Ago
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31 Days Ago
Adding new anim layers to player animator
31 Days Ago
Setup the rest of the player gesture animation buttons. Surrender and the dances don't work right now
31 Days Ago
Fixed RustButton CalculateLayoutInputHorizontal nre
31 Days Ago
Fixed DLC names not being translated in the inventory screen
31 Days Ago
Setup more anims: Viewmodel specific: manualcycle, dryfire, throw, use_self, use_other, use_other_wounded PlayModel specific: drop_item, pickup_item, drink, victory, wave
31 Days Ago
Add toast error messages when unable to pickup items Split out logic into different boiolean methods for checking whether we should display the pickup option and whether the item can be handed over. Sometimes we don't want to show the option at all, sometimes we want the option to pickup but then know why we can't via toast Several items now have the option to pickup and will then display a toast message on failing, where they did not have the option to pickup before (and you wouldn't know why) Made some small changes to WaterPurifier code to make some of what it's doing a bit clearer
31 Days Ago
optimize flashlight beams, implement custom update runner.
31 Days Ago
Farm dressing exploration WIP
31 Days Ago
Quiet the bind command when assigning gesture from the gesture menu
31 Days Ago
Optimize sleeping bags
31 Days Ago
Only allow camera movement when the input field is not in focus
31 Days Ago
Wrote SIMD distance culling code for ARM64/Neon as well as a scalar variant that vectorises well for SSE2/SSE4.
31 Days Ago
Fix compile error
31 Days Ago
fix cloud movement in timescaled demo
31 Days Ago
Remove testing stuff
31 Days Ago
Persist SyncVar arguments from within components
31 Days Ago
merge from fix_newmenu_inventory_threadsafe
31 Days Ago
import settings on bulb models
31 Days Ago
Add CCTV-helper Admin Convars
31 Days Ago
adjusted bulb prefab
31 Days Ago
SyncVars can now be used in EntityComponents
31 Days Ago
removed third material from bulbs
31 Days Ago
Update: BasePlayer.NetworkPositionTick now uses batched server occlusion Tests: 2p session on Craggy with UsePlayerUpdateJobs 0 and 2. Saw a bug on disconnect, will fix next.