243,140 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Started networking new player classes badly.
10 Years Ago
Rock prefabs.
bot
10 Years Ago
Linux Build 521
bot
10 Years Ago
Windows Build 292
bot
10 Years Ago
OSX Build 354
10 Years Ago
* Fixed GMpublish.exe update -icon not working * Updated GMad.exe to latest version from GitHub * Fixed a few compile warnings
10 Years Ago
Removed now unnecessary tags from properties in custom shaders (RC3) Added env reflection occlusion and horizon fade params to Rust standard shader Removed bent normal map; not worth the extra storage
10 Years Ago
Scene stuff
10 Years Ago
Server optimizations
10 Years Ago
Client optimizations
10 Years Ago
Prefab pre-process fix
10 Years Ago
More server optimization
10 Years Ago
Server optimizations
10 Years Ago
- Skills can now be marked as passive - Passive skills no longer show up in the skill hotswap list - Skill hotswap list can now be navigated
10 Years Ago
[zombies] remove other junk too when building wall, can build on top of dead soldiers
10 Years Ago
[zombies] destroy items under a wall when building one
10 Years Ago
[zombies] cant build on top of a soldier
10 Years Ago
[zombies] started on building, tried to prevent soldiers from getting stuck when pathfinding
10 Years Ago
backup
10 Years Ago
Custom map rivers.
10 Years Ago
[zombies] changed some colors
10 Years Ago
Fixed weapon entities getting duplicated on load
10 Years Ago
Fixed admin_overlay warning Fixed RPC cache bug
10 Years Ago
Disabled ddraw on server (precaution) More diagnostics
10 Years Ago
Merge from main.
10 Years Ago
- Added a skill hot swap panel, bound to Dpad right, that displays a list of all currently available/unlocked skills with name + icon
10 Years Ago
Better RPC Caching
10 Years Ago
Updated poncho to reduce zfighting with shirt
10 Years Ago
- Merged from main
10 Years Ago
- Switched back to test ship 3 - Added test ship 4
10 Years Ago
Reverted changeset 5980
10 Years Ago
Disabled admin instant craft by default Disabled admin being able to toggle entity overlay Added dump command (for diagnostics)
10 Years Ago
Bent normal test file, to help with reflection fresnel.
10 Years Ago
Merge from main for RC3
10 Years Ago
Added player test to scenes.
10 Years Ago
Improvements to rust standard shader; layers are properly toggable now; detail is now optional as well Removing some unused stuff
10 Years Ago
Merging to main
10 Years Ago
Merge from main
10 Years Ago
Tweaked recoil settings. Shifted some player movement code around. Made ADS feel a bit nicer.
10 Years Ago
Added low, medium and high water qualities
10 Years Ago
Fixed sound warnings when switching between client/server (public properties ifdef'd out)
10 Years Ago
Refactored TerrainPath to support path smoothing in the future Combined path and river backends to a generic path list Added placeholder riverside decor
10 Years Ago
Fixed client compile
10 Years Ago
Don't warm up stability if server.stability is false
10 Years Ago
Added restart command for servers (notifies users of shutdown, 60 seconds to get safe)
10 Years Ago
Disconnection reasons
10 Years Ago
Fixed NPC NREs on startup RustNative version check Optimized client tick sending to avoid hitches Tweaked how entity updates are sent from the server
10 Years Ago
Added riverside topology
bot
10 Years Ago
Linux Build
bot
10 Years Ago
OSX Build