243,140 Commits over 3,898 Days - 2.60cph!

bot
10 Years Ago
Windows Build
10 Years Ago
Version update
10 Years Ago
PerformanceReport - use floats not doubles
10 Years Ago
Log when reporting performance data
10 Years Ago
Shots in the dark
bot
10 Years Ago
VPK Build 227
bot
10 Years Ago
Linux Build 520
bot
10 Years Ago
LinuxDS Build 305
bot
10 Years Ago
OSX Build 353
bot
10 Years Ago
Windows Build 291
10 Years Ago
Fixed a crash with Entity:SetBodygroup
10 Years Ago
Added extra server profiling Fixed server performance issue(s) Disabled ambient sound system by default (debugging freezing issue) Made lanterns destroyable
10 Years Ago
tone down the ak47 muzzleflash so it's not as blinding
10 Years Ago
improvements to the ak47 animations (fire / depoy / reload)
10 Years Ago
Scene stuff.
10 Years Ago
Updated splat selections in rad town scenes and prefabs
10 Years Ago
Separated inspector splat type selection from internal splat index Added conversion methods from splat index to splat type and vice versa
10 Years Ago
Added Trainer forehand run outro test anim
10 Years Ago
Going home implementing sway.
10 Years Ago
Merge from main
10 Years Ago
Reverted accidental water render queue change
10 Years Ago
Fixed game hosts timing out if many are instantiated in a row.
10 Years Ago
Merge from main
10 Years Ago
Slight IK look at changes
10 Years Ago
Blending run and hit animation experimentation
10 Years Ago
Optimized how entity positions are networked
10 Years Ago
Water update and tweaks
10 Years Ago
Fixed camera instance spam.
10 Years Ago
- Switched to one of the concept ship models
10 Years Ago
Fixed MP3 streaming.
10 Years Ago
Working on streaming sounds rather than loading them immediately, fixed error when using `Debug.Log()` on a background thread.
10 Years Ago
added effects.footsteps added effects.ambience
10 Years Ago
Added basic footsteps.
10 Years Ago
removed erroneous materials folder. added new test_court planes for gameplay modes, tweaking cloud city buildings to blend in to skybox better
10 Years Ago
Changed random colormap multiplier to 90%-110% (instead of 100%-125%)
10 Years Ago
Improved splat and color mapping across the board
10 Years Ago
Cleaned up gamesignal bullshit Animal attack noises Fixed melee swing animations (properly) Fixed loaded items not cooking/smelting after a load network protocol++
10 Years Ago
Tweaked rock placement parameters to form bigger, more compressed clusters
10 Years Ago
Added sping based weapon recoil.
10 Years Ago
Updated Trainer upperbody forehand test
10 Years Ago
Optimize sample rates
10 Years Ago
Metabolism changes now networked immediately Fixed melee attack swings not playing Reduced torch brightness
10 Years Ago
Added Trainer forehand upper body only anim
10 Years Ago
Added `Debug.Profile()`, moved sound loading to when each sound if first used.
10 Years Ago
Updated TENN forehand / backhand_stretch anims to stretch further
10 Years Ago
Updated TENN serve walk
10 Years Ago
Riverbed improvements
10 Years Ago
Warn when a packet can't be sent (debugging) Fixed packets sometimes being dropped (dissapearing wall glitch)
10 Years Ago
Performance recording stuff
10 Years Ago
- Skills with other skill prerequisites are now handled and enforced before allowing a skill to be upgraded