243,111 Commits over 3,898 Days - 2.60cph!

bot
10 Years Ago
Linux Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
Windows Build
10 Years Ago
Connection retry etc
10 Years Ago
redid eoka animations so it works like the legacy eoka added new sounds and special fx for eoka eoka sounds like some japanese food.
10 Years Ago
Added TENN forehand & backhand dive anims
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Removed smoothness workaround from water shader (no longer required)
10 Years Ago
Scene & missing paint icons.
10 Years Ago
Mats & metas.
10 Years Ago
Removed directional light from reflection probe bake
10 Years Ago
Hydration drops half the rate of calories (probably backwards but we don't have any drinks)
10 Years Ago
Player shit, Going home.
10 Years Ago
Fixed block.halfheight metal health Fixed door metal health
10 Years Ago
Fixed not being able to connect to server after a failed join attempt
bot
10 Years Ago
Linux Build 519
bot
10 Years Ago
LinuxDS Build 304
bot
10 Years Ago
OSX Build 352
bot
10 Years Ago
Windows Build 290
10 Years Ago
Fixed a crash with Player:ExitVehicle() being used in CPropVehicleDriveable::VPhysicsCollision Fixed PhysicsCollide for vehicles not being triggered without a driver
10 Years Ago
Fixed bow breaking when no ammo Lessened the effects of hunger/thirst - to avoid shock on it being enabled
10 Years Ago
added test_court max, to test gameplay modes on, working on test court texturing
10 Years Ago
Updated water to latest version
10 Years Ago
Server: Create a net_env if none exists (after loading a save)
10 Years Ago
Bandwidth graph is functional again.
10 Years Ago
FOR FUCK SAKE monster test level
10 Years Ago
- Added skill description text for the current skills - Loads more skill UI work
10 Years Ago
Game update rates are smoother, for some reason FPS in the DevKit has doubled to ~1000 on my machine?
10 Years Ago
Added hide boots/pants/poncho/vest Resized some oversized textures
10 Years Ago
Item cost balances
10 Years Ago
Fixed EAC error when disconnecting before auth
10 Years Ago
Fixed radiation overlay Re-enabled metabolism
10 Years Ago
Merge from main
10 Years Ago
Subtracted changeset 5907 (wrong branch)
10 Years Ago
Removed hacky dictionary lookup from ambience manager (use multiselect enum instead)
10 Years Ago
Allowed water decor rocks to spawn in riverbeds Added clutter rocks to riverbeds and roads Removed debug output from procedural river component Renamed water topology type to ocean (water is now ocean, river and shore combined)
10 Years Ago
Fixed EAC not loading
10 Years Ago
Added procedural river component (traces non-zero-level rivers down mountains, WIP) Added river topology type
10 Years Ago
Games now work when running in the same process again.
10 Years Ago
Re-implemented pausing, resuming and resetting for games running in a separate process.
10 Years Ago
removed meshes materials folder
10 Years Ago
tweaked lighting and bloom levels in cloud city env to work with new unity 5b rc1
10 Years Ago
added temple max
10 Years Ago
Tweaked dune and lake noise Reduced terrain edge padding
10 Years Ago
[zombies] items disappear after awhile
10 Years Ago
Fixed admins not really being set as admins
10 Years Ago
Updated bootstrap
10 Years Ago
Added rigged & roughly skinned head2 variant (no blends or lods)
10 Years Ago
Fixed NRE in FindClosestBone Changed how positions are networked Fixed NRE in PositionLerp Updated native dlls Fixed missing components on camera (bad merge?)