243,111 Commits over 3,898 Days - 2.60cph!
redid eoka animations so it works like the legacy eoka
added new sounds and special fx for eoka
eoka sounds like some japanese food.
Added TENN forehand & backhand dive anims
Removed smoothness workaround from water shader (no longer required)
Scene & missing paint icons.
Removed directional light from reflection probe bake
Hydration drops half the rate of calories (probably backwards but we don't have any drinks)
Fixed block.halfheight metal health
Fixed door metal health
Fixed not being able to connect to server after a failed join attempt
Fixed a crash with Player:ExitVehicle() being used in CPropVehicleDriveable::VPhysicsCollision
Fixed PhysicsCollide for vehicles not being triggered without a driver
Fixed bow breaking when no ammo
Lessened the effects of hunger/thirst - to avoid shock on it being enabled
added test_court max, to test gameplay modes on, working on test court texturing
Updated water to latest version
Server: Create a net_env if none exists (after loading a save)
Bandwidth graph is functional again.
FOR FUCK SAKE monster test level
- Added skill description text for the current skills
- Loads more skill UI work
Game update rates are smoother, for some reason FPS in the DevKit has doubled to ~1000 on my machine?
Added hide boots/pants/poncho/vest
Resized some oversized textures
Fixed EAC error when disconnecting before auth
Fixed radiation overlay
Re-enabled metabolism
Subtracted changeset 5907 (wrong branch)
Removed hacky dictionary lookup from ambience manager (use multiselect enum instead)
Allowed water decor rocks to spawn in riverbeds
Added clutter rocks to riverbeds and roads
Removed debug output from procedural river component
Renamed water topology type to ocean (water is now ocean, river and shore combined)
Added procedural river component (traces non-zero-level rivers down mountains, WIP)
Added river topology type
Games now work when running in the same process again.
Re-implemented pausing, resuming and resetting for games running in a separate process.
removed meshes materials folder
tweaked lighting and bloom levels in cloud city env to work with new unity 5b rc1
Tweaked dune and lake noise
Reduced terrain edge padding
[zombies] items disappear after awhile
Fixed admins not really being set as admins
Added rigged & roughly skinned head2 variant (no blends or lods)
Fixed NRE in FindClosestBone
Changed how positions are networked
Fixed NRE in PositionLerp
Updated native dlls
Fixed missing components on camera (bad merge?)