243,090 Commits over 3,898 Days - 2.60cph!
- Increased size of player projectiles from 1 to 1.2
- Moved player ship weapon anchor to right arm
Fixing server shutdown NRE
checking PO for head 2 - default
Fixed receiving null messages.
[zombies] added visual reloading for the rest of the weapons
fixed origin points for happy/sad/default. Think I fixed PO, alex will have to check.
Handle CONNECTION_ATTEMPT_FAILED
Undoing footstep commits (they broke the compile)
[zombies] soldiers reload guns with their extra ammo, visual reloading for pistol
Consolidate some footstep stuff that doesn't need to be in two separate classes
Extend footstep raycast range so footsteps trigger more reliably when running downhill
Ensure two footstep sounds won't trigger simultaneously from overlapping animation events
added new horse anims ( gallop / sleeping ); Tweaked a bunch of other anims for the horse
Fix owl & gull ambient stings
Actually remove old footstep sounds for real this time?
Fix missing ambience manager prefab in proc map
merge from main/footsteps
- Added water
- Changed + added image effects.
- Made fog + environmental effects nicer.
Soften up a few hard footstep sounds a bit
lose some extra velocity on ricochet
Added TENN serve, serve walk anims & clip data
Fixed issues with hitbox system and ragdolling.
Created and set up prefabs for most of the player game objects.
Fixed remote method calls.
Tweaked builder to delete hashtool better
unwrapping spaceship model
Started testing remoting.