242,514 Commits over 3,867 Days - 2.61cph!
Refactored a bit to remove code duplication
added exterior_details asset set
vent_a
vent_b
vent_c
vent_d + grating
alarm_a
alarm_b
In tools don't demote exclusive fullscreen to cooperative fullscreen, these behave the same way on Nvidia's Vulkan drivers and a game window in a Qt widget acting like it's exclusive fullscreen will make your screen black
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Ask player to start tutorial when they wake up rather than when they are sleeping
If the tutorial island cannot be loaded when reconnecting for whatever reason revert the player state so they aren't left in limbo
Merge from tutorial_island
Remove old comment that's no longer true
Fixed not being able to reconnect to a server mid tutorial after being disconnected
Merge from main -> full_server_demos
Additional walkway staircase meshes
Brick variant prefabs of industrial buildings a and b
Harbor 1 dressing progress
Try catch all parts of demo thread (incase of error on startup)
Try to create demo directory in multiple places (incase it gets deleted or changed by users)
(this will also kick off a new build)
Change up logic that detects whether the HTML menu loaded or not
Change up logic that detects whether the HTML menu loaded or not
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Compile server executable before bundles so compile errors show up faster
Change Gizmo.Contol.BoundingBox to new box resize gizmo because this function isn't being used anymore
Restored _vertex _fragment, and some _local, suffixes to save a few variants
military flamethrower LODs
-basic prefab setup
-LODbake textures and materials
player update. exported/set up flashlight anims, updated its flashlight entity and override controller.
added concrete_d
added plastic skin for door_frame_a
Added tree.simplified_collider server convar to toggle simplified server side tree colliders
Add ring particle emitter test
Give scenes titles
Display the shitty menu replacement if the real one doesnt load in 3seconds
Fix ParticleBoxEmitter not rotating/scaling properly (fixes sbox-issues/issues/4653)
Add ParticleRingEmitter
Fixed commits being missing after merging
When saving a GameResource - reregister it with ResourceLibrary. When Scene/PrefabFile save they create a new GameResource, so the old one needs to be stomped out.
Increase physgun_wheelspeed & rotation sens max value to 10k
More permanent fix for Panel.IsValid during PANEL:OnRemove
Move where HUDShouldDraw for NetGraph is called
Block developer & contimes convars
Block render.CapturePixels while main menu is open
Fixed crash when models try to access OOB vertices
CreationMenu validates the panel it tries to parent to
Fixed an oopsie with CreationMenu
Allow right clicking in Bodygroup & Skin context menus
This allows you quickly change bodygroups and skins without closing the menu.
Also adds DMenuOption.Set/GetRadio
Also fixes DMenuOption.SetChecked not calling OnChecked
Options button for menu fallback
Options button for menu fallback
added brick_b mat
added concrete_c mat
added trim_layout_a rect + fixed all trims
merge from full_server_demos
Fixed an oopsie with CreationMenu
Allow right clicking in Bodygroup & Skin context menus
This allows you quickly change bodygroups and skins without closing the menu.
Also adds DMenuOption.Set/GetRadio
Also fixes DMenuOption.SetChecked not calling OnChecked
Add RenderAttributes.GetMatrix
Save off and restore clipping values before/after drawing box shadows
Should fix sbox/issues/1453
Remove log
Test reproducing Facepunch/sbox-issues#4688
Fixed Facepunch/sbox-issues#4688
More property getter / setter fast path tests