130,443 Commits over 4,201 Days - 1.29cph!

10 Months Ago
Improve line covers
10 Months Ago
Compile fixes
10 Months Ago
Fixed hip motion jittering when pressing ctrl
10 Months Ago
Pressing CTRL now helps with sharp turns Fixed some animations issues when entering water
10 Months Ago
- Further rotation code changes - Prevent some animations from looping when they shouldn't be
10 Months Ago
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10 Months Ago
Ram exhaust prefab WIP.
10 Months Ago
Ram lighting & instruments.
10 Months Ago
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10 Months Ago
Ram lighting tweak.
10 Months Ago
Fixed cata incen using the wrong splash fx. Ram window reflection tweak.
10 Months Ago
med assault rifle world model and lods will need some some refinements but good enough for now
10 Months Ago
Fixed basket ammo models prefabs Show killed by catapult when dying from a catapult
10 Months Ago
Improved catapulted player ragdoll physics, randomized spins Added blunt radial damage on corpse impact (just in case you land on a player by chance) Added sounds
10 Months Ago
Updated horse phrases Added setforsale command Hidden old unused saddle
10 Months Ago
Fix compile error
10 Months Ago
Add line cover component
10 Months Ago
Fixed new horses not claimable at ranches
10 Months Ago
Incentivize peeking when hearing sound ahead, clean up unused states, fix compile error from merge
10 Months Ago
Catapult ammo world model prefabs
10 Months Ago
Ram lighting.
10 Months Ago
lots of siege weapn sounds (few things still WIP)
10 Months Ago
Light texture.
10 Months Ago
Headlight mats enabled+disabled.
10 Months Ago
Same fire effect rotation fix for battering ram and ballista
10 Months Ago
Tuned screenshake on fire.
10 Months Ago
Boulder impact matches target normal.
10 Months Ago
Moved to the correct folder.
10 Months Ago
Catapult fire effect rotation fix
10 Months Ago
Missing file.
10 Months Ago
Catapult fire.
10 Months Ago
In water effects and head motion Skidding effects
10 Months Ago
Tweak to make transition between basket mesh into projectile state more seamless.
10 Months Ago
Boulder FX & polish.
10 Months Ago
- Setup new full reload 3p animation - Ensure straight transition from fire to idle state 3p
10 Months Ago
Minor entity value changes
10 Months Ago
Worldmodel changes
10 Months Ago
- Try a cheaty approach with rotation code in the viewmodel - Setup a reload end duration to prevent spam right at the end
10 Months Ago
Catapult server projectiles radius set to 0 Increased catapult admin command radius to 100
10 Months Ago
Added catapult.fire command
10 Months Ago
Fixed catapult admin reload not updating the animation
10 Months Ago
Horse swimming animations, effects and audio
10 Months Ago
merge from lunar_new_year_2025 branch - snake mask files and icon
10 Months Ago
Ensure idle animation is set to loop time
10 Months Ago
- Custom delta time to improve code animation smoothness - Override reload fraction to .95 instead of .90 - Reload fraction server time changes
10 Months Ago
Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood. (Was causing client animation problems)
10 Months Ago
Snake mask icon update
10 Months Ago
Boulder impacts.
10 Months Ago
Update x86-64 script too Update FGDs to include gmod specific additions rollermine spawnflag, beam_spotlight SetColor Prevent singleplayer tool ghost from saving in saves as a prop gmsave.SaveMap now respects Entity.DoNotDuplicate fully Update gmod.code-workspace Merged Pull Requests * Use render.PushRenderTarget instead of render.Get/SetRenderTarget * Main menu news panel now has rounded corners * Added ability to copy sandbox tool class names via right clicking Pull Request - Improve skypaint matproxy performance
10 Months Ago
hooked up snake mask icon to .sitem