130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
        
            
            
            
                
                Fixed hip motion jittering when pressing ctrl
                
                
                
                
             
         
        
            
            
            
                
                Pressing CTRL now helps with sharp turns
Fixed some animations issues when entering water
                
                
                
                
             
         
        
            
            
            
                
                - Further rotation code changes
- Prevent some animations from looping when they shouldn't be
                
                
                
                
             
         
        
            
            
            
                
                ▍▌▊▋▌▉▄▋▉ █▌▍▋▇▆, ▉▋▄▍▆▌▅▌▋ █▇▍ ▉█▄
                
                
                
                
             
         
        
        
            
            
            
                
                Ram lighting & instruments.
                
                
                
                
             
         
        
            
            
            
                
                ▇▍▉▄█▌▋ ▆▅▇▊▊▋▌▅▊▉▆▍▄██▇▊▅▇ ▇▊▊▊ ▉▇▅ ▄▊▅▄▄▇▉▍▍ ▅▆▌ ▊▉▋▍▄▅▅▇ ▍▆▍▉▍▍▄, ▉▄▊ █▋▆█▊▅▄ ▊█▌▇ ▅█▇▅▋█▌▊▋▉█▇▄ ▆▋▋▉▄▅▆▄
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed cata incen using the wrong splash fx.
Ram window reflection tweak.
                
                
                
                
             
         
        
            
            
            
                
                med assault rifle world model and lods 
will need some some refinements but good enough for now
                
                
                
                
             
         
        
            
            
            
                
                Fixed basket ammo models prefabs
Show killed by catapult when dying from a catapult
                
                
                
                
             
         
        
            
            
            
                
                Improved catapulted player ragdoll physics, randomized spins
Added blunt radial damage on corpse impact (just in case you land on a player by chance)
Added sounds
                
                
                
                
             
         
        
            
            
            
                
                Updated horse phrases
Added setforsale command
Hidden old unused saddle
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed new horses not claimable at ranches
                
                
                
                
             
         
        
            
            
            
                
                Incentivize peeking when hearing sound ahead, clean up unused states, fix compile error from merge
                
                
                
                
             
         
        
            
            
            
                
                Catapult ammo world model prefabs
                
                
                
                
             
         
        
        
            
            
            
                
                lots of siege weapn sounds (few things still WIP)
                
                
                
                
             
         
        
        
            
            
            
                
                Headlight mats enabled+disabled.
                
                
                
                
             
         
        
            
            
            
                
                Same fire effect rotation fix for battering ram and ballista
                
                
                
                
             
         
        
            
            
            
                
                Tuned screenshake on fire.
                
                
                
                
             
         
        
            
            
            
                
                Boulder impact matches target normal.
                
                
                
                
             
         
        
            
            
            
                
                Moved to the correct folder.
                
                
                
                
             
         
        
            
            
            
                
                Catapult fire effect rotation fix
                
                
                
                
             
         
        
        
        
            
            
            
                
                In water effects and head motion
Skidding effects
                
                
                
                
             
         
        
            
            
            
                
                Tweak to make transition between basket mesh into projectile state more seamless.
                
                
                
                
             
         
        
        
            
            
            
                
                - Setup new full reload 3p animation
- Ensure straight transition from fire to idle state 3p
                
                
                
                
             
         
        
            
            
            
                
                Minor entity value changes
                
                
                
                
             
         
        
        
            
            
            
                
                - Try a cheaty approach with rotation code in the viewmodel
- Setup a reload end duration to prevent spam right at the end
                
                
                
                
             
         
        
            
            
            
                
                Catapult server projectiles radius set to 0
Increased catapult admin command radius to 100
                
                
                
                
             
         
        
            
            
            
                
                Added catapult.fire command
                
                
                
                
             
         
        
            
            
            
                
                Fixed catapult admin reload not updating the animation
                
                
                
                
             
         
        
            
            
            
                
                Horse swimming animations, effects and audio
                
                
                
                
             
         
        
            
            
            
                
                merge from lunar_new_year_2025 branch - snake mask files and icon
                
                
                
                
             
         
        
            
            
            
                
                Ensure idle animation is set to loop time
                
                
                
                
             
         
        
            
            
            
                
                - Custom delta time to improve code animation smoothness
- Override reload fraction to .95 instead of .90
- Reload fraction server time changes
                
                
                
                
             
         
        
            
            
            
                
                Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood. 
(Was causing client animation problems)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Update x86-64 script too
Update FGDs to include gmod specific additions
rollermine spawnflag, beam_spotlight SetColor
Prevent singleplayer tool ghost from saving in saves as a prop
gmsave.SaveMap now respects Entity.DoNotDuplicate fully
Update gmod.code-workspace
Merged Pull Requests
* Use render.PushRenderTarget instead of render.Get/SetRenderTarget
* Main menu news panel now has rounded corners
* Added ability to copy sandbox tool class names via right clicking
Pull Request - Improve skypaint matproxy performance
                
                
                
                
             
         
        
            
            
            
                
                hooked up snake mask icon to .sitem