133,377 Commits over 4,262 Days - 1.30cph!

9 Months Ago
Fix compile errors due to CLIENT and SERVER
9 Months Ago
Merge from cookingv2
9 Months Ago
Remove "Eat" UI option for pies
9 Months Ago
Fixed Chicken Material not being double sided and updates textures
9 Months Ago
Fix poolable error on natural beehive
9 Months Ago
Horse modifiers UI Refactored UIBuffsIcon into a base class we can inherit to show any type of modifiers Updated the horse loot panel to use RustTexts
9 Months Ago
Removed debug log when setting the duration of a Timer Switch
9 Months Ago
main -> boomerang
9 Months Ago
bees -> crafting_update
9 Months Ago
edited tiger ledge attack anim
9 Months Ago
Greatly extended natural beehive hitbox
9 Months Ago
TreeEntity addition now properly supports poolable entities
9 Months Ago
Increased bee network tick. Will look at bringing this back down before release
9 Months Ago
Fixed bee swarm particle rendering ending up culled in players view
10 Months Ago
tool for checking if other components are consuming trigger events for any TriggerBase in prefabs
10 Months Ago
Update to zigg stair bamboo, made it single instead of double width and optimised geo count (still WIP)
10 Months Ago
jungle ruins S2P
10 Months Ago
jungle ruins overgrowth pass with strangler figs
10 Months Ago
merge from cookingv2
10 Months Ago
Added comfort modifier, gives some level of comfort away from fire Applied to the chocolate bar
10 Months Ago
merge from terrain_ignore_grid
10 Months Ago
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks) - Bunch more code cleanup - Fixed some bugs with convars
10 Months Ago
Update: Name a couple magic constants Tests: none, trivial change
10 Months Ago
Clean: rogue newline Tests: trivial change
10 Months Ago
Update: TerrainCollision.GetIgnore(Span...) now uses the ignore grid broadphase Tests: ran new unit tests that go through this path
10 Months Ago
Update: new unit tests for GamePhysics.HandleIgnoreCollisions - Also removed an unnecessary branch Tests: ran the new unit tests
10 Months Ago
just split the coarse query grid to have a Check and CheckJob function to call from burst and managed contexts respectively (not as cool as the previous solution, but doesn't rely on compiler shenanigans)
10 Months Ago
Merge from armor_slots
10 Months Ago
Refactor protection getting
10 Months Ago
merge from main
10 Months Ago
Fix player preview hover display stats
10 Months Ago
merge from garage_door_fixes_2
10 Months Ago
fixed parenting issue with door controllers on ClosedCollider io parent
10 Months Ago
re-calcing clamped io line bounds when a line is added, not OnEnable as it can't be relied on for positioning
10 Months Ago
Added Bee Grenade Final Viewmodel Added Bee Grenade Textures and Setup Materials
10 Months Ago
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10 Months Ago
Merge from armor_slots
10 Months Ago
copyto now recreates armor slots and transfers inserts.
10 Months Ago
fixed double pillow effect on ruins wood beams by lowering normal intensity
10 Months Ago
Merge from armor_slots
10 Months Ago
Recreate armor slots and move items over when reskinning an item with armor slots.
10 Months Ago
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10 Months Ago
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10 Months Ago
Add commands to copy pastes off server since it now is based on storing on client - `download_paste {name}` used to download from web, now it downloads from game server - `list_pastes` to list pastes on client - `list_pastes_sv` to list pastes on server
10 Months Ago
Fix error if trying to save a paste to client before the directory was created
10 Months Ago
merge from qol_save_sign_color -> main
10 Months Ago
Fix signs not saving the last selected color when entering & exiting sign paint mode - it already saved brush size & everything else, only color was missed
10 Months Ago
merge from cookingv2
10 Months Ago
Horses can poop again Eating food from trough add boosts correctly
10 Months Ago
Merge from main