130,397 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                - Adjust optimal temperature values
- Bees now make honey relative to population (stored in ml)
- Logs
                
                
                
                
             
         
        
        
            
            
            
                
                Catapult expolsive ammo splash damage range 5.2, larger splash than traditional rockets
Catapult expolsive ammo range explosive damage 330 - higher than traditional rockets, 3 compared to 4 vs stone wall
Catapult expolsive ammo crafting cost more in-line with traditional rockets
Catapult incen ammo explosionRadius 6 to help with inaccuracies
Catapult incen ammo crafting inline wtih traditional rockets
Disable improvised shield (for now) 
Reinforced Wood sheild WB1 (wood default, metal WB2)
Mini crossbow cost reduction, reduced rope and gear requirment 
Battering ram head repair 200 HQM
Heavy plate armour takes additional damage from heat type sources, fire arrows for example
Revolver crafting override WB2, 15 HQM, 200 metal fragment, 30 cloth (Only in primitive gamemode)
All subject to change.
                
                
                
                
             
         
        
            
            
            
                
                - Create beehive deployable
- Bee population increases fast relative to its existing population
- Bee growth rate is affected by temperature, too cold or too warm then no growth
- Bee growth rate is affected by being inside or outside
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed hip motion jittering when pressing ctrl
                
                
                
                
             
         
        
            
            
            
                
                Pressing CTRL now helps with sharp turns
Fixed some animations issues when entering water
                
                
                
                
             
         
        
            
            
            
                
                - Further rotation code changes
- Prevent some animations from looping when they shouldn't be
                
                
                
                
             
         
        
            
            
            
                
                ▍▌▊▋▌▉▄▋▉ █▌▍▋▇▆, ▉▋▄▍▆▌▅▌▋ █▇▍ ▉█▄
                
                
                
                
             
         
        
        
            
            
            
                
                Ram lighting & instruments.
                
                
                
                
             
         
        
            
            
            
                
                ▇▍▉▄█▌▋ ▆▅▇▊▊▋▌▅▊▉▆▍▄██▇▊▅▇ ▇▊▊▊ ▉▇▅ ▄▊▅▄▄▇▉▍▍ ▅▆▌ ▊▉▋▍▄▅▅▇ ▍▆▍▉▍▍▄, ▉▄▊ █▋▆█▊▅▄ ▊█▌▇ ▅█▇▅▋█▌▊▋▉█▇▄ ▆▋▋▉▄▅▆▄
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed cata incen using the wrong splash fx.
Ram window reflection tweak.
                
                
                
                
             
         
        
            
            
            
                
                med assault rifle world model and lods 
will need some some refinements but good enough for now
                
                
                
                
             
         
        
            
            
            
                
                Fixed basket ammo models prefabs
Show killed by catapult when dying from a catapult
                
                
                
                
             
         
        
            
            
            
                
                Improved catapulted player ragdoll physics, randomized spins
Added blunt radial damage on corpse impact (just in case you land on a player by chance)
Added sounds
                
                
                
                
             
         
        
            
            
            
                
                Updated horse phrases
Added setforsale command
Hidden old unused saddle
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed new horses not claimable at ranches
                
                
                
                
             
         
        
            
            
            
                
                Incentivize peeking when hearing sound ahead, clean up unused states, fix compile error from merge
                
                
                
                
             
         
        
            
            
            
                
                Catapult ammo world model prefabs
                
                
                
                
             
         
        
        
            
            
            
                
                lots of siege weapn sounds (few things still WIP)
                
                
                
                
             
         
        
        
            
            
            
                
                Headlight mats enabled+disabled.
                
                
                
                
             
         
        
            
            
            
                
                Same fire effect rotation fix for battering ram and ballista
                
                
                
                
             
         
        
            
            
            
                
                Tuned screenshake on fire.
                
                
                
                
             
         
        
            
            
            
                
                Boulder impact matches target normal.
                
                
                
                
             
         
        
            
            
            
                
                Moved to the correct folder.
                
                
                
                
             
         
        
            
            
            
                
                Catapult fire effect rotation fix
                
                
                
                
             
         
        
        
        
            
            
            
                
                In water effects and head motion
Skidding effects
                
                
                
                
             
         
        
            
            
            
                
                Tweak to make transition between basket mesh into projectile state more seamless.
                
                
                
                
             
         
        
        
            
            
            
                
                - Setup new full reload 3p animation
- Ensure straight transition from fire to idle state 3p
                
                
                
                
             
         
        
            
            
            
                
                Minor entity value changes
                
                
                
                
             
         
        
        
            
            
            
                
                - Try a cheaty approach with rotation code in the viewmodel
- Setup a reload end duration to prevent spam right at the end
                
                
                
                
             
         
        
            
            
            
                
                Catapult server projectiles radius set to 0
Increased catapult admin command radius to 100
                
                
                
                
             
         
        
            
            
            
                
                Added catapult.fire command
                
                
                
                
             
         
        
            
            
            
                
                Fixed catapult admin reload not updating the animation
                
                
                
                
             
         
        
            
            
            
                
                Horse swimming animations, effects and audio
                
                
                
                
             
         
        
            
            
            
                
                merge from lunar_new_year_2025 branch - snake mask files and icon
                
                
                
                
             
         
        
            
            
            
                
                Ensure idle animation is set to loop time
                
                
                
                
             
         
        
            
            
            
                
                - Custom delta time to improve code animation smoothness
- Override reload fraction to .95 instead of .90
- Reload fraction server time changes
                
                
                
                
             
         
        
            
            
            
                
                Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood. 
(Was causing client animation problems)