130,397 Commits over 4,201 Days - 1.29cph!

9 Months Ago
- Adjust optimal temperature values - Bees now make honey relative to population (stored in ml) - Logs
9 Months Ago
Protocol++
9 Months Ago
Catapult expolsive ammo splash damage range 5.2, larger splash than traditional rockets Catapult expolsive ammo range explosive damage 330 - higher than traditional rockets, 3 compared to 4 vs stone wall Catapult expolsive ammo crafting cost more in-line with traditional rockets Catapult incen ammo explosionRadius 6 to help with inaccuracies Catapult incen ammo crafting inline wtih traditional rockets Disable improvised shield (for now) Reinforced Wood sheild WB1 (wood default, metal WB2) Mini crossbow cost reduction, reduced rope and gear requirment Battering ram head repair 200 HQM Heavy plate armour takes additional damage from heat type sources, fire arrows for example Revolver crafting override WB2, 15 HQM, 200 metal fragment, 30 cloth (Only in primitive gamemode) All subject to change.
9 Months Ago
- Create beehive deployable - Bee population increases fast relative to its existing population - Bee growth rate is affected by temperature, too cold or too warm then no growth - Bee growth rate is affected by being inside or outside
9 Months Ago
Improve line covers
9 Months Ago
Compile fixes
9 Months Ago
Fixed hip motion jittering when pressing ctrl
9 Months Ago
Pressing CTRL now helps with sharp turns Fixed some animations issues when entering water
9 Months Ago
- Further rotation code changes - Prevent some animations from looping when they shouldn't be
10 Months Ago
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10 Months Ago
Ram exhaust prefab WIP.
10 Months Ago
Ram lighting & instruments.
10 Months Ago
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10 Months Ago
Ram lighting tweak.
10 Months Ago
Fixed cata incen using the wrong splash fx. Ram window reflection tweak.
10 Months Ago
med assault rifle world model and lods will need some some refinements but good enough for now
10 Months Ago
Fixed basket ammo models prefabs Show killed by catapult when dying from a catapult
10 Months Ago
Improved catapulted player ragdoll physics, randomized spins Added blunt radial damage on corpse impact (just in case you land on a player by chance) Added sounds
10 Months Ago
Updated horse phrases Added setforsale command Hidden old unused saddle
10 Months Ago
Fix compile error
10 Months Ago
Add line cover component
10 Months Ago
Fixed new horses not claimable at ranches
10 Months Ago
Incentivize peeking when hearing sound ahead, clean up unused states, fix compile error from merge
10 Months Ago
Catapult ammo world model prefabs
10 Months Ago
Ram lighting.
10 Months Ago
lots of siege weapn sounds (few things still WIP)
10 Months Ago
Light texture.
10 Months Ago
Headlight mats enabled+disabled.
10 Months Ago
Same fire effect rotation fix for battering ram and ballista
10 Months Ago
Tuned screenshake on fire.
10 Months Ago
Boulder impact matches target normal.
10 Months Ago
Moved to the correct folder.
10 Months Ago
Catapult fire effect rotation fix
10 Months Ago
Missing file.
10 Months Ago
Catapult fire.
10 Months Ago
In water effects and head motion Skidding effects
10 Months Ago
Tweak to make transition between basket mesh into projectile state more seamless.
10 Months Ago
Boulder FX & polish.
10 Months Ago
- Setup new full reload 3p animation - Ensure straight transition from fire to idle state 3p
10 Months Ago
Minor entity value changes
10 Months Ago
Worldmodel changes
10 Months Ago
- Try a cheaty approach with rotation code in the viewmodel - Setup a reload end duration to prevent spam right at the end
10 Months Ago
Catapult server projectiles radius set to 0 Increased catapult admin command radius to 100
10 Months Ago
Added catapult.fire command
10 Months Ago
Fixed catapult admin reload not updating the animation
10 Months Ago
Horse swimming animations, effects and audio
10 Months Ago
merge from lunar_new_year_2025 branch - snake mask files and icon
10 Months Ago
Ensure idle animation is set to loop time
10 Months Ago
- Custom delta time to improve code animation smoothness - Override reload fraction to .95 instead of .90 - Reload fraction server time changes
10 Months Ago
Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood. (Was causing client animation problems)