198,617 Commits over 4,140 Days - 2.00cph!

11 Months Ago
Don't run the CanPlayerUseWires spherecast every frame if the player isn't looking at an IO entity
11 Months Ago
Added drinkable radioactive water to new radtown S2P
11 Months Ago
Make wolves eyes glow in the night
11 Months Ago
merge from main
11 Months Ago
Fix wolf circling being broken
11 Months Ago
Updated description Added to T2 tech tree
11 Months Ago
Added a button to mute the alarms ring sound When adding a new alarm, set its time to the current time + 5mn
11 Months Ago
changed rocks
11 Months Ago
Rebuilt native libraries with Debian 10 for backwards compatibility
11 Months Ago
renamed to divesite e, added rope, barrels, fish shoal, set dressing
11 Months Ago
Revert procedural map
11 Months Ago
Actually add water body to the topology map. Water bodies marked as lake/river should now be drinkable as expected
11 Months Ago
Use ShowErrorToast instead of ShowToast
11 Months Ago
Only update the wolf's path if the new destination is far from the current one
11 Months Ago
Fix incorrect "too many subscribers" error message when trying to pair a smart alarm you're already subscribed to Change Rust+ pairing error messages to use toasts instead of chat
11 Months Ago
Clean up wolf path following logic
11 Months Ago
Updated Wolf ragdoll prefab. Adjusted joint limitations and updated head and spine collider.
11 Months Ago
Merge from main
11 Months Ago
Merge: from main Buildfix for camera shake
11 Months Ago
Buildfix: ifdef out ExplosionScreenBounceFade logic Tests: built all target modes, all green
11 Months Ago
Modify wolf senses and targetting to be lazily evaluated on demand, instead of ticking
11 Months Ago
Reapplied effects - explosion to main camera.
11 Months Ago
merge from main
11 Months Ago
Explosive prefabs facelift WIP.
11 Months Ago
Merge from patrolheli_fixes/dmgfx
11 Months Ago
merge from wallpaper
11 Months Ago
Make sure we take damage from decay too Added an admin convar to draw wallpaper health on screen 'buildingblock.debugwallpaperhealth'
11 Months Ago
Merge from main
11 Months Ago
Budget fsm tick
11 Months Ago
Fixed explosive and fire damages not damaging wallpaper Reduced melee and fire damage protection
11 Months Ago
Merge from obb_check_fixes - test framework version bump 1.1.33 -> 1.4.4
11 Months Ago
Fixed DoPlace rpc error when deploying something while not looking at any entity
11 Months Ago
Buildfix: removing usused using declarations Will trip up PC build Tests: ran PC build locally
11 Months Ago
Fix wolf not spotting nearby preys in some cases
11 Months Ago
Added textures and material setup
11 Months Ago
Disable leftover debug displays
11 Months Ago
First pass at wolf unreachable prey behaviour
11 Months Ago
Wallpaper item description Tweaked craft time
11 Months Ago
Folders cleanup Codegen, manifest
11 Months Ago
Merge: from main
11 Months Ago
Spraycan merge fixes
11 Months Ago
merge from main
11 Months Ago
Updated wallpaper skin ids (was colliding with new skins released recently)
11 Months Ago
Add other primitive items to bow editor loadout
11 Months Ago
Cleanup, remove debug logging.
11 Months Ago
Fixed server deployable mismatch check Added the entity netID to GetDeployable so the server WallpaperPlanner can get the corresponding wallpaper deployable
11 Months Ago
Fixed pickup and reskin possible through walls, make sure the player is aiming at the soft-side of the building block Fixed deploy mesh mismatch when looking around
11 Months Ago
buoyancy cycle doesn't use transform autoSync and syncs once at the end
11 Months Ago
initial jobified ocean height queries - ran directly from the main thread, scheduling would be slower here due to number of queries made in different locations - using a flattened native copy of the ocean sim data that needs to replace the managed version
11 Months Ago
Buildfix: unexpose a variable Leftover that I missed during cleanup, somehow tripped up the build. Tests: Build in all modes - pass. Ran unit tests - pass