138,436 Commits over 4,324 Days - 1.33cph!

11 Months Ago
Auto switch when looking at compatible building blocks Can select different skins for wall, floor and ceiling
11 Months Ago
Updating wood armour gloves prefabs
11 Months Ago
Fixed the issue with the deferred indirect lighting shader using the wrong occlusion value and removed the environment reflection material settings
11 Months Ago
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11 Months Ago
Increase duration of inacpacitate dart vision debuff
11 Months Ago
Fixed viewmodel reference on prefab
11 Months Ago
cherrypicking 119469
11 Months Ago
Allow main monuments to spawn in Jungle Biome (currently lacking spawns, lower monument counts per server)
11 Months Ago
Possible VineMountable.OnFlagsChanged NRE fix
11 Months Ago
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11 Months Ago
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11 Months Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
11 Months Ago
Updating coconut armour viewmodel skinning
11 Months Ago
Changed branch physics surface to wood
11 Months Ago
Bunch of cleanup/refactor after changes.
11 Months Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
11 Months Ago
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11 Months Ago
Fixed the deploy effect being an enabled effect from a completely different furnace (wtf, goes way back) Deleted an unused effect file.
11 Months Ago
renaming of files for dlc gesture
11 Months Ago
jungle ruins s2p to refresh collider changes
11 Months Ago
Fix typo in RPC name that prevented it from working, causing animations to never be cancelled
11 Months Ago
Fix being able to kite croc around foundation
11 Months Ago
Fix NRE in tiger and croc corpse dragging
11 Months Ago
Merge from snakes
11 Months Ago
Merge from jungle_update
11 Months Ago
Compile fix
11 Months Ago
Set correct material collider to fix impact sounds.
11 Months Ago
Laser detector now detects horses (and anything on the AI layer)
11 Months Ago
merge from laserdetector_ai
11 Months Ago
Bypass storage container loot destruction if about to spawn a corpse Fixes vending machine only dropping 25% of their loot in softcore
11 Months Ago
merge from lootdestroy_corpse_fix
11 Months Ago
Remove unused variable
11 Months Ago
Remove debug logs
11 Months Ago
Bump reposition chance
11 Months Ago
Timings, hit effect.
11 Months Ago
Cleanup
11 Months Ago
Third pass on jungle ruins COL meshes after review. Fixed transforms on stone pile COL. Hooked up missing COL mesh links.
11 Months Ago
Can place wallpaper on blocks already having wallpaper for easy reskinning (if the selected skin is different)
11 Months Ago
Merge: from parallel_validatemove - Removes PlayerCache.ValidPlayers allocs Tests: took a snapshot on Craggy in editor
11 Months Ago
Optim: PlayerCache.ValidPlayers no longer allocates garbage Tests: took snapshot on Craggy in editor to confirm
11 Months Ago
Merge: from main Tests: none, no conflicts
11 Months Ago
Fix compile error
11 Months Ago
Merge: from profiling_improvements - Reduces overhead of serializing to/from ProtoBuf by not tracking BufferStream calls Tests: snapshot on Craggy in editor
11 Months Ago
Update: further filtering of methods - Dropping BaseEntity.Is* methods that are just HasFlag wrappers - Dropping new Rust.Data BufferStream and RangeHandle Should reduce overhead on serialization Tests: snapshot on Craggy in editor
11 Months Ago
Merge: from main Tests: none, no conflicts
11 Months Ago
Merge from workshop_normal_and_compression_fix
11 Months Ago
Merge from reposition
11 Months Ago
Merge from jungle_update
11 Months Ago
scene to prefab all (to refresh tunnel entrances for env volumes)
11 Months Ago
Restore changes to BaseProjectile lost in merge