243,165 Commits over 3,898 Days - 2.60cph!

11 Months Ago
Ragdoll preprocess to match new pose
11 Months Ago
Adjusted initial arm rotation for server-side ragdolls. Makes them less prone to t-pose
11 Months Ago
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11 Months Ago
Added profiling for PlayerCorpse SleepCheck
11 Months Ago
First pass on alt look support, added a new alt look at option to the single bone aim constraint with an alt look weight so we can blend nicely between alt looking and regular looking
11 Months Ago
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11 Months Ago
Update Facepunch.BoneJobs, better runtime editing of values
11 Months Ago
Refactors, better runtime editing Fixed memory leak
11 Months Ago
Unsaved
11 Months Ago
Make steam item asset Can now create SteamInventoryItem via right click create menu in "Create/Rust/Skins" Moved ItemSkin into the above folder (for reference, create an ItemSkin when creating a skin for something, create a SteamInventoryItem for a generic inventory item)
11 Months Ago
Only do ragdoll kinematic sleep if parented or in water
11 Months Ago
Fixed animator states not being reset to default when disabling the animator, leading to drifitng bones after multiple uses (unity pls)
11 Months Ago
Hook up animators Swap LodGroups for RendererLOD Disable shadows on Lod2 and Lod3 Enable GPU instancing on new materials Add Decay components Adjust prevent building volume
11 Months Ago
Merge main -> RagdollImprovedInactive
11 Months Ago
Fixed christmas stockings not getting killed when the wall they are attached to is destroyed
11 Months Ago
Fix cooldown not running for correct time
11 Months Ago
Snap To Grid
11 Months Ago
Depth bias the position/scale gizmos
11 Months Ago
Set the transform after creating a sceneobject - because non uniform scale doesn't get applied via the create method yet Add EditorTool Add Gizmo.IsCtrlPressed etc Add Gizmo.Snap( vector ) Add Gizmo.Settings.SnapToGrid SceneToolbar has grid snapping PositionEditorTool supports grid snapping and shift drag to duplicate
11 Months Ago
Fix panel transition timing
11 Months Ago
Add Vector3.Inverse Transform.NormalToLocal, PointToLocal, NormalToWorld use non uniform scale properly Hitbox converts ray to local properly when picking bbox and models
11 Months Ago
Use new CitizenAnimationHelper
11 Months Ago
Setting GameObject.Parent = null is the same as GameObject.Parent = GameObject.Scene (fixes sbox-issues/issues/4225) Add alias to CitizenAnimationHelper for backwards compatibility
11 Months Ago
Rename the rest of the colliders, make gizmo drawing consistent Add CitizenAnimationHelper component to base addon
11 Months Ago
ColliderSphereComponent is SphereCollider , has Center, Sphere gizmo keeps uniform scale which represents the actual collider
11 Months Ago
Add Scene.SharedTick Order ComponentSheet by file and line Fix componentsheet spacing inconsistencies Add BBox.Extents ColliderBoxComponent becomes BoxCollider, has Center property Rigidbody Colliders get rebuilt when scale changes too
11 Months Ago
Leaderboard backup, run #8188
11 Months Ago
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11 Months Ago
cherrypicking 91191
11 Months Ago
gingerbread fix
11 Months Ago
Strip out monitors, viewmodel and 3d skybox rendering paths from renderpipeline, needs to be cleared from the rest of the codebase (cherry pick from renderingpipeline_cleanup ) but if we don't do it now we never will RenderingPipelineVr becomes RenderingPipelineStandard Remove remaining non-VR "VR" references from rendering pipeline, remote retinaburn and env interaction system that have been never used for us, some more of VR stuff could be taken out now that we do it mostly all in managed Don't shrug off scratch render target system errors after a while
11 Months Ago
Debug draw physics world in GameTick. Add physics debug world to scene view camera
11 Months Ago
Tick NetworkSystemManager from GameMenu, so Time.Now is scoped and we can process everything before the first render Network heartbeats keep scene time in sync Throw a more useful exception when RPC call fails ObjectUpdateMsg sends server time
11 Months Ago
Add BytePack support for bool (!) Scene.EditorTick only changes scene time if it's an editor scene
11 Months Ago
Leaderboard backup, run #8164
11 Months Ago
Sorting fixes
11 Months Ago
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11 Months Ago
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11 Months Ago
Clothing Dresser Widget https://files.facepunch.com/louie/1b1611b1/sbox-dev_TJv9RezkIh.png Added Searching Better Filtering Show Enabled Clothing Reset Clothing Cleaned Up Clothing List
11 Months Ago
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11 Months Ago
Fix odd text alignment in ResourceControlWidget
11 Months Ago
Suspend updates when rebuilding ComponentSheet Flicker was gettin' to me
11 Months Ago
Input.MouseWheel is a Vector2 now
11 Months Ago
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11 Months Ago
Fix row spacing for ListView using ItemAlign.SpaceBetween when item count is 1
11 Months Ago
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11 Months Ago
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11 Months Ago
Fix qt smooth scroll desynced when dragging the scrollbar then wheeling Fixes sbox-scenestaging/issues/70
11 Months Ago
fixed some 90concave_R conditionals in the triangle roof prefab being assigned to container skin
11 Months Ago
Disabled components can be dragged into reference slots