243,177 Commits over 3,898 Days - 2.60cph!
Leaderboard backup, run #8103
Try to differentiate between game instances that are multiplayer joins, to allow missing/empty packages etc
Don't continuously set Camera.Main
Disabled mesh compression on 396 meshes
Added tiny custom tool to find unoptimized models
Fix editor startup scene not being an editor scene
BaseItemWidget accept double click
Fix sceneview errors until hovered over sceneview
Fix error due to networking with no active scene
Add materials/default
Dev Cam + Improved Ducking and Interaction
Increased streaming mip map budget to 1GB
Re-enabled texture streaming
▋█▆▆█ ▅▋▉▄ ▌▇▄▋▊▊/ █▅▅▉▇▄█▇▅/ ▇▊▊▆▆▊▍
Fix Sandbox.Hotload warning
Fix unreachable razor code generation warning
Use IsMainCamera bool instead of a tag, documented all CameraComponent properties
Different approach to multiple cameras support. Camera.Main is set to the camera that has the "maincamera" tag
Set default camera priority to 1
Give Camera prefab the "maincamera" tag by default
Add "maincamera" tag to default editor scene
Editor viewport camera shouldn't really care about render tags
Render game viewport from tools if game isn't playing
Clean up GameMenuDll.OnRender
Docs
Fix more warnings
Fix crash in BuildRayTraceObject
Add Edit/Publish Project
Added shelter limit to toolbar - in the same way as bag limits are displayed
Define SerializedProperty.IsEditable in inherited types where possible (ReadOnlyAttribute or !CanWrite)
https://files.facepunch.com/tony/1b1311b1/sbox_R9sUMW3RGj.png
Make sure OnStart is always called before OnUpdate/OnFixedUpdate (fixes sbox-scenestaging/issues/107)
Add `cached_browser_refresh_cooldown` convar (default 60s)
Lower cached browser refresh delay from 5min -> 1min on the client
Add clothing_c files as an explicit exclusion to the .gitignore rule that excludes compiled content — and restore the files, since contentbuilder can't take care of them for now
▍▊▅█▉ ▌▍▄█ ▄▋▌_▌▍▉_▇▊▅▅▇▇_▆
changed animation clip name for throwing to 'throw' on some weapons for player update and assigned correct anim in spear override controller fro the throw
Delayed some calls (RenderScale, TrainWagonLootData) until after shaders bundle is loaded to prevent shader duplication in memory
Moved all shaders to their own bundle (shared/shaders.bundle) and made it load first, before all other bundles
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▄▅▅ ▅█▋▊ ▊▍▉ ▅▇▌█ ▅▌▅▋▊▍▊, ▋▇▅ ▅▄▆▋▇ ▌▊▆▄:▍ ▋▆▅
▅█▄▍ ▅▉█▄ ▉▅▆▇▅▌▋ ▊▉▇▆ ▌▍▍ █▉▍▇▄▌ ▌▆▍▊
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Fix attachments not making sound when added to a weapon inside a backpack
Delete public/networksystem
Merge from backpacks -> aux2
Added back highly simplified "Standard" and "StandardSpecular" overrides
Scene: Copy / Paste (As Child) supports multiple objects
Scene: Cut supports multiple selection, fixed paste NRE if no selection, use the scene as a fallback
Further reduced variants on a variety of shaders; total now down to ~0.16MB from 3.10GB (after de-duplication, coming later)
Only interact with the scene view if your mouse is over it
Select the prefab instance when selecting a prefab instance child in the editor
harbor_2 dock island + swing bridge prrof of concept
Delete remaining unused from engine2
made ammo types reflect game.GetAmmoTypes (#2035)
Fix inspector not handling multiple components of the same type properly (fixes sbox-issues/issues/4175)
Scene: add multi-select duplicate support
Fix hitbox tracing weirdness (fixes sbox-scenestaging/issues/104)