243,187 Commits over 3,898 Days - 2.60cph!

11 Months Ago
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11 Months Ago
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11 Months Ago
Hitbox to namespace Fix test periodically failing Move more stuff out of global namespace Sound components to namespace Scene into a namespace Everything in Sandbox.Game is in a namespace protocol++ SceneFile in namespace
11 Months Ago
Write a bullshit weapon component class ViewModel class Add CameraController, hook up PlayerController to CharacterController, add ComponentNotFoundException Add Client Expose Client properties so I can see them in the editor
11 Months Ago
Update .gitignore Add testing scene Create WeaponDataResource to hold basic info & prefabs for weapons
11 Months Ago
Include additional performance info about GPUs
11 Months Ago
Tidy up ready to start on scene stuff
11 Months Ago
No more Program.Main
11 Months Ago
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11 Months Ago
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11 Months Ago
IzDynamicTree uses izAlignedAlloc
11 Months Ago
Leaderboard backup, run #7996
11 Months Ago
countdown beep
11 Months Ago
small attack heli reload sound tweaks
11 Months Ago
oops fucked the name
11 Months Ago
Fix preferences menu
11 Months Ago
Hammer map worlds get a backing Scene, add that Scene's SceneWorlds to the render list Add ComponentEditorWidget which can be decorated with CustomEditorAttribute Example usage: ```cs [CustomEditor( typeof( Terrain ))] public class TerrainEditor : ComponentEditorWidget { // ... } ```
11 Months Ago
TTT: Replace most SteamID usage with SteamID64 (#2029)
11 Months Ago
Orchid material wind changes
11 Months Ago
merge from main
11 Months Ago
updated ak entity, selected bone masks for w_ak anims
11 Months Ago
Orchid / all variants / prefabs / textures and billboards
11 Months Ago
Hacky way to let you do constant values for operator inputs
11 Months Ago
Minor base weapon fixes * Fixed bugbait animations when using alt fire right after throwing a bait * Fixed Ar2 eating 2 extra bullets when trying to fire right after using alt attack * Fixed shotgun locking up when holding reload and attack buttons during the reload animation Fixed 3rd person anim events playing in 1st person sometimes This applies only to player entities. Fixes shotgun playing extra pump sound when holding reload key while firing
11 Months Ago
exported edited rock, 3p melee, 3p 2hand melee, explosives anims set and edited sword holdtype override controller
11 Months Ago
Shader CI: Do git clean before pull
11 Months Ago
Minor fixes, x.Load(i) and x[i] has different behaviour between vk and d3d11? Compiled lit user shaders
11 Months Ago
Apply proper attenuation to func_rotating looping sound
11 Months Ago
fixed scenes where forkilift material had overrides
11 Months Ago
forklift textures polish removed old material variations
11 Months Ago
Cleaning up vgui files
11 Months Ago
Fix IGModAudioChannel:SetPan not using float inputs switch func_rotating to use CSoundPatch for its looping sounds Fixes garrysmod-issues/issues/5629 Merge Pull Requst * Refactor list.lua
11 Months Ago
Refactor list.lua (#2024) - Refactor for optimisation, better var naming, and new code style standards - Remove doc comments
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
Refactor fog shader to take lights by index rather than by list, unroll loops still
11 Months Ago
Loading a local map should work
11 Months Ago
Tick menu UI in current game context Strip native load progress
11 Months Ago
merge from cake10_update
11 Months Ago
Push the scene when loading map
11 Months Ago
Show a nicer loading error when can't load a game, instead of hanging on a black screen
11 Months Ago
Fix wrong username on menu
11 Months Ago
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11 Months Ago
Reduced variants on Cliff, Foliage and Decal shaders
11 Months Ago
Halved variants in Rust/Standard Blend Layer shader pair
11 Months Ago
global includes
11 Months Ago
Hack to get new materials (and unity's default material) to use our default shader "Rust/Standard"
11 Months Ago
Halved variants in Rust/Standard Wind shader pair
11 Months Ago
Disable now failing menu download tests
11 Months Ago
Rust Content from Game Uploaded Weapons; https://asset.party/rust/rustweapons