254,385 Commits over 3,990 Days - 2.66cph!

9 Months Ago
Fine tune ruleset, add more gems
9 Months Ago
Hook up bouncing target button too Fixed other buttons being broke
9 Months Ago
Use actiongraph to add a couple of buttons that control the target's distance
9 Months Ago
Hooked up first moving target
9 Months Ago
Cliff progress Greyboxed coastal cliffs Prototyped a walkable sloped path that will allow steep cliffs to be climbed More work on the hill cliffs Greyboxed coastal rocks and did first placement pass Deleted obsolote files
9 Months Ago
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9 Months Ago
Treasure, stacking, rework exiting
9 Months Ago
Add shooting range target mat
9 Months Ago
Merge from hackweek_combat_playground -> aux2
9 Months Ago
Overheating now causes food and hunger penalty instead of health loss
9 Months Ago
Clean up, move everything into OpenXR class
9 Months Ago
Protocol++
9 Months Ago
Default to sending replicated convar to server instead of telling me I can't run it clientside
9 Months Ago
Add replicated convars to scale player movement speed clientside - movement_speed - sprint_speed - jump_height - fall_damage_threshold
9 Months Ago
Remaining spawnicons for HL2 props shipped with the game HL2:Episode 1 spawnicons FIxed Spawnicon Editor move speed not loading on open EP2 Spawnicons Updated spawnlists to include All HL2 base props shipped with the game This took way longer than expected. Also added Episode 1 and 2 spawnlists if they are mounted.
9 Months Ago
Ensure scientists won't be targetted by heli
9 Months Ago
Compile fix
9 Months Ago
Rigidbody and speed information now applied to wheels on the clientside
9 Months Ago
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9 Months Ago
Allow grenades & explosives to be modded
9 Months Ago
Protobuf
9 Months Ago
Workout bones and attachments on first set model
9 Months Ago
Only stop for bradley
9 Months Ago
hackweek codpiece files
9 Months Ago
Fixed vendor not restarting properly after stopping
9 Months Ago
FP.ArrayPool fixes to not return too small buffers
9 Months Ago
Optimize ReadFromStream(Stream, int) to not allocate because the length is known
9 Months Ago
Sidebar menu and links are now components
9 Months Ago
Desaturate when dead
9 Months Ago
Game over, can respawn in the lobby New players spawn as ghosts (except in lobby)
9 Months Ago
Some DOF shader optims - Work in progress Some DOF optimisations including eliminating trig from pixel loop. This is Work in Progress, could do more optims here.
9 Months Ago
9 Months Ago
Set up GameTile component and Genre Tile icon support
9 Months Ago
Log session state info Environment blend mode logic View configurations, create swapchains
9 Months Ago
Ghost fixes
9 Months Ago
vm sks - added walk state & forward param to anim controller
9 Months Ago
Added CharacterController.UseCollisionRules bool
9 Months Ago
Melee attack Death https://files.facepunch.com/ziks/2024-05-10/sbox-dev_nXqgcug2DS.mp4
9 Months Ago
9 Months Ago
Can query collision rules through PhysicsWorld SceneTrace.WithCollisionRules( string tag, bool trigger ) Added CharacterController.UseCollisionRules bool
9 Months Ago
Fix Json.SerializeAsObject handling indexers
9 Months Ago
Poll for all events (defined in https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#_xrpollevent) ApplicationRunning default Clean up
9 Months Ago
added missing skin models and cleaned up scene, sorted alphabetically
9 Months Ago
Bend over backwards to give OpenXR the exact vulkan instance it wants Remove hack & fetch instance extensions properly VRSystem has state, logical split for instance/session Basic event loop polling Handle session events, begin/end session Log unhandled events
9 Months Ago
Can query collision rules through PhysicsWorld SceneTrace.WithCollisionRules( string tag, bool trigger ) Added CharacterController.UseCollisionRules bool
9 Months Ago
Read bone positions to GameObjects on first frame animate
9 Months Ago
winter coat and trapper hat LODs
9 Months Ago
Merge main
9 Months Ago
Initial work on stopping for bradders
9 Months Ago
vtf project unused Save Scene default path is assets path