254,385 Commits over 3,990 Days - 2.66cph!

9 Months Ago
HtmlEncode code-generated descriptions (so it can convert &amp, etc..)
9 Months Ago
Setup vehicle pusher in front of vendor - shunts cars away
9 Months Ago
Backport new SceneSystemWellKnownTextureObjectID_t textures Backport LightProbe from main, remove debug stuff (we handle it our own debug vis )
9 Months Ago
Add ability to drag and drop decal materials into the scene (https://files.facepunch.com/devultj/1b1011b1/sbox-dev_3sOvpxNACW.mp4)
9 Months Ago
Add ability to grab underlying shader name from Material Whitelist System.Private.CoreLib/System.Type.GetTypeCode( System.Type ) TypeCode is already whitelisted, so no need to do that too here.
9 Months Ago
Update DepthOfField.cs FocalDistance approaching zero was causing a numeric issue and assert.
9 Months Ago
9 Months Ago
grenades revive soul
9 Months Ago
Don't serialize ResourceVersion to GameResources (resolves sbox-issues/issues/5440)
9 Months Ago
Move Recent Scenes into its own section between Save All and Quit
9 Months Ago
Fixed "not enough space" deploy problem
9 Months Ago
Add Recent Scenes to File Menu (https://files.facepunch.com/devultj/1b1011b1/yyrxhZZSIa.png)
9 Months Ago
Pool table correct deploy mesh
9 Months Ago
roadsign gloves
9 Months Ago
Pool table item fix
9 Months Ago
redemption vest
9 Months Ago
Recompile decal shader, lighting was fucked (https://files.facepunch.com/devultj/1b1011b1/mhPZ645aj0.jpg)
9 Months Ago
vm sks - fix for long ironsight lerp when sprinting
9 Months Ago
roadsign kilt
9 Months Ago
setting up more textures
9 Months Ago
Docs, more cleanup
9 Months Ago
Check for !IsProxy rather than IsOwner
9 Months Ago
Add BaseInteractable.FreezeMotion( bool ), more docs
9 Months Ago
add weekly skins
9 Months Ago
Interpolate player pouch held transform
9 Months Ago
Unsaved meta change
9 Months Ago
Event updates
9 Months Ago
Pool table item name/description
9 Months Ago
Watching you / eyes on you gesture
9 Months Ago
Better vector system
9 Months Ago
Leaderboard backup, run #11658
9 Months Ago
Update the hit vector when passing through to a ball, or else it's always just the up normal of the table
9 Months Ago
Shadergraph: Add world space to tangent space to TransformNormal node
9 Months Ago
Add Mesh.UvDensity, needs to be calculated for texture streaming Calculate uv density for scene meshes
9 Months Ago
Merge from main
9 Months Ago
Hits near - but not actually touching - the balls now still move them. Makes spear-pool much easier. Something still not quite working right here though.
9 Months Ago
Pool ball physical interaction work
9 Months Ago
Zeroed out run bob amounts on sks viewmodel, fixes inconsistent weapon height when sprinting
9 Months Ago
Notify the viewmodel that the player has jumped immediately, don't wait for the player to become not grounded Added a jumped trigger so that we can leave the land anim early if the player has already jumped again
9 Months Ago
Split 3p gestures into individual fbx anims
9 Months Ago
Added player avatar mask for referencing entire bones in anim clips
9 Months Ago
Added TreeLOD tests
9 Months Ago
Fixed unharvestable 'ghost' trees, making sure killed trees are not added back to the LODGrid
9 Months Ago
Fixed prefab ID shenanigans
9 Months Ago
Compression updates to vm anims
9 Months Ago
Recreated the pool ball entity structure. Ball 1 is now the base prefab, all others variants
9 Months Ago
Split vm crude gestures into individual fbx files. Various anim tweaks - scaled down middle fingers a bit
9 Months Ago
Tests for a standalone LOD baker using the UnwrapBaker system
9 Months Ago
merge hackweek_combat_playground -> aux2
9 Months Ago
Better colliders so the holes aren't blocked