243,189 Commits over 3,898 Days - 2.60cph!
Actions example
Example nested graph
Changed all materials using Standard to Rust/Standard and nuked overrides (saved 100MB, for some reason)
Use EditorTypeLibrary for ComponentTemplate type search
BaseComponent reference -> Component
Integrated "vertical fade" into wind params as "height bend fade" and blended with exponent via weight (1=override) + tweaks
Add more options for editing particle control points
spraycans asset
model, texture, material and vmt setup
Re-added a bunch of missing components on jumper scene, added an editor folder (what)
merge from team_marker_reconnect_fix + rust10_drop_fix + BuoyancyHotfix
merge from team_marker_reconnect_fix
merge from rust10_drop_fix
Show the current spectated players team markers when BasePlayer.filterSpectateMapTeamID is -1
Possible fix for legacy furnace not dropping
Remove out of date code files from game.minimal, made it empty for now
Don't exclude png files from base/materials dir (let me know if this is intentional, the only other file I could find was a grain LUT), fixes gizmo images not being shipped
Citizen: one last pass at the airborne flailing (tweaked hands/fingers, added head motion because I'd forgotten, and offset the loop start point)
merge from BuoyancyHotfix
Explosion post params/timings
Fix buoyancy code running way too often
Delete unused enums and networkclient defs
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More namespacing
Add GameObject templates
Move GameObject templates
Squashed commit of the following:
commit 04050373a0633a5122791133885299c358f4b0eb
Merge: 577fcd3fec 2fd2d4d278
Author: kurozael <kurozael@gmail.com>
Date: Wed Dec 6 13:32:00 2023 +0000
Merge branch 'master' into codegen-struct-arg
commit 577fcd3fec861bb7f6cbde51621bbcd1558f2ff3
Author: kurozael <kurozael@gmail.com>
Date: Wed Dec 6 07:39:32 2023 +0000
Update CodeGenerator unit tests for new stuff
commit 64f62b40059c7d3ba16a373a1420401f6d79e2a6
Author: kurozael <kurozael@gmail.com>
Date: Tue Dec 5 15:57:11 2023 +0000
Readonly ref for Wrapped structs. Store Identity on MemberDescription. virtual method for generating identity hash, override it for MethodDescription... store global lookup for member idents. Add TypeLibrary.GetMemberByIdent. Clear members for types when assembly removed
commit 6c14f5b5784fb490e2a73c49a987df8087c8f4e6
Author: kurozael <kurozael@gmail.com>
Date: Tue Dec 5 15:24:45 2023 +0000
Added typeparam docs for T in WrappedPropertySet/Get and WrappedMethod
commit b9dbf0592cee5b4ae091670b592ace183722fb5b
Author: kurozael <kurozael@gmail.com>
Date: Tue Dec 5 15:21:17 2023 +0000
Typo
commit 52253bee1e373d09adc7be59b3e8669f93cb1caf
Author: kurozael <kurozael@gmail.com>
Date: Tue Dec 5 15:20:26 2023 +0000
Unused params
commit 0ff3451a31caa63537c9559e0bc59243352f8c3e
Author: kurozael <kurozael@gmail.com>
Date: Tue Dec 5 15:09:40 2023 +0000
Add TypeDescription.GetMethodByIdent, fix array param types not matching from codegen + methoddescription hash
commit e251f3fc500252431683c9a36de704cdfe8cc298
Author: kurozael <kurozael@gmail.com>
Date: Tue Dec 5 10:38:36 2023 +0000
Add support for codegen to pass methodidentity in struct, and split typename from methodname and add IsStatic as well to help differentiate properly
commit 55c6710de87bb61c1eb7e141a4bc8961b67cfcc1
Author: kurozael <kurozael@gmail.com>
Date: Tue Dec 5 10:37:43 2023 +0000
MethodDescription.Identity built from return type, name, params but not fully qualified rn as hard to correlate with results from ITypeSymbol in codegen
commit 7b0d25a70a0f8ee7afac0252c6dcf0338582e0db
Author: kurozael <kurozael@gmail.com>
Date: Mon Dec 4 13:30:18 2023 +0000
Initial commit / struct names not finalized
Update rpc and MakeDirtyAttribute callbacks to use new codegen structs. Authority rpcs and static rpc support
Assets for createwrappedmethod
These methods will need to be protected (comment with why)
Removed materials that are in sbox now
Moved gizmo materials from testbed
Move GameObject and Component into Sandbox namespace
added new masks & test animator (with individual layers & masks for each upper body part)
Pass engine version to discover api
Citizen: improve airborne flailing (legs move more, and line up better with the direction input)
Fix viewpunch prediction errors when landing
Merged Pull Request
* Round down DGrid column/row sizes to get rid of 1 pixel gaps
Promote CameraComponent.AddHookAfterTransparent/AddHookBeforeOverlay to public so they can be used in games
Remove a couple of obsolete docs causing warnings
package/list accepts engineVersion
Update default editor layout
Get rid of Sandbox.Server and Sandbox.Client
Editor is included with game now
Scene editing widgets in addons/tools/