243,187 Commits over 3,898 Days - 2.60cph!

11 Months Ago
Delete g_pSource2Server Move view_shared to engine2
11 Months Ago
merge from io_budget_health
11 Months Ago
merge from skinning_knife_fix
11 Months Ago
merge from RagdollEyes
11 Months Ago
merge from RagdollEyeClipFix
11 Months Ago
Remove gameinfo.gi, define these keyvalues in C++
11 Months Ago
Leaderboard backup, run #8044
11 Months Ago
Run turret interference updates in a new hashset based queue that sorts interference updates from highest net id to lowest to ensure that interference is applied deterministically (newer turrets will always suffer from interference before older turrets) and hopefully doesn't overload the queue in the process
11 Months Ago
Fix leaking entity list in UpdateNearbyTurrets
11 Months Ago
Increased the force from 1 to 1.5 - I'm sure it was intentionally tuned to be very low, but 1.0 was, most of the time, imparting no visible force at all.
11 Months Ago
The slight push that happens when shooting a corpse now also works for servers-side ragdolls
11 Months Ago
Added an indicator to the item icon if a weapon has a burst attachment and that attachment is enabled (similar to flashlight attachment)
11 Months Ago
Use PositionTickFixedTime for TimeExplosive position sync
11 Months Ago
Merge main -> GrenadeThrowFix
11 Months Ago
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11 Months Ago
Added a timeout to the fishing bobber in case it gets orphaned from the fishing rod for whatever reason
11 Months Ago
Make the item description scrollable if it's too long for the text box
11 Months Ago
Searching for items in the conveyor filter and F1 debug tools now uses the same culture handling that the vending admin panel and crafting menu uses eg. searching carva will return Carvão (charcoal) when playing in Brazilian Portugese
11 Months Ago
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11 Months Ago
Added a tooltip to the hostile countdown in the inventory to explain what that it is Switched hostile countdown text to RustText for better visual quality
11 Months Ago
Fixed ragdoll eye postion
11 Months Ago
Material grid component
11 Months Ago
Compile user shaders
11 Months Ago
Compile core shaders
11 Months Ago
Fixed cell hover color not being set, and fixed cursor type
11 Months Ago
Adjust alignment of keyboard code cell for consistency
11 Months Ago
Add inline support for gamepad code Add tooltip to gamepad cell
11 Months Ago
Updated modelviewer model
11 Months Ago
Model Viewer: expand the character controller scene so I can better gauge movement
11 Months Ago
Add inline keyboard code editing to InputActionPanel https://files.facepunch.com/tony/1b1011b1/sbox_1Wb5szvOnF.mp4 Added some features to input actions editor, sorted categories (collapsible, persistent)
11 Months Ago
Add GameNetworkManager, handle player creation there Add PlayerLoadout component, responsible for spawning weapons on a player Create PrefabUtility, while I figure out the best way to approach this
11 Months Ago
Remove [ClientRpc] [ClientInput] Test fix
11 Months Ago
Put SceneEditor in a namespace
11 Months Ago
Delete source2gameentities
11 Months Ago
Delete isource2host
11 Months Ago
Delete source2serverconfig
11 Months Ago
Delete source2clientconfig
11 Months Ago
Make HmdMatrix44_t internal Put triangle in a Sandbox namespace Everything in the editor addon is in a namespace
11 Months Ago
Remove some unused code
11 Months Ago
Renderering => rendering Re-initialize Json on hotload/reset
11 Months Ago
Leaderboard backup, run #8020
11 Months Ago
fix error
11 Months Ago
Fixed skinning knife not producing player heads (missing HeadDispenser component on player_corpse_new)
11 Months Ago
default scene
11 Months Ago
Add accessor to get player's weapon from player controller For now, move the viewmodel to be right on the camera Add Weapon.HoldType, GetHoldType
11 Months Ago
Expose hold type to player controller
11 Months Ago
Add Duck, don't rotate body to velocity, always use eye angles
11 Months Ago
Add property for hiding the body
11 Months Ago
Disable the camera if we are proxy Add CitizenAnimationHelper, hook up PlayerController stuff (from testbed), add custom message to ComponentNotFoundException Cancel out pitch when building velocity, clamp EyeAngles pitch