254,760 Commits over 3,990 Days - 2.66cph!

10 Months Ago
Merge main
10 Months Ago
merge from hackweek_combat_playground -> aux2
10 Months Ago
First rough version of player pouches
10 Months Ago
Loads of random work trying to make the interaction system less shit
10 Months Ago
add support for multiple scene views, orthographic scene views, and configurable grid axis add keybind to cycle camera plane around selection refactor bits into SceneEditorViewport, re/store gizmo settings alongside viewport cookie
10 Months Ago
Page Header restyling game category styling
10 Months Ago
Shove test
10 Months Ago
Fix broken reading delta protos (player ticks) Game seems to run fine in the editor now
10 Months Ago
Fix writing incorrect padding for len prefixes
10 Months Ago
more tests
10 Months Ago
vm sks movement tests - added mask for bolt - updated anims (landing, sprinting) - stopped camera bone inheriting transforms - removed camera offset in prefab - set head bob run to 0 for improved sprinting - added conditions in animator to return to idle faster if landing and in ironsight
10 Months Ago
Fixed EntityRef warning during server startup
10 Months Ago
Compile fix
10 Months Ago
Wanderer enemy, difficulty progression
10 Months Ago
push wip test
10 Months Ago
Refactor NetRead/NetWrite to use BufferStream underneath to properly support buffer resizing
10 Months Ago
Refactor to make BufferStream a class and support resizing the backing buffer automatically
10 Months Ago
Allow server to specify a default loadout with `defaultServerLoadout` Allow server to overwrite start HP with `spawn_hp_override`
10 Months Ago
More updated spawnicons New spawnicon editor options Move speed customization, FOV precise control, camera position copy/paste SetCookieName support for DNumSlider, DCheckbox(Label) Added DAdjustableModelPanel:Get/SetMovementScale Spawnicons for HL2 models shipped with the game Fix citadel pods not advancing their animation force spawnlist file names to lower case
10 Months Ago
Create Vulkan graphics binding for OpenXR, pass to session Declare OpenXR graphics requirements for render devices Temp - environment variables for openxr validation layers Properly init XrGraphicsRequirementsVulkanKHR Fetch required extensions
10 Months Ago
improved collider of pooltable added dartboard
10 Months Ago
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10 Months Ago
Handcuffs can also block interaction/use
10 Months Ago
Add ability to force-grab stuff if you're holding the trigger before grabbing (https://files.facepunch.com/devultj/1b0911b1/sbox.2024.05.09.15.44.52.mp4)
10 Months Ago
More wip handcuff functionality
10 Months Ago
Add IGrabbable interface, start implementing it properly
10 Months Ago
Added tree and ore gathering tests
10 Months Ago
Add custom Move Controller as need to override some Character Controller behavior Add references in prefab instead of finding them in OnAwake. Add passable ignore layer tag for Move Controller Re-implement pause system for states Added initial Disease support with sprite. Added initial Pickup system with sprites. Better bomb collision logic(?) Use ITriggerListener (duh) can now pickup pickups Fix lives showing for empty player slots Need to make all Bombable objects Networked Objects
10 Months Ago
level update, s2p
10 Months Ago
Escape / victory sounds Let's re-use Mazer for enemies Clothing
10 Months Ago
workers_house building - final models, colliders, prefabs
10 Months Ago
Hands can push objects out of the way now
10 Months Ago
Programmatically remove grab point from bullet prefab if spent Apply angular velocity to ejected bullets, support IDamageable Implement IDamageable to FlipUpTarget Interactable: Use secondary grab point's up vector for Rotation.LookAt, so we can roll with our secondary hand Update shooting_range
10 Months Ago
Lobby First maze size Fade in / out on level transition https://files.facepunch.com/ziks/2024-05-09/sbox-dev_0f5X41Pv7B.mp4
10 Months Ago
Page component can power a page
10 Months Ago
merge from main
10 Months Ago
add upgrade files choice hotkeys, enemy status stage restart damage number particles burning freeze fear
10 Months Ago
Fixed a few flow issues when running multiple test fixtures one after the other
10 Months Ago
Fixed networking
10 Months Ago
ball prefab adjustments
10 Months Ago
Changed play button bind back to F5
10 Months Ago
Skin bundle update
10 Months Ago
Fixed bullet ejection speed, big button in shooting range bone flag
10 Months Ago
Fixed up bone setup for mp5
10 Months Ago
Page component with header and hero nested
10 Months Ago
Actually, use a prefab instead Removed unused spent shell prefab
10 Months Ago
Refactor bullets to hold info about spent state. Eject from chamber conditionally
10 Months Ago
Skin update
10 Months Ago
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10 Months Ago
Unity 2022