254,760 Commits over 3,990 Days - 2.66cph!

10 Months Ago
Unsaved meta change
10 Months Ago
Event updates
10 Months Ago
Pool table item name/description
10 Months Ago
Watching you / eyes on you gesture
10 Months Ago
Better vector system
10 Months Ago
Leaderboard backup, run #11658
10 Months Ago
Update the hit vector when passing through to a ball, or else it's always just the up normal of the table
10 Months Ago
Shadergraph: Add world space to tangent space to TransformNormal node
10 Months Ago
Add Mesh.UvDensity, needs to be calculated for texture streaming Calculate uv density for scene meshes
10 Months Ago
Merge from main
10 Months Ago
Hits near - but not actually touching - the balls now still move them. Makes spear-pool much easier. Something still not quite working right here though.
10 Months Ago
Pool ball physical interaction work
10 Months Ago
Zeroed out run bob amounts on sks viewmodel, fixes inconsistent weapon height when sprinting
10 Months Ago
Notify the viewmodel that the player has jumped immediately, don't wait for the player to become not grounded Added a jumped trigger so that we can leave the land anim early if the player has already jumped again
10 Months Ago
Split 3p gestures into individual fbx anims
10 Months Ago
Added player avatar mask for referencing entire bones in anim clips
10 Months Ago
Added TreeLOD tests
10 Months Ago
Fixed unharvestable 'ghost' trees, making sure killed trees are not added back to the LODGrid
10 Months Ago
Fixed prefab ID shenanigans
10 Months Ago
Compression updates to vm anims
10 Months Ago
Recreated the pool ball entity structure. Ball 1 is now the base prefab, all others variants
10 Months Ago
Split vm crude gestures into individual fbx files. Various anim tweaks - scaled down middle fingers a bit
10 Months Ago
Tests for a standalone LOD baker using the UnwrapBaker system
10 Months Ago
merge hackweek_combat_playground -> aux2
10 Months Ago
Better colliders so the holes aren't blocked
10 Months Ago
Visual studio automatically adding incorrect using statements
10 Months Ago
Manifest rebuild for pool table entity
10 Months Ago
Created pool table entity. Set up convex colliders so it can be used on tugboats. Set up comfort and preventbuilding zone, icon, resource cost etc. Added a rack of pool balls that come with the table.
10 Months Ago
merge from hackweek_combat_playground -> aux2
10 Months Ago
Network++
10 Months Ago
Loadouts now save ammo count of weapons
10 Months Ago
Shadergraph: Add tint color to render options https://files.facepunch.com/layla/1b1011b1/sbox-dev_ELn53pVfKS.png
10 Months Ago
Manifest build, add the pool ball entities
10 Months Ago
Merge main -> hackweek_pooltable
10 Months Ago
Restore fast manifest-only updates
10 Months Ago
Shadergraph: Add Tint node to grab the tint of the sceneobject
10 Months Ago
jackhammer new material and textures
10 Months Ago
New Crowdin translations by GitHub Action
10 Months Ago
Fix CSV parsing handing quotes TMP_ButtonIconAnimator handles multiple SDF materials better
10 Months Ago
audio, spacing and styling tweaks
10 Months Ago
Merge from hackweek_combat_playground -> aux2
10 Months Ago
Fix bunch of CLIENT & SERVER compilation errors
10 Months Ago
sidebar styling, shrunk a few fonts & spacings
10 Months Ago
Fixed collider issues on sentrys again
10 Months Ago
Merge from hackweek_combat_playground -> aux2
10 Months Ago
Add game jam view, use Page component
10 Months Ago
Fix Save() and Load()
10 Months Ago
Fiannly got turrets working on vendor
10 Months Ago
Add commands to add spawnpoints to the server at runtime & load different spawn points
10 Months Ago
Page Header, Button styles and Game Category buttons