243,201 Commits over 3,898 Days - 2.60cph!

11 Months Ago
Engine side of multiple scene cameras test (wip)
11 Months Ago
Multiple scene cameras test (wip)
11 Months Ago
Fix EnumControlWidget for [Flags] enums Before: https://files.facepunch.com/ziks/1b0411b1/flags-before.mp4 After: https://files.facepunch.com/ziks/1b0411b1/flags-after.mp4
11 Months Ago
Disabled useViewModelCamera on Birthday cake
11 Months Ago
Fixed config.cfg failing to load on game start up
11 Months Ago
exported player update edited hatchet deploy so it is taken from over the shoulder and edited relaxed movement loop anims
11 Months Ago
Add r_depth_debug to visualize the depth buffer
11 Months Ago
detail maps tweaks
11 Months Ago
m4 viewmodel - added effects for shell eject
11 Months Ago
Fixed pinatas dropping too much canned tuna and low grade fuel
11 Months Ago
merge from main
11 Months Ago
Make `ListView.ItemAlign = Align.SpaceBetween` work better, especially when there's not enough items to fill a row
11 Months Ago
Manifest rebuild (fast)
11 Months Ago
Merge ServerSideRagdolls -> main
11 Months Ago
confetticannon default bp + craft
11 Months Ago
merge from legacy_shelter
11 Months Ago
Can no longer pickup door from legacy shelter
11 Months Ago
merge from birthday_cake_viewmodel
11 Months Ago
Leaderboard backup, run #7876
11 Months Ago
Added animator support for third person fractional reloading Recut Spas12 reload animations to demonstrate new behaviour Animator changes (for future player rig integration): Added params: reloadStop (trigger) canUseFractionalReload (bool) States: FractionalReloadStart FractionalReloadLoop FractionalReloadEnd
11 Months Ago
Merge from confetti_cannon
11 Months Ago
Merge from pinata
11 Months Ago
Better, safer fix for gibs Remove an array allocation when spawning custom gibs
11 Months Ago
Fixed more init issues when loading server-side ragdolls from a save. Limbs are not positioned correctly
11 Months Ago
Fix pinata spawning an incorrect amount of gibs when fully destroyed
11 Months Ago
Server loads limb positions from save files
11 Months Ago
Confetti cannon can be lit via an igniter and a lit torch
11 Months Ago
Further improvements to kinematic ragdoll sleep activating when it should, even on vehicles. Shh bby is ok
11 Months Ago
Be a bit more aggressive with ragdoll and dropped item sleep
11 Months Ago
Merge from media_projects
11 Months Ago
Del dev camera mat conflict
11 Months Ago
Merge from main
11 Months Ago
Crafting cost (500 wood) First pass on pinata loot table
11 Months Ago
Merge from main
11 Months Ago
Couple small fixes
11 Months Ago
Add some confetti when a stage is destroyed and when the pinata is destroyed
11 Months Ago
Mesh editor & movement test scene
11 Months Ago
Code gen. Looks like some got reverted in the 90701 merge .
11 Months Ago
Code gen, fix missing ragdoll code
11 Months Ago
Merge from main
11 Months Ago
Merge main -> ServerSideRagdolls
11 Months Ago
set up view model render script on correct cake and removed old cake from viewmodel
11 Months Ago
Leaderboard backup, run #7861
11 Months Ago
Fixed BindSubsurfaceProfile requiring Renderer
11 Months Ago
merge from legacy_shelter
11 Months Ago
Don't allow placement over ragdolls
11 Months Ago
Fixed explosives NRE.
11 Months Ago
Add Scene.GetSystem<T> Fix opening all menus as modal Add BaseComponent.OnDirty, [MakeDirty] property attribute Add GameObjectSystem.ITraceProvider Remove CameraPhysicsDebug from menu camera 🤦 Hitbox components, Hitbox System PlayerController faces the direction of the camera when spawning CameraPhysicsDebug does its traces in a thread
11 Months Ago
11 Months Ago
Clamp trace fraction