254,390 Commits over 3,990 Days - 2.66cph!

10 Months Ago
We travelling!
10 Months Ago
Add debug print outs for steering
10 Months Ago
Fix the fix that fixes a fix relating to net messages and Lua ents clientside Minor cleanups Use ints, not shorts for leafs in map compile tools I think this affects VRAD only, fixes warnings/issues on some complex maps. Rearrange the 2 default spawnlists to have props more logically grouped Do not try to render and save icons for models without meshes This mostly applies to character animation files. They will appear as "ERROR" models. Fixed auto generated spawnlists from mountable games disapparing on reload They were incorrectly having AppID and not the "folder" set as "needs app". Moved "Delete multiple" items in spawnmenu right to the bottom This is consistent with normal spawnicon right click item order. Fixed selecting text in spawnicon editor only working on second try Lost coast spawnicons & spawnlist
10 Months Ago
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10 Months Ago
BufferedHashSet: Add removes from removals queue & Remove removes from additions queue
10 Months Ago
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10 Months Ago
improved sks shader settings and textures to improve shading of the sks
10 Months Ago
exported blunderbus viewmodel wip animations
10 Months Ago
added 4k textures and materials for blunderbuss
10 Months Ago
Update to new project layout Move player controller stuff into library
10 Months Ago
Libraries can access base addon
10 Months Ago
Launcher tweaks
10 Months Ago
some adjustments
10 Months Ago
blunderbuss world model and lods initial prefab setup
10 Months Ago
ActionGraph API change
10 Months Ago
Expression graphs can have signals Means they can use variables, and control flow like conditions and loops
10 Months Ago
magazines seperated for USP and M4
10 Months Ago
Fixed submarine windows ignoring new fog parameter
10 Months Ago
forest scene updates
10 Months Ago
Fixed issues with rigidbodies. Increased target throttle
10 Months Ago
Very simple implementation of slide release blocking the weapon's ability to fire
10 Months Ago
Control flow nodes inherit async from body signals
10 Months Ago
10 Months Ago
Input / output signals can be synchronous or async Got simple expression graphs working again, now with signals Automatically hook up input -> output signal for new expression graphs Fix version 7 upgrader Fix expression subgraphs Failing test for expression graph using async Use a dummy Signal type for all signal parameters Basic test for async in expression graphs Test for control flow async Control flow nodes inherit async from body signals
10 Months Ago
Can customize recoil values Add more USP sounds
10 Months Ago
Integrate grab point events Add PointInteractabvle.ResetOnRelease - good for the USP's slide Push slide release system
10 Months Ago
Merge from main
10 Months Ago
Added function to print material property blocks Also tracks registered shader uniforms (as MPBs don't tell you what's in them) Fixed TreeLOD so that continually setting shader values now works (didn't due to changing 'CurrentDistance' value)
10 Months Ago
Test for control flow async
10 Months Ago
Imported Small Rubbish Skip Prop Added Textures and Materials for Small Rubbish Skip Setup Small Rubbish Skip Prefabs, LODS and Colliders
10 Months Ago
Update first_person_arms_adjustments.vsubgrph
10 Months Ago
leaves .meta
10 Months Ago
Fixed Harry Potter car
10 Months Ago
Fixed vendor recreating itself
10 Months Ago
merge from main
10 Months Ago
lr300 in hierarchy
10 Months Ago
Small Wood Box textures
10 Months Ago
Weekly skins
10 Months Ago
Merged main into electricity_power_fixes/2/doorcontroller
10 Months Ago
Door controllers now pulseable like before by buttons or pressure pads to quickly open/close a door
10 Months Ago
Rename Hardware -> SystemInfo, add ProcessorCount
10 Months Ago
added pickaxe to ref models and to scene
10 Months Ago
weekly skins
10 Months Ago
Fixed door controller not deployable on shelter doors
10 Months Ago
VTEX_InitCreationDescFromHeader: check for nullptr
10 Months Ago
Can specify mixer, mixers process their child mixers Save mixerhandle using Name and Guid, so we can fallback if one changes Mixers can turn off specializing, distance attenuation, occlusion, air absorption Can change default mixer
10 Months Ago
Split CutoffSlope into CutoffSlopeInitial and CutoffSlopeRepeat
10 Months Ago
Tutorial hints + tutorial resource Spawn gizmo
10 Months Ago
split up smg to material id parts
10 Months Ago