243,203 Commits over 3,898 Days - 2.60cph!

11 Months Ago
Allow icons in node categories
11 Months Ago
Couple more soundscapes beach day cave
11 Months Ago
Added per-layer detail masking controls to Rust/Standard Packed Mask Blend (similar to blend4)
11 Months Ago
assigned LODs on foundation wall b/c/d
11 Months Ago
hooked up 10 birthday texture on balloons
11 Months Ago
Clean up stings
11 Months Ago
bus colliders - made a separate prefab to allow use on client/server with more flexibility
11 Months Ago
made new player update idle breathe anim and added into holdtype none overridecontroller
11 Months Ago
exported player update edited melee anims
11 Months Ago
Couple of soundscapes to get the ball rolling https://asset.party/rust/soundscapes
11 Months Ago
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11 Months Ago
Sort members properties first, then methods (Facepunch/sbox#1360)
11 Months Ago
NodePropertyAttribute -> ActionGraphPropertyAttribute Don't list ignored members when creating nodes Test out action graph include / ignore attributes
11 Months Ago
Don't inherit [ActionGraphIgnore] on types
11 Months Ago
Refactor conditional models to use tags instead of hard defined indexes. Add Clothing.Tags
11 Months Ago
Rust ambient sounds Big download
11 Months Ago
Make CUtlString a real interop type Add binds for CHitBox, HitBoxSet Fix embarassing CUtlString conversion Add Model.HitboxSet
11 Months Ago
merge from pinata
11 Months Ago
pinata guide mesh
11 Months Ago
Attributes for ignoring / including members (#1360)
11 Months Ago
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11 Months Ago
Citizen/animgraph: added Sprint_NW
11 Months Ago
armor reroll cost upgrade bouncy armor upgrade armor speed upgrade bladed boomerang bonus dmg adding more cooldown displays
11 Months Ago
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11 Months Ago
added NewRustPlayerMask on player update 1h 2h and rifle anims sets
11 Months Ago
Fix trunkation warning
11 Months Ago
Loop rather than unrolling CalculateLightingAtPoint, sucks for perfomance but this function shouldnt take start and end indexes of the light, focus on correctness first
11 Months Ago
Merge from main
11 Months Ago
Rename SceneHook to GameObjectSystem
11 Months Ago
merge from confetti_cannon
11 Months Ago
11 Months Ago
merge from main
11 Months Ago
merge from pinata
11 Months Ago
Setup instruments for weapon racks and stands. Pegs, exclusions, scale overrides. Render bound overrides where necessary.
11 Months Ago
merge from party_hat_randomisation
11 Months Ago
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11 Months Ago
Merge from backpacks -> aux2
11 Months Ago
Leaderboard backup, run #7804
11 Months Ago
Fix compile error when neither SERVER or CLIENT is defined
11 Months Ago
Manifest, codegen
11 Months Ago
Adjust collider size
11 Months Ago
Fix not being able to reload snowball gun Fix some unintended snowball gun weapon rack interactions
11 Months Ago
Merge ServerSideRagdolls -> main
11 Months Ago
Fixed lerp no longer working on SS ragdolls due to parent ent assignment order bug
11 Months Ago
Party hat is now randomised between 8 different colours Colour is based on item uid (same technique as diver suit)
11 Months Ago
Move `vr_depth_submit` convar over to managed
11 Months Ago
Respect `vr_spectator_show_left_eye` value
11 Months Ago
VR companion view, render stereo to its own back buffer https://files.facepunch.com/alexguthrie/1b0111b1/sbox-dev_Z2Mn6GMTLF.png
11 Months Ago
Server-side ragdolls now collide with the AI layer (horses etc)
11 Months Ago
Variant reductions on remaining shaders