243,203 Commits over 3,898 Days - 2.60cph!
Allow icons in node categories
Couple more soundscapes
beach day
cave
Added per-layer detail masking controls to Rust/Standard Packed Mask Blend (similar to blend4)
assigned LODs on foundation wall b/c/d
hooked up 10 birthday texture on balloons
bus colliders - made a separate prefab to allow use on client/server with more flexibility
made new player update idle breathe anim and added into holdtype none overridecontroller
exported player update edited melee anims
Couple of soundscapes to get the ball rolling
https://asset.party/rust/soundscapes
Sort members properties first, then methods (Facepunch/sbox#1360)
NodePropertyAttribute -> ActionGraphPropertyAttribute
Don't list ignored members when creating nodes
Test out action graph include / ignore attributes
Don't inherit [ActionGraphIgnore] on types
Refactor conditional models to use tags instead of hard defined indexes. Add Clothing.Tags
Rust ambient sounds
Big download
Make CUtlString a real interop type
Add binds for CHitBox, HitBoxSet
Fix embarassing CUtlString conversion
Add Model.HitboxSet
Attributes for ignoring / including members (#1360)
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Citizen/animgraph: added Sprint_NW
armor reroll cost upgrade
bouncy armor upgrade
armor speed upgrade
bladed boomerang bonus dmg
adding more cooldown displays
added NewRustPlayerMask on player update 1h 2h and rifle anims sets
Loop rather than unrolling CalculateLightingAtPoint, sucks for perfomance but this function shouldnt take start and end indexes of the light, focus on correctness first
Rename SceneHook to GameObjectSystem
merge from confetti_cannon
Setup instruments for weapon racks and stands.
Pegs, exclusions, scale overrides.
Render bound overrides where necessary.
merge from party_hat_randomisation
Merge from backpacks -> aux2
Leaderboard backup, run #7804
Fix compile error when neither SERVER or CLIENT is defined
Fix not being able to reload snowball gun
Fix some unintended snowball gun weapon rack interactions
Merge ServerSideRagdolls -> main
Fixed lerp no longer working on SS ragdolls due to parent ent assignment order bug
Party hat is now randomised between 8 different colours
Colour is based on item uid (same technique as diver suit)
Move `vr_depth_submit` convar over to managed
Respect `vr_spectator_show_left_eye` value
VR companion view, render stereo to its own back buffer
https://files.facepunch.com/alexguthrie/1b0111b1/sbox-dev_Z2Mn6GMTLF.png
Server-side ragdolls now collide with the AI layer (horses etc)
Variant reductions on remaining shaders