254,392 Commits over 3,990 Days - 2.66cph!

10 Months Ago
Fix missions UI always appearing when a player connects to a server with BaseMission.missionsenabled set to false
10 Months Ago
Oops, revert bootstrap physics tick rate commit
10 Months Ago
Pedal bike more responsive steering etc
10 Months Ago
Pedal bike inertia tensor edit. Allow easier x-axis tilt, but being careful not to bring back physics jitter.
10 Months Ago
Pedal bike suspension and max RPM edits
10 Months Ago
Merge from parent
10 Months Ago
Add support for the new has ammo layer on newer viewmodels to the Viewmodels test scene
10 Months Ago
Set waterlogged point for all bike types
10 Months Ago
Rename legacy animator field
10 Months Ago
Add admire support to the Viewmodels scene
10 Months Ago
Remove admire->idle transition
10 Months Ago
Add ViewmodelCameraAnimationSync component to sync the camera anim to the regular viewmodel anim Setup on p17
10 Months Ago
Added P17 vm camera anim clips for testing
10 Months Ago
Better parameters in FindAssets method, fix compile errors after merge
10 Months Ago
Merge from main (reviving this for hackweek)
10 Months Ago
Backups
10 Months Ago
Manifest
10 Months Ago
Merge Main -> Bikes
10 Months Ago
Fixed a couple of flicker cases
10 Months Ago
Added new LOD visualiser Now culls LOD levels outside of fade zones
10 Months Ago
Fixed Coffin storage adaptor socket position
10 Months Ago
Recompile all
10 Months Ago
Compile error + Assets
10 Months Ago
worker house wip files
10 Months Ago
Test
10 Months Ago
Add weapon chamber sound event Same for mags Minor bug fixing Scene update Add extremely basic player movement component, and player look component (using snap-look)
10 Months Ago
Added BulletComponent, bullet interactable, ability to manually chamber a weapon chamber with a bullet, can load mags manually too
10 Months Ago
Leaderboard backup, run #11538
10 Months Ago
Fix face texture origin not loading
10 Months Ago
Add group headers to face inspector https://files.facepunch.com/layla/1b0411b1/sbox-dev_Ve40zCM84l.mp4
10 Months Ago
Texture uv scale buttons
10 Months Ago
Rework planar mapping so each face has their own texture transform Add face align (grid, face, view) Add face uv shift (based on grid spacing)
10 Months Ago
Remove debug spam
10 Months Ago
merge from main -> fix_eventrecord_pooling_error
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
merge from fix_industrial_tc_deleting_items
10 Months Ago
merge from tc_onkilled_nullcheck
10 Months Ago
merge from tc_onkilled_nullcheck
10 Months Ago
Added weapon chamber system, mp5 bolt feeds from mag somewhat realistically. Bullets stored as individual objects, with goal of being able to fill up mags / chamber guns manually
10 Months Ago
Leaderboard backup, run #11514
10 Months Ago
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10 Months Ago
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10 Months Ago
Fixed potential NRE when TCs are killed
10 Months Ago
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10 Months Ago
A few more obvious ones
10 Months Ago
Remove ModelRenderer.OnPreRender, use Transform.OnTransformChanged
10 Months Ago
Exchange weapon magazine bodygroups to reflect their current state (full, empty) Hooked up new mag components where necessary
10 Months Ago
Add hack to adjust angles of a point interactable if it's at 1 Added ability to slap the slide of certain weapons (MP5) (https://files.facepunch.com/tony/1b0311b1/slap_vr.mp4) Add Hand.Velocity, calculate velocity Add Interactable.MassScale Update prefabs
10 Months Ago
v_crowbar: attack, deploy, holster