254,392 Commits over 3,990 Days - 2.66cph!
Fix missions UI always appearing when a player connects to a server with BaseMission.missionsenabled set to false
Oops, revert bootstrap physics tick rate commit
Pedal bike more responsive steering etc
Pedal bike inertia tensor edit. Allow easier x-axis tilt, but being careful not to bring back physics jitter.
Pedal bike suspension and max RPM edits
Add support for the new has ammo layer on newer viewmodels to the Viewmodels test scene
Set waterlogged point for all bike types
Rename legacy animator field
Add admire support to the Viewmodels scene
Remove admire->idle transition
Add ViewmodelCameraAnimationSync component to sync the camera anim to the regular viewmodel anim
Setup on p17
Added P17 vm camera anim clips for testing
Better parameters in FindAssets method, fix compile errors after merge
Merge from main (reviving this for hackweek)
Fixed a couple of flicker cases
Added new LOD visualiser
Now culls LOD levels outside of fade zones
Fixed Coffin storage adaptor socket position
Add weapon chamber sound event
Same for mags
Minor bug fixing
Scene update
Add extremely basic player movement component, and player look component (using snap-look)
Added BulletComponent, bullet interactable, ability to manually chamber a weapon chamber with a bullet, can load mags manually too
Leaderboard backup, run #
11538
Fix face texture origin not loading
Add group headers to face inspector https://files.facepunch.com/layla/1b0411b1/sbox-dev_Ve40zCM84l.mp4
Rework planar mapping so each face has their own texture transform
Add face align (grid, face, view)
Add face uv shift (based on grid spacing)
merge from main -> fix_eventrecord_pooling_error
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merge from fix_industrial_tc_deleting_items
merge from tc_onkilled_nullcheck
merge from tc_onkilled_nullcheck
Added weapon chamber system, mp5 bolt feeds from mag somewhat realistically. Bullets stored as individual objects, with goal of being able to fill up mags / chamber guns manually
Leaderboard backup, run #
11514
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Fixed potential NRE when TCs are killed
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Remove ModelRenderer.OnPreRender, use Transform.OnTransformChanged
Exchange weapon magazine bodygroups to reflect their current state (full, empty)
Hooked up new mag components where necessary
Add hack to adjust angles of a point interactable if it's at 1
Added ability to slap the slide of certain weapons (MP5) (https://files.facepunch.com/tony/1b0311b1/slap_vr.mp4)
Add Hand.Velocity, calculate velocity
Add Interactable.MassScale
Update prefabs
v_crowbar: attack, deploy, holster