243,201 Commits over 3,898 Days - 2.60cph!

11 Months Ago
Don't copy bone positions on client when ragdoll sim is on server, since the server doesn't know about any of the non-rigidbody bone positions, so it just confuses things (and most noticeably messes up the neck if the player was looking down)
11 Months Ago
Rotate the object around the pan offset Reset camera button resets pan and zoom too now
11 Months Ago
Citizen: perform a post-motion-extraction offset on the sprint anims, to get the center-of-mass & pivot point feel better during turns, and blending in general
11 Months Ago
set pinata physics mat to cloth so weapons play soft impact sounds remove confetti cannon sound from pinata-stage-destroy effect
11 Months Ago
Changed M4 shotgun to have same despawn time as Spas-12
11 Months Ago
Only use bodyRotation for the up axis of the corpse, since it's really more like eye rotation
11 Months Ago
Sort bones for perfect data sync
11 Months Ago
M4 despawn set to match Spas-12 despawn time.
11 Months Ago
Citizen: improved 'Land_Movement_N' animation, & fixes it potentially causing weird IK leg flips in some movement animations
11 Months Ago
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11 Months Ago
Added bespoke Pinata PFX Updated to the new Albedo-AO texture from Matt Material tweaks Texture size optimization
11 Months Ago
Merge main -> ServerSideRagdolls
11 Months Ago
lined up wire on pinata a bit better
11 Months Ago
merge from item_store_order
11 Months Ago
Hide CC_GMOD_Tool and CC_Face_Randomize Sandbox only globals that should've never been globals Minor clean ups
11 Months Ago
added 2nd flame to script
11 Months Ago
merge from dec_weaponrack_updates
11 Months Ago
merge from b_shotgun
11 Months Ago
Adjusted base lock.
11 Months Ago
Setup M4 for all weapon racks.
11 Months Ago
Support rotating the brush with the movement direction of the mouse Set the paintbrush brush to use this mode instead of random rotation
11 Months Ago
Remove empty LOD group component from m4
11 Months Ago
spas12 and mp4 3p - set up eject shell anims, setup unique weapon anims to fix offset chamber when playing anims
11 Months Ago
Setup legacy bow for single item racks
11 Months Ago
Legacy bow initial setup
11 Months Ago
Made the shelter easier to place.
11 Months Ago
Cleaned some priv code. Ensured shelter gives privilege to the owner.
11 Months Ago
Fixed building priv not showing on vitals.
11 Months Ago
Kickstool texture updates Added branding to rubber
11 Months Ago
Joint components
11 Months Ago
Fixed built in priv
11 Months Ago
player update, edited the holster positions of f1 grenade and hatchet
11 Months Ago
Citizen: improved 'Land_Standing' animation & removed old 'Land' animation from VMDL/files
11 Months Ago
Disabled useViewModelCamera on Birthday cake 10 prefab
11 Months Ago
More stability when deserializing invalid graphs
11 Months Ago
11 Months Ago
Ensured lock can't be taken off door Swapped prevent building collider at door
11 Months Ago
Copied over WIP action graph editor WIP dynamic action graph nodes OnShoot example in TurretComponent Node error messages, GetRelevantNodes, property get / set Let TurretComponent.OnShoot handle setting the velocity HandleConfigs Tweak how properties appear in node creation menu Fixed getting relevant nodes for signals WIP property panel in action graph editor Constant node drawing tweaks Small action graph editor fixes Error list panel https://files.facepunch.com/ziks/2023-10-12/sbox-dev_75o6iDzzHZ.png Fix error when clearing links Stack trace integration for exceptions thrown by action jigs Field get / set, sort nodes better Instance method nodes Type selection drop down Fleshed out type selector, now checks constraints Pure attribute for some things that should be expression nodes Comment nodes Node display tweaks Icon fixes Rerouting and other fixes Error list title fix Action link pulsing in editor Jig -> Graph Editor.ActionGraphs -> Editor.ActionGraph To match Editor.ShaderGraph Start on undo / redo ActionGraphComponent OnUpdate, OnTouch action components Football demo using action graph Enum constant node fixes Action component tweaks ColliderBaseComponent was renamed to Collider Copy / pasting nodes Rework comment and reroute nodes in action graph Make comment node inspection work like ShaderGraph Comment nodes are listed separately Basic variable selector / creation Rework how variables are added Fix suggested variable nodes when dragging from an output On node deletion, remove unreferenced variables Show variable type in add node context menu Some fixes after updating Facepunch.ActionGraphs Graph nodes WIP Create Custom Node in context menu Fixed removing UI elements after creating a custom node Fix up old example action graphs Fix node positions in new custom graphs Fixed missing connections on creating custom nodes Support for renaming inputs / outputs of custom nodes Update UI of custom nodes if their definition changes ActionGraph: Better support for methods with lots of overloads Fixed error involving Connection Removed debug logging Fixed jumpscare when opening "Other" in the type selection menu Static method calls are now distinct from instance method calls Added ToString nodes TODO: when Object is in TypeLibrary, this will be obsolete Clean up ActionControlWidget Can get rid of ToString node hack WIP setting const values for node inputs in the editor Fix action graph component override method signatures If graph has an icon, use it in ActionControlWidget WIP show const values for inputs on the node UI Fixed searching type hierarchy for accessible members Filter instance methods a bit Hide indexer properties from ActionGraph for now Fixed some action graphs Don't list ignored members when creating nodes Test out action graph include / ignore attributes Sort members properties first, then methods (Facepunch/sbox#1360) Node menu category icons, reordering Fix OnTouchComponent after rebase Make getting / adding components simpler in ActionGraph
11 Months Ago
player update edited unarmed idle pose and updated 2h explosive anims set with updated idle pose
11 Months Ago
tweaked related materials
11 Months Ago
better generic rust textures and metal base textures
11 Months Ago
Render the main camera if we're not in play mode (not sure about this yet) Get lowest priority camera for player controller (so we're not trying to control the viewmodel camera) Update cameras.scene
11 Months Ago
Extended door collider
11 Months Ago
Remove SceneCamera.Enabled (isn't required)
11 Months Ago
Update to not use camera.Enabled
11 Months Ago
Initial commit / struct names not finalized
11 Months Ago
Add viewmodel camera test scene
11 Months Ago
Engine side of multiple scene cameras test (wip)
11 Months Ago
More api fixes
11 Months Ago
Api update