254,760 Commits over 3,990 Days - 2.66cph!
fix tiniting issues, more scaffolding pieces, plywood material changes, decals, inflatable materials, fixing more normal issues on scaffolding, code for tutorial stop door
Hardcoded hand poses, can be driven from grab points
Fix NRE when clicking on the action button for heroes linking to the item store
Fixed flyhack violation when climbing harbor_1 crane ladder
Changes to 'wind quality'
Refactor, can shoot gun, don't use findinphysics, rely on collisions/trigger events only
muzzle brake and muzzle boost have a bit less negatives associated with their usage ( less damage reduction/damage falloff )
Fix compressed modded tag not being detected due to compressed tags not having a comma
merge from main -> fix_compressed_modded_tag
Fix incorrect behaviour for handling different ports when checking favorites on the server browser
This allows SRV DNS records to be configured with either server.port or server.queryport (preferably use server.port though)
Make connecting to servers skip the protocol discovery if a valid protocol was already given
Change protocol discovery to work even if server.port was given instead of server.queryport
merge from underwater_fog
Sorted phrases after main merge
custom smg now has a 30 round magazine and slightly higher chance for more center-fire hits
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fixed holosight reticle being affected by motion blur
improved holosight thickness visuals ( less cringe )
fix one more case where audiosource spread could be end up being set incorrectly
Fix typos and get bindless cookeies on shader, m_lightCookie is just a standard HRenderTexture now
Bunch of boilerplate code for weapons/attachment points
holosight about 15% thicker and a bit more rounded
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Add standalone M4 magazine vmdl
Remove all references to lightcookiemanager, add Texture2D GetLightCookieTexture() to lightbinner
Fix wireframe toolbar button not setting checked state
Remove all references to lightcookiemanager, add Texture2D GetLightCookieTexture() to lightbinner
Fixed FSD-overrun-toy physics mesh & Reduced its size
Limit certain old addon whitelist entries to old addons only
Added "resource/overviews/*.txt" to BSP whitelist
Added sv_npc_full_pvs_checks (Default to 1)
Change "Filter" label on console to better represent what it does
Make sure CL Lua entities are initialized before processing net messages
Post merge and fixed some speedtree import issues with LODs and wind
player update. edited 3p revolver animations naming
Remove ilightcookieutils, cookieslice, etc
handcuffs wm vm and material
Terrain: use bindless textures
Terrain: use roughness from normal alpha
Expression graphs can have signals
Means they can use variables, and control flow like conditions and loops
Updated tiger textures and materials
Remove now unused m_bNeedsRender
placeholder model and icon
Update shaders
Sort envmaps by priority
Removed unneeded print outs
player update. exported and set up 3p m249 weapon anim set
Basic test for async in expression graphs
Fix music player spectrum returning 512 samples when only 256 is being used
Baseline, added new prefabs and placeholder assets
Remove remainder of CPU-driven code for cubemaps, rename indooroutdoorlevel to just renderpriority
code cleanup, improve comments
Stop sounds on sound asset reload