254,760 Commits over 3,990 Days - 2.66cph!

10 Months Ago
fix tiniting issues, more scaffolding pieces, plywood material changes, decals, inflatable materials, fixing more normal issues on scaffolding, code for tutorial stop door
10 Months Ago
Hardcoded hand poses, can be driven from grab points
10 Months Ago
Fix NRE when clicking on the action button for heroes linking to the item store
10 Months Ago
Fixed flyhack violation when climbing harbor_1 crane ladder
10 Months Ago
Changes to 'wind quality'
10 Months Ago
Refactor, can shoot gun, don't use findinphysics, rely on collisions/trigger events only
10 Months Ago
muzzle brake and muzzle boost have a bit less negatives associated with their usage ( less damage reduction/damage falloff )
10 Months Ago
Fix compressed modded tag not being detected due to compressed tags not having a comma
10 Months Ago
merge from main -> fix_compressed_modded_tag
10 Months Ago
Fix incorrect behaviour for handling different ports when checking favorites on the server browser This allows SRV DNS records to be configured with either server.port or server.queryport (preferably use server.port though) Make connecting to servers skip the protocol discovery if a valid protocol was already given Change protocol discovery to work even if server.port was given instead of server.queryport
10 Months Ago
merge from underwater_fog
10 Months Ago
Sorted phrases after main merge
10 Months Ago
holosight missing file
10 Months Ago
custom smg now has a 30 round magazine and slightly higher chance for more center-fire hits
10 Months Ago
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10 Months Ago
fixed holosight reticle being affected by motion blur improved holosight thickness visuals ( less cringe )
10 Months Ago
merge from main
10 Months Ago
fix one more case where audiosource spread could be end up being set incorrectly
10 Months Ago
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10 Months Ago
Fix typos and get bindless cookeies on shader, m_lightCookie is just a standard HRenderTexture now
10 Months Ago
Bunch of boilerplate code for weapons/attachment points
10 Months Ago
holosight about 15% thicker and a bit more rounded
10 Months Ago
Add standalone M4 magazine vmdl
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
Remove all references to lightcookiemanager, add Texture2D GetLightCookieTexture() to lightbinner
10 Months Ago
Fix wireframe toolbar button not setting checked state
10 Months Ago
Remove all references to lightcookiemanager, add Texture2D GetLightCookieTexture() to lightbinner
10 Months Ago
Fixed FSD-overrun-toy physics mesh & Reduced its size Limit certain old addon whitelist entries to old addons only Added "resource/overviews/*.txt" to BSP whitelist Added sv_npc_full_pvs_checks (Default to 1) Change "Filter" label on console to better represent what it does Make sure CL Lua entities are initialized before processing net messages
10 Months Ago
S2P again
10 Months Ago
Post merge and fixed some speedtree import issues with LODs and wind
10 Months Ago
player update. edited 3p revolver animations naming
10 Months Ago
Remove ilightcookieutils, cookieslice, etc
10 Months Ago
handcuffs wm vm and material
10 Months Ago
Terrain: use bindless textures Terrain: use roughness from normal alpha
10 Months Ago
Expression graphs can have signals Means they can use variables, and control flow like conditions and loops
10 Months Ago
Updated tiger textures and materials
10 Months Ago
Remove now unused m_bNeedsRender
10 Months Ago
placeholder model and icon
10 Months Ago
Update shaders Sort envmaps by priority
10 Months Ago
Merge main
10 Months Ago
Removed unneeded print outs
10 Months Ago
player update. exported and set up 3p m249 weapon anim set
10 Months Ago
Basic test for async in expression graphs
10 Months Ago
10 Months Ago
Fix music player spectrum returning 512 samples when only 256 is being used
10 Months Ago
Baseline, added new prefabs and placeholder assets
10 Months Ago
Remove remainder of CPU-driven code for cubemaps, rename indooroutdoorlevel to just renderpriority
10 Months Ago
code cleanup, improve comments
10 Months Ago
Stop sounds on sound asset reload