197,740 Commits over 4,140 Days - 1.99cph!

1 Year Ago
removed defending spot under cctv room doors to prevent AI scientists snafu
1 Year Ago
updated mask on minigun viewmodel dryfire animation to fix a bug when dryfire was triggered the whole minigun viewmodel would lower.
1 Year Ago
oilrigs s2p
1 Year Ago
fixed zfighting on cctv room desk paper fixed new rooms layers - now set to world
1 Year Ago
updated cctv console and props to help them blend together visually
1 Year Ago
Fixed incorrect material inside cargoship interior
1 Year Ago
RTC Media
1 Year Ago
merge from Minigun_2024
1 Year Ago
Remove log
1 Year Ago
Merge from bradley_scientists
1 Year Ago
Add Position and Rotation offset to ViewmodelCameraAnimation component, works around any strange offsets coming out of maya Set up appropriate offset on minigun and disabled the FadeInTime
1 Year Ago
manifest
1 Year Ago
oilrigs s2p
1 Year Ago
swapped computer station for cctv desk in oilrigs
1 Year Ago
merge from sat tube branch for CCTV desk
1 Year Ago
Increase scientist timeout
1 Year Ago
Remove debug logs
1 Year Ago
merge patrol_helicopter_revision
1 Year Ago
Removed a few sneaky logs Codegen
1 Year Ago
Mere from main
1 Year Ago
Merge main
1 Year Ago
re-enabled detail layer on distant crates LOD
1 Year Ago
Fixed flickering on overgrowth billboards
1 Year Ago
merge from save248
1 Year Ago
oilrig's S2P
1 Year Ago
network++
1 Year Ago
merge from silo_elevator_door_fix
1 Year Ago
merge from Minigun_2024
1 Year Ago
merge from save248
1 Year Ago
Server startup fix
1 Year Ago
Add a ladder volume to harbor_crane_static S2P both harbors
1 Year Ago
Add new HideInPlayerPreview toggle on Wearable, enabled on minigun backpack
1 Year Ago
Missing meta file
1 Year Ago
Lift the bike a bit when holding sprint. To be improved (though engine limitation prevents us from doing full wheelies unfortunately - wheelcolliders always raycast downward with respect to parent rigidbody orientation)
1 Year Ago
Fix top elevator opening it's doors incorrectly when the elevator is called to the bottom floor and is already on that floor (again)
1 Year Ago
Potential fix for some elevator doors in NMS not working after a server restart Don't spawn the child door in ServerInit if Rust.Application.isLoadingSave, this is likely due to recent monument entity serialization changes This was resulting in a new, overlapping door getting spawned every time a server saves/loads
1 Year Ago
Comment out ping estimator editor spam
1 Year Ago
Backups
1 Year Ago
Cherrypick 95257
1 Year Ago
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1 Year Ago
Attack FX iteration
1 Year Ago
Add ViewmodelCameraAnimation component to the minigun viewmodel Add a FadeInTime to property to that component that fades in the effect over a given time, softens the impact of the starting offset in the source animation clip
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Add a parent volume to the mesh ladder on the rotating cranes, prevents players falling off if they are on the ladder while it rotates
1 Year Ago
Adjusted rotation of static crane on harbor_2
1 Year Ago
phrases
1 Year Ago
merge from toolcupboard_retroskin
1 Year Ago
merge from fix_ping_estimation_null_tags
1 Year Ago
merge from fix_server_demos_disk_quota