254,393 Commits over 3,990 Days - 2.66cph!

10 Months Ago
Merge from disable_ui_pooling_unity_2022
10 Months Ago
Merge from AttackHeliItemFix
10 Months Ago
Merge from nightlight_debugcamera
10 Months Ago
Merge from nightlight_workshop
10 Months Ago
Merge from fix_hover_loot_clothing_full_backpack
10 Months Ago
Merge from qol_drag_into_backpack
10 Months Ago
Write the version id with downloaded package Update library template Update library template Cleanup
10 Months Ago
Merge from fix_hidesightmeshes_nre
10 Months Ago
Merge from NudityNREFix
10 Months Ago
Merge from ScientistEyeCheck
10 Months Ago
Merge from viewmodelrenderers
10 Months Ago
Merge from arrowhead_fixes
10 Months Ago
Merge from cargo_ship_container_lod_fix
10 Months Ago
Reapply bradley_scientists_changes
10 Months Ago
Merge from powerlines monuments prefab rebuild
10 Months Ago
Merge from elevator_fix
10 Months Ago
Merge from junkyard_crane_col_fix
10 Months Ago
Merge from fix_triangle_foundations_offset
10 Months Ago
Merge from analytics_load_times
10 Months Ago
Merge from fix_f8_menu_author_stripped
10 Months Ago
Merge from nexus
10 Months Ago
Merge from fix_pve_tag
10 Months Ago
Merge from StickyPhysicsFix
10 Months Ago
PatrolHelicopterAI serialization fix (cc Ian)
10 Months Ago
Leaderboard backup, run #11322
10 Months Ago
Meta file fuckery
10 Months Ago
Another kinematic rigidbody velocity fix
10 Months Ago
Use Continuous Speculative on scrap heli as well (was Discrete)
10 Months Ago
Test out this iterator safe workset collection, this probably has some fancy standard name
10 Months Ago
Switched all boats and helicopters that used Continuous collision types to use Continuous Speculative collision instead of Continuous/Continuous Dynamic
10 Months Ago
Revert to the earlier, simpler HarborAudioFix
10 Months Ago
Fix `server.tags` convar not working with `pve` tag
10 Months Ago
Reapply helicopter changes from 71402, 71406, 71415 Fixes mini and scrap helis falling into the ocean when flying to another zone
10 Months Ago
Switch `Vis.Entities()` to iterate through `List<MLRSRocket>` Move `AddTargetSet()` from local method to private method Reduce random variance of `TargetScan()`
10 Months Ago
▇▄▌ ▊▅ ▅▍█▊ ▅▊▇ ▊▆▋▉▉▅▊ ▄▄▇▌▌▇ ▇▇▄▋▆▋▊▉▇
10 Months Ago
Prevent Tesla Coils and Igniter from self-destructing, they are now disabled when they reach <10% of their max health https://files.facepunch.com/Flavien/jkXjJPRaeI8BdNez.mp4
10 Months Ago
fixing a few texturing and transform errors
10 Months Ago
better naming convention, skinny pieces, reorganization
10 Months Ago
big scene cleanup, recentred, scaled and positioned every drop, added mannequins to all clothing items, added some new mannequins for under hoodie and armour
10 Months Ago
▋▉▇▊ ▌▌▋▍▄▆▍█
10 Months Ago
3p sks updates
10 Months Ago
Merge patrol helicopter improvements. Including monument crashing, and zone fixes.
10 Months Ago
Removed debugging
10 Months Ago
Deleted old crane meshes
10 Months Ago
Fixed crane texture
10 Months Ago
Compile fixes
10 Months Ago
Merged death clipping fix
10 Months Ago
Small fixes. Ready to merge.
10 Months Ago
Replaced junkyard crane prefab with the new mesh
10 Months Ago
Codegen adds Sandbox.Internal.IWantsOnUpdate etc. when those methods are found on Component derived classes New update mode, iterating over components with IWants interfaces Sandbox.Game convars work in editor again Run legacy game loop on older assemblies Make sure we run interpolation on the new loop, this is being rewritten atm so I don't wanna touch it Optimize GameObject.Network, we do not need to constantly find the network root, it should only be set on network spawns and parent changes Check Component.IsValid() just in case they've been immediately deleted