243,430 Commits over 3,898 Days - 2.60cph!

11 Months Ago
high calibre revolver LODs basic world model prefab setup
11 Months Ago
Added an example temporary disabling of the left hand Ik driven by a curve on the 3p rifle reload animation
11 Months Ago
Disablling spine IK on a held entity will now enable the AimOffset layer
11 Months Ago
PFX scene backup
11 Months Ago
Json seems to give a fuck that these are private setters
11 Months Ago
Confetti meshes
11 Months Ago
Manifest again
11 Months Ago
Merge from main (stomp craggy and manifest)
11 Months Ago
Make arrow renderers children of the bow_root_bone so that it gets turned on/off appropriately during the bow firing animation Update manifest
11 Months Ago
Rename loads of shit, TerrainData not a resource (we can decide later), add back create menu option (I coded it but this could easily be a prefab template too if we don't save terrain as a resource) Don't cast shadows from terrain, it looks dog shit
11 Months Ago
Revert 90141, fix client-side ragdoll neck issues
11 Months Ago
Shape cast against heightfield using swept bounds, awful for long traces but fine for player controller for now
11 Months Ago
Fixed MoveItem error when putting m4 shotgun into auto turret (missing muzzle point)
11 Months Ago
Confetti cannon takes 3 damage per blast, has 100hp Poolable
11 Months Ago
Set up primitive colliders, deploy volumes, bounds, etc
11 Months Ago
Turn on add_breathe IK pass again
11 Months Ago
Merge main -> ServerSideRagdolls
11 Months Ago
cherry picking new shader from diogo's branch
11 Months Ago
Make sure dropped items that are actually stuck in something never reawaken (fixes stuck arrows falling off)
11 Months Ago
Ensured player is authed on the included priv. Small changes to prefab. Removed adjustable priv. Set priv location to centre of shelter. Adjusted priv range.
11 Months Ago
Heightfield shape collision (collide directly with heightmap values to save memory and construction time) https://files.facepunch.com/layla/1b2711b1/sbox-dev_te9aXdBHk6.mp4 Bit of cleanup simd cell triangle vertices up front Ray casts and shape casts against heightfield but slow because there's no acceleration structure yet
11 Months Ago
Ray casts and shape casts against heightfield but slow because there's no acceleration structure yet
11 Months Ago
Sunflower meshes / textures / prefabs / LODs/ billboards
11 Months Ago
Supersample the brush texture when painting so the rotation shouldn't add pixel gaps to them
11 Months Ago
Add spray brushes with random rotation Fix paint object turning black when the light is off and it's night time https://files.facepunch.com/Rohan/2023/November/27_14-50-UnrealisticConch.png
11 Months Ago
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11 Months Ago
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11 Months Ago
Messy-ish start to editable saveable terrain Terrain collider but commented out cos master doesn't have it yet
11 Months Ago
.gitignore: don't ignore shader_c Add sprite.shader_c
11 Months Ago
3p lr300 - removed root bone animation data from mask to fix rotating weapon issue
11 Months Ago
updated 3p revolver override controller
11 Months Ago
Fix tags not working in the modded tab when using cached browser (move CheckTags from `OnServerResponded()` to `AddServer()`)
11 Months Ago
player animator update - set add_breathe layer to use foot ik flag
11 Months Ago
Rename VRNative CheckError function to Assert Move assert function for VR overlay errors into VRNative Remove unused VRNative functions Support for all types of VR textures (pose, depth+pose, depth, and neither)
11 Months Ago
cherrypicking io_budget_health
11 Months Ago
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11 Months Ago
updated world bow anims
11 Months Ago
Various fixes and improvements: - foundation & foundation.triangle floor creation gibs spawned the gibs of all conditional floors instead of just the chosen one - wall.low & wall.half were having issues with the randomization of their variants - upgrading a roof to frontier kicked the player out of the game (NRE) - foundation walls now correctly randomize their variants (each side can have a different variant)
11 Months Ago
Hack to support system types in TypeLoader Update Facepunch.ActionGraphs Move ActionGraph related attributes to Sandbox.System Move NodeLibrary outside of TypeLibrary Get rid of some logging
11 Months Ago
Remove all these test particles from triggers scane
11 Months Ago
Add option to force override child tables in table.Merge (#1951)
11 Months Ago
updated rigged world bow model
11 Months Ago
Custom particles (#80) Static method calls are now distinct from instance method calls Added ToString nodes TODO: when Object is in TypeLibrary, this will be obsolete Merge remote-tracking branch 'origin/main' into action-editor
11 Months Ago
added bow icon
11 Months Ago
Add `_isStatic` property for method call nodes
11 Months Ago
11 Months Ago
merged from birthday_time :tada:
11 Months Ago
merge from fix_heli_crate_sfx
11 Months Ago
merge from qol_ent_setgrade
11 Months Ago
Custom particles (#80)