197,739 Commits over 4,140 Days - 1.99cph!

1 Year Ago
Merged main into electricity_power_fixes/2
1 Year Ago
radtown whitebox layout, perimeter estimate
1 Year Ago
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1 Year Ago
Fix editor gizmos null error
1 Year Ago
Fix editor gizmos error for cargoship
1 Year Ago
Merge main
1 Year Ago
Merge container_delays
1 Year Ago
player update. exported/set up python revolver
1 Year Ago
merge from main
1 Year Ago
Disabled material import on oilrig moonpool environment volume collider meshes (for some reason this pulls them into the discard bundle in the server build)
1 Year Ago
AmmoBackpack Texture Update
1 Year Ago
merge from Military Flamethrower_2024
1 Year Ago
merge from toolcupboard_retroskin
1 Year Ago
merge from save248/iceberg_fix
1 Year Ago
Disable mouse steer on motorbikes since it conflicts with the intentional duck input. Bug fixes
1 Year Ago
Play the cargo ship horn 60s before departure
1 Year Ago
Add a 3m radius line of sight check from the start node of the cargo docking path to each ocean patrol path point when determining which patrol path point should be the harbor approach node If a point has something solid between it at the patrol point the distance is multiplied by 20 - not ruling it out entirely but making any non blocked paths more likely
1 Year Ago
Air control changes, using duck input now
1 Year Ago
Small fixes
1 Year Ago
Early pilot flames prefab
1 Year Ago
Fixed broken inspector vals
1 Year Ago
Added an extra container to spawn on docking (when possible) Container cranes will now wait 5-10% of the dock_time convar before they start moving containers Added an additional 5-10% wait for subsequent cranes, so there's less overlapping movement Added some fallback logic in case the ship leaves before the containers are loaded, in this case any yet to be delivered containers will be deleted
1 Year Ago
harbor 2 path topology
1 Year Ago
Harbor 1 path topology take 2
1 Year Ago
Sprint and air control torque
1 Year Ago
Cherry pick harbor 1 topology sets
1 Year Ago
Harbor 1 docking path set topology
1 Year Ago
12 range FX.
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
atlassed crate materials / models
1 Year Ago
merge from Minigun_2024
1 Year Ago
Refactoring, three-wheeled bikes now also support sprint torque
1 Year Ago
merge from cargo_dock_loot_respawn
1 Year Ago
merge from bradley_scientists
1 Year Ago
merge from save248
1 Year Ago
restoring 95312
1 Year Ago
many bugfixes and balance
1 Year Ago
Blocked two windows in harbor_1 with plywood to prevent players from looking inside the new buildings Scene2prefab
1 Year Ago
Harbor 1 / Harbor 2 scene2prefab Slightly moved one lootbarrel to prevent it from clipping with a crane
1 Year Ago
Added prevent movement volumes to all crane staircases
1 Year Ago
Fix a bunch of places that were causing script serialization field differences when changing between client and server mode
1 Year Ago
Update client/server field finder editor tool to align more closely with how Unity checks for script serialization changes
1 Year Ago
Add a convar to toggle LOS detection methods
1 Year Ago
harbor 2 s2p
1 Year Ago
added missing fishing net collider to harbor2 floating containers area
1 Year Ago
Remove unnecessary list newing Remove a debug.log
1 Year Ago
s2p all
1 Year Ago
tweaked albedo for better lod popping
1 Year Ago
snow variants for checkpoint prefabs - was an outlier with roads having snow variants