257,433 Commits over 4,018 Days - 2.67cph!

9 Months Ago
Make equipment overlay show again
9 Months Ago
Implement score for defuser, defusing team, and planting team (but not planter yet)
9 Months Ago
Autoswitch to bomb when pressing use inside a bombsite
9 Months Ago
When you throw a grenade, try to switch to weapons in the following order: Primary, Secondary, etc instead of just switching to (usually) the knife
9 Months Ago
Tweaked the new input behaviour - no power -> switch to the mode set manually - powered -> swith to the other mode https://files.facepunch.com/Flavien/a6t5qI8rzoaSdQzP.mp4 Also renamed both modes for clarity: 'Enable Defender Mode' -> 'Defender Mode' 'Disable Defender Mode' -> 'Target All'
9 Months Ago
Different toast types for team wins
9 Months Ago
Use GiveCash with negative value instead of set Balance directly (dunno how this worked as setter is private?!) Force on explosions. Fix networking issues with grenades - properly remove grenade (on host) after throw. Only update explosion logic on host then broadcast explode
9 Months Ago
Correctly hide the progress bar when unlock minigame finishes successfully
9 Months Ago
Show deaths from bomb on killfeed
9 Months Ago
Update defuse kit owned status correctly
9 Months Ago
Update vitals on life state change
9 Months Ago
Center scoreboard correctly
9 Months Ago
Added ItemModForceWearFromBelt, added it to prisoner hood. Prisoner hood is now force worn when added to a handcuffed player's belt bar.
9 Months Ago
weapon world models scaled to match citizen
9 Months Ago
Shared css class for elements with dynamic visibility (e.g. scoreboard, toasts, buy menu)
9 Months Ago
Upped the voice transmitter range and added lipsync target
9 Months Ago
Up grenade sound distances
9 Months Ago
Fix framerate dropping to near zero when painting quick long strokes
9 Months Ago
Move MarkerSystem out of canvas
9 Months Ago
Tweak chatbox, align everything in one row and show player team colors
9 Months Ago
SoundEmitter NRE fix ShootWeaponFunction NRE fix Fixed SpectateSystem NRE
9 Months Ago
Turn off occlusion for gun shots
9 Months Ago
Show bomb in round state display if it's planted
9 Months Ago
RayTraceSceneWorld boilerplate
9 Months Ago
Replace helmet icon Widen round score counters so that they don't wrap after 10 rounds
9 Months Ago
▌▊▌▋▄▍ ▄▆█▅▋ ▍▊█▌▉ (▋▋▆ ▍█▅▄▄▉ ▇▊▉▍▍▍▇), ▄▊▍ ▅▇▅▉▋▄▇▍ '--▊█-▉█▍██▌-▊▊▆█▋▊▋▅▊' ▇▉▇▉▆█▍-▄█▊▆ ▉▅█▌▄▅▇▊▄ ▍▋ ▄█▄▇▊▋▆ ▆▉▊▄▌█ ▉▄▇█▄▉▇█▌ ▆▆ █▅▇▇▉▆▄
9 Months Ago
Fix overlapping UI elements
9 Months Ago
Fix NRE in kill feed Move full-screen overlays outside HUD canvas, so they can actually cover the whole screen (instead of being limited to 16:9)
9 Months Ago
Give player noblockaudio tag, fix scope NREs
9 Months Ago
Freeze players during match starting countdown
9 Months Ago
Round status tweaks
9 Months Ago
Fix hidden round timer showing, styling tweaks
9 Months Ago
Fixed usp_sd references
9 Months Ago
Add progress bars to plant/defuse ui
9 Months Ago
Deploy sounds for guns
9 Months Ago
Reset armor & helmet status on respawn
9 Months Ago
Buy equipment using RPC to host Balance styling tweaks
9 Months Ago
Reverse weapon selection rows, stick to bottom-ish, always show active weapon name
9 Months Ago
Props folder, fist pass converting to MeshLOD Removing MaterialSetup components for snow
9 Months Ago
sniper position change
9 Months Ago
Fuck it, inheritance-based equipment system so we can do things like discounted kevlar+helmet Vitals shows helmet properly
9 Months Ago
Disable PreGame buy anywhere now teams/spawns are fixed
9 Months Ago
Fix SpectateSystem NRE
9 Months Ago
Fixed RoundStateDisplay error
9 Months Ago
Active held entities are notified when owner dies. Unlock handcuffs on death, releasing player limitations for when they respawn.
9 Months Ago
SteamLobbySocket caches owner, calling SteamMatchmaking.GetLobbyOwner each tick had significant impact
9 Months Ago
Can't headshot with melee weapons
9 Months Ago
Assorted error fixes
9 Months Ago
Don't let players buy special weapons (e.g. C4)
9 Months Ago
Buying helmet actually gives you helmet