243,395 Commits over 3,898 Days - 2.60cph!

11 Months Ago
Fixed RPCSyncJoints being editor only
11 Months Ago
merge from main
11 Months Ago
Fix missing player in volume fog scene Batch component callbacks nicer
11 Months Ago
Leaderboard backup, run #7756
11 Months Ago
▌▅▉▄▄▉ ▇▄█▌▆▅▊▇▋▇▇█▊▊▊▋▇ ▍▄▉ ▋▍▅▋▇█▌▄▋▋ ▍█▋▊▊▆▌▅██ ▉▇▆▊▄ ▍▌ ▌▉▅ ▋▉▍█▌█▍▋ █▌▆▊▊▄▇ ▌▊ ▄▍█▌▆
11 Months Ago
Unsaved
11 Months Ago
Prefab setup
11 Months Ago
Merge ServerSideRagdolls -> Main. On by default, but can be disabled with 'serversideragdolls false' if needed.
11 Months Ago
Revert to letting corpse getting destroyed if parent is destroyed, due to errors on the trigger when destroying parents. "Cannot set the parent of the GameObject '{corpse}' while activating or deactivating the parent GameObject '{parent}'."
11 Months Ago
Confetti mechanics.
11 Months Ago
Improve dropped item behaviour when parent is destroyed
11 Months Ago
Don't destroy ragdolls when parent is destroyed
11 Months Ago
Merged shelter changes into main. Should fix NRE experienced by staging players.
11 Months Ago
Adjusted some shack item properties.
11 Months Ago
Fixed lots of placement issues with the shelter. Animals now react to the shelter as an obstacle. Can't place bags through the walls.
11 Months Ago
Visual threshold implementation
11 Months Ago
m4 shotgun sounds
11 Months Ago
Merge ServerSideRagdolls -> Aux2
11 Months Ago
Remove SetRenderAttributesForEnvironmentMap, Handshakes, ChooseEnvironmentMap and envmap bindings (cya), we're been GPU-driven for quite some time now
11 Months Ago
11 Months Ago
Added a separate useAimOffsetLayer toggle to Held Entities so that the aim offset layer can be disabled while also disabling spine ik
11 Months Ago
Merge from main
11 Months Ago
Serversideragdolls convar now also adjust physics layer collisions, and is properly replicated + saved
11 Months Ago
EmissionOffsetStepped is now client only and won't run if the camera is further than 15m away
11 Months Ago
removed duplicate lod group
11 Months Ago
progress - texture set #3
11 Months Ago
Tweak ControlWidget creation so the value doesn't pop in a frame later
11 Months Ago
Tags show differently depending on whether they're inherited or not
11 Months Ago
Merge from main
11 Months Ago
Added OnTagsChanged, tags cascade to child objects
11 Months Ago
Setup random variants to roof's bottomline prefabs
11 Months Ago
VR texture submit supports full depth submit (but we're not passing depth just yet) Pass depth buffer to submit
11 Months Ago
progress backup
11 Months Ago
Test for TypeDescription.Create<>() with forbidden constructors Don't allow TypeDescription.Create<T> for types with forbidden constructors
11 Months Ago
Remove locked crate icon from map when any item is removed from a hacked crate
11 Months Ago
Add slider to control brush spacing Add paint.brushSpacing convar to control it from binds too
11 Months Ago
Patched up some collider gaps you could shoot through Brought in wall colliders a little to allow things to be placed inside easier
11 Months Ago
Shelter: Prevented building infront of door Ensured cant be placed on tugboat Ensured can't be placed inside constructions Ensured can't be placed inside monuments
11 Months Ago
added handikDisable curve for revolver deploy and reload anims so the lefthand is only linked to the gun when desired
11 Months Ago
Ensured shelter isnt stackable. Made shelter easier to place.
11 Months Ago
▉▌▄ ▉▆▍ ▋▉▅.
11 Months Ago
Possible fix for NRE
11 Months Ago
Small backpack art, cherry picked from 90436 (wrong branch)
11 Months Ago
Citizen/animgraph: reverse the orders of "lock when waned" in the landing animation groups
11 Months Ago
Merge Pull Requests * Added math.tau * Added option to force override child tables in table.Merge Update TTT Added Turkish translations Merge Pull Requests * Significantly improve the performance of SortedPairs More clean ups Player:SetPData transition to use SteamID64 This change is backwards compatible and will eventually convert all data to use SteamID64 keys, instead of UniqueID.
11 Months Ago
Clean ups PLayer:SetPData transition to SteamID64 This is backwards compatible and will eventually convert all data to use SteamID64
11 Months Ago
assigned correct world model to trophy 2023
11 Months Ago
exported edited melee idle pose to match the pistol pose
11 Months Ago
DecalRenderer component assumes we're using the new decal shader, has some settings Add decal test scenne Add some simple decals Add decal prefab
11 Months Ago
Simpler decal shader Add SceneObject.Flags.NeedsEnvironmentMap