243,415 Commits over 3,898 Days - 2.60cph!

11 Months Ago
Setup random variants to roof's bottomline prefabs
11 Months Ago
VR texture submit supports full depth submit (but we're not passing depth just yet) Pass depth buffer to submit
11 Months Ago
progress backup
11 Months Ago
Test for TypeDescription.Create<>() with forbidden constructors Don't allow TypeDescription.Create<T> for types with forbidden constructors
11 Months Ago
Remove locked crate icon from map when any item is removed from a hacked crate
11 Months Ago
Add slider to control brush spacing Add paint.brushSpacing convar to control it from binds too
11 Months Ago
Patched up some collider gaps you could shoot through Brought in wall colliders a little to allow things to be placed inside easier
11 Months Ago
Shelter: Prevented building infront of door Ensured cant be placed on tugboat Ensured can't be placed inside constructions Ensured can't be placed inside monuments
11 Months Ago
added handikDisable curve for revolver deploy and reload anims so the lefthand is only linked to the gun when desired
11 Months Ago
Ensured shelter isnt stackable. Made shelter easier to place.
11 Months Ago
▉▌▄ ▉▆▍ ▋▉▅.
11 Months Ago
Possible fix for NRE
11 Months Ago
Small backpack art, cherry picked from 90436 (wrong branch)
11 Months Ago
Citizen/animgraph: reverse the orders of "lock when waned" in the landing animation groups
11 Months Ago
Merge Pull Requests * Added math.tau * Added option to force override child tables in table.Merge Update TTT Added Turkish translations Merge Pull Requests * Significantly improve the performance of SortedPairs More clean ups Player:SetPData transition to use SteamID64 This change is backwards compatible and will eventually convert all data to use SteamID64 keys, instead of UniqueID.
11 Months Ago
Clean ups PLayer:SetPData transition to SteamID64 This is backwards compatible and will eventually convert all data to use SteamID64
11 Months Ago
assigned correct world model to trophy 2023
11 Months Ago
exported edited melee idle pose to match the pistol pose
11 Months Ago
DecalRenderer component assumes we're using the new decal shader, has some settings Add decal test scenne Add some simple decals Add decal prefab
11 Months Ago
Simpler decal shader Add SceneObject.Flags.NeedsEnvironmentMap
11 Months Ago
Merge main
11 Months Ago
Ensured water catchers, furnaces and oil refineries can't be shot through.
11 Months Ago
Merge from main -> oil_rig_radiation
11 Months Ago
Tweaked MemberAccess test again
11 Months Ago
Fix possible NRE in TypeLibrary.GetType( Type ) Simplify TypeLoader now that System types are in TypeLibrary
11 Months Ago
Better fix for TypeLibrary tests
11 Months Ago
merge from main
11 Months Ago
w_revolver reload - removed root bone in mask
11 Months Ago
set 3p rifle anims to use new avatar mask
11 Months Ago
merge from fix_default_binds_repeating
11 Months Ago
merge from fix_cached_browser_modded_tags
11 Months Ago
▉▊█▄▋ ▊▇▍▉ ▆▍█▅_▆▉▇▌▋▅_▍▅▍▍█▉
11 Months Ago
merge from Legacy_Furnace
11 Months Ago
First pass at adding allowed System.* members to TypeLibrary Update MemberAccess test for system types Fix TypeLibrary.GetType<T>() It could return a random type that extended T, instead of T itself. Fix asking AccessControl about MemberInfos Fix TypeLibrary tests that assume a new library has no types in it
11 Months Ago
Significantly improve the performance of SortedPairs (#2015) * Improve sortedpairs performance * Fix Keys typo, styling consistency
11 Months Ago
legacy item lighting setups
11 Months Ago
Run if not proxy
11 Months Ago
If not host broadcast otherwise send directly to owner
11 Months Ago
Decal Material Category
11 Months Ago
AnimatedModelComponent => SkinnedModelRenderer, ModelComponent => ModelRenderer
11 Months Ago
Initial commit poc
11 Months Ago
Created Secondary Icon for Confetti Cannon
11 Months Ago
updated world model prefab with necessary world model scripts
11 Months Ago
Citizen: reduced the lean in the sprint forwards animation clip by ~20 degrees
11 Months Ago
deleted hachet anims from testanims folder
11 Months Ago
added ik target to revolver.entity
11 Months Ago
lr300 wm reload- removed root bone in mask, ik target curve adjustments for deploy and reload
11 Months Ago
Clean up ActionControlWidget
11 Months Ago
changed LODs, LOD3 is now baked down 2 materials to 1
11 Months Ago
update