243,430 Commits over 3,898 Days - 2.60cph!
Texture size optimization.
Nixed one unused mask.
Fix SpriteRenderer component
New Clothing - Medieval Armour Outfit
LODs and Skinning adjustments coming asap!
Add some common particle shapes
Added In Confetti Cannon FBX and Materials
Started Basic Prefab Setup for Confetti Cannon
Ensure that clothing TargetModel has a standard scale, so it doesn't fuck up bounds (?)
ComponentSheet group styles
Add Menu.AddOption
Get bool state from BoolControlWidget
Add math.tau (#2030)
Convenience var for a well-established constant. Improves readability of code for formulas that typically use tau over 2pi. Fixes garrysmod-requests/issues/2216.
Up the ZFar distance for clothing camera render so it's clear when bounds are way too big
Add particles to create menu
Optimize querying ParticleFloat/ParticleGradient
Terrain collider but commented out cos master doesn't have it yet
GC buffer is now saved.
Safe and Unsafe buffer values differentiated.
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▊ ▋▉█'▇ ▇▍█ ▆▉ ▊█▋▇█ ▌▉▍█▄▄▊▆▅▆▉▉ ▊▉▇▅▆▊█▊▉ ▄▇▉▊▍ ▄▆▇▌▄▊▅ ▇▊▆ ▊▉█ ▊▄▉.
█▆▌▋ ▆▍▍ ▇▇▋▆▋▌▌▅ ▇▋ ▅ .▄▇▍ ▇▅▌█ ▇▍▄█ "▋▅▌▊▄▉'▅▋ ▍▋▄▇ ▍ █▆▇█▉▌▄ ▇▋▇ ▉▊▉▅'▄".
Fix rebuilding shapes every update :S
Prefabs work as they should
Collision indicator has partcles
Fix scene thumbnails not generating properly
Fix collider warning (because it expects to be initialized before children)
Fix triggers invalid json
merge from main -> qol_hbhf_dialog
Fixed jumpscare when opening "Other" in the type selection menu
▋▋▇'▅ ▌▉▌▋▍▋▅ ▄▉▊▇▋▌ ▉▋ ▅█▄▊▇ ▅▉▆▅▌▅▆ (▉▊█ ▅▌ ▆█▉) ▆▍ ▊▋▉▉▅▊▉ █▉▌▍▊▋▄▊ ▄▍▍▇▆▊ ▌▋
Loot spawning improvements & changes
Make ResourceControlWidget menu a modal, fixes it popping onto other monitors if near boundary
w_revolver anims set to not include parent bone in anim data
w_revolver entity updates
new player mask, updated 3p revolver anim meta
Copy Component/Paste Values/Paste As New
Undo Support
Use EditLog
Nicer Task handling for GameObject/Component
Merge pull request #60 from Facepunch/copy-paste-components
Copy Component/Paste Values/Paste As New
Moved copy/paste component stuff. Can right click GameObject inspector to paste component as new. Accept mouse event when opening context menu for component sheet to prevent passthrough. Set accepted on a bunch of OnContextMenu stuff to prevent passthrough. Add undo support / edit log for removing a component.
Merge remote-tracking branch 'origin/main' into action-editor
3p anim organization, moving anims
Rename particle scene to Source Particles to avoid confusion
high calibre revolver viewmodel
textures and materials
initial prefab setup
Increase duration of birthday event to run from the 7th to the 16th of December inclusive (is normally just the 11th of December)
🎉🎉🎉
Particle prewarm, controllers, and opaque mode
Moved copy/paste component stuff. Can right click GameObject inspector to paste component as new. Accept mouse event when opening context menu for component sheet to prevent passthrough. Set accepted on a bunch of OnContextMenu stuff to prevent passthrough. Add undo support / edit log for removing a component.
merge from Twitch_Rivals_IV
trophy_2023 do prepare + manifest
Copy Component/Paste Values/Paste As New
Undo Support
Use EditLog
Merge pull request #60 from Facepunch/copy-paste-components
Copy Component/Paste Values/Paste As New
merge from fix_dropped_container_name
merge from rustplus_enabled_wording
merge from fix_map_compass_visible
merge from bandage_revive
Merge ServerSideRagdolls -> Aux2
Leaderboard backup, run #7708