254,390 Commits over 3,990 Days - 2.66cph!

10 Months Ago
Added host_workshop_autoupdate (defaults to 1) Set to 0 to disable dedicated server workshop auto updates. Ignore \n and \t in player names Remove white background from server browser filters/sort Strip certain unicode character groups from server & gamemode names It's mostly the obnoxious blocks
10 Months Ago
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10 Months Ago
Field of view programmatic adjustments, force two-handedness for viewmodels, weapon function tags
10 Months Ago
Fixed elevator buttons not working (silo and train tunnels)
10 Months Ago
Add `--force-language <short code>` command line option
10 Months Ago
Prevent buiilding volume tweaks
10 Months Ago
Trail pass system
10 Months Ago
Fixed elevators preventing door controller deployment
10 Months Ago
Fixed parented wires not being updated correctly, for real this time
10 Months Ago
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10 Months Ago
Script to import crowdin translations to Assets/Bundled/Strings Automatically import merged Crowdin translations on build
10 Months Ago
Target returning dummy data if no player outside of zone detected
10 Months Ago
Fixed a few asset references Much faster FX decay time UI reflects entire inventory now. Add USP, fixed bug where all weapons would be active on startup
10 Months Ago
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10 Months Ago
4k sks texture sets and materials
10 Months Ago
added residential door to radtown houses tweaked valpha on windows bar for a tad more oomph
10 Months Ago
created a residential hinged door from previous residential building door
10 Months Ago
Temporarily use batch publisher for "Upload" button in AssetPublishWidget, since it's doing nothing currently Don't make asset metadata for cloud assets, since we're mounting downloaded cloud stuff first, asset browser tag code is generating fake metadata for all this cloud stuff and causing problems when we're wanting the real metadata
10 Months Ago
Removed whitespace
10 Months Ago
Removed debug spam
10 Months Ago
network++ save++
10 Months Ago
FootShuffle -> MoveRotationSpeed, drive it by actual rotation not desired target angle
10 Months Ago
CitizenAnimationHelper: FootShuffle becomes more generic MoveRotationSpeed, update docs for what this parameter is doing now
10 Months Ago
Citizen/animgraph: renamed "move_shuffle" to "move_rotationspeed" & made damping on the feet shuffle nodes more aggressive
10 Months Ago
Fixed parented wires not being updated when opening/closing the door when wiring
10 Months Ago
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10 Months Ago
powerlines ziplines prefab rebuilt
10 Months Ago
updated textures for legacy crate
10 Months Ago
Fixed heat haze artifacts on incendiary rocket explosion
10 Months Ago
fixed cargo ship harbor container displaying further than the others
10 Months Ago
View package details Fix local packages not showing detail Start on Uninstalling, Switching Versions Cleaner library adding
10 Months Ago
Fix errors when have no reference to items
10 Months Ago
Restored a method widely used by plugins
10 Months Ago
subtract 96396 bradley_scientists_changes until my Unity starts working
10 Months Ago
Implementing some of QA's first round of feedback on radtown redux S2P
10 Months Ago
primitive colliders for generic doors and windows frames
10 Months Ago
merge from huntingtrophygibs
10 Months Ago
merge from harbor_crane_ramp_fix
10 Months Ago
merge from bradley_scientists_changes
10 Months Ago
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10 Months Ago
merge from mission_improvements_may_24
10 Months Ago
merge from storage_adaptor_parent_fix
10 Months Ago
merge from physical_keys
10 Months Ago
Leaderboard backup, run #11298
10 Months Ago
Set use physical keys back to off, was possibly enabled as part of the 2022 upgrade
10 Months Ago
Functional motorbike kickstand, some refactoring
10 Months Ago
Crossbow & legacy bow fire arrow visual upgrades.
10 Months Ago
Compound bow 3rd/1st fire arrow updates.
10 Months Ago
Comment out PingEstimator spam
10 Months Ago
Fire arrow projectile visual revamp Trimmed the trail renderer from it for performance, since it's covered by smoke trail anyway Arrow now illuminates a little bit around it mid-flight.