254,761 Commits over 3,990 Days - 2.66cph!

10 Months Ago
merge from sks
10 Months Ago
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10 Months Ago
Leaderboard backup, run #11418
10 Months Ago
10 Months Ago
Update harbor_crane_a to fix missing meshes
10 Months Ago
Merge from main
10 Months Ago
Fixed some bike suspension problems
10 Months Ago
Bring back fast manifest updates. Sometimes even if the full rebuild is fairly fast, I want to rebuild the manifest file without possibly affecting a bunch of other files.
10 Months Ago
Code gen, proto, manifest rebuild, meta files
10 Months Ago
Fix pool leaking items when saving authList of TC Fix code not working outside of editor
10 Months Ago
initial commit
10 Months Ago
merge from main -> qol_auth_friends_tc
10 Months Ago
Merge main -> Bikes
10 Months Ago
Update skin list
10 Months Ago
Fixed missing ShowBullet animation events
10 Months Ago
Fixed the new camera animation system on the minigun/flamethrower/sks not respecting the head bob client setting
10 Months Ago
Fixed missing camera shakes when firing the sks
10 Months Ago
Water distance fixes.
10 Months Ago
Water visibility distance tweaks & better lighting consistency between goggles and no goggles.
10 Months Ago
Fix transfer protection not disabling for your mounted entity if it's not a vehicle
10 Months Ago
Fixed sks firing animations early exiting causing camera clipping Fixed missing ammo_true and ammo_false triggers, they're not used but are required for the empty state animator handling
10 Months Ago
Set up sks as skin of SAR, sks is no longer craftable Fix SteamInventoryItem editor inspector not appearing for ItemSkins
10 Months Ago
thinner holosight edges
10 Months Ago
Parent merge
10 Months Ago
Add Facepunch Docs to README.md
10 Months Ago
Removed door controller server-side colliders to make sure they don't intercept C4 damages and to disable vehicle collisions
10 Months Ago
Merge from main
10 Months Ago
Editor mat updates
10 Months Ago
Fixed BaseProjectile ServerUse adding AI aim cone even when a human player was shooting
10 Months Ago
viewmodel thin attachment
10 Months Ago
Make sure EffectParentToWeaponBone calls BroadcastOnParentDestroying so gunshots finish playing when switching weapons
10 Months Ago
Fix EffectAudioPerspectiveSwitcher only modifying the first SoundPlayer on an effect prefab
10 Months Ago
fix custom spread curves being stomped when initializing sounds (fix for stereo spread weirdness w/ harbor cranes/gunshots)
10 Months Ago
reduced SAR aimcone and tightened up fire animation
10 Months Ago
reduced SAP aimcone
10 Months Ago
decreased LR300 damage falloff (more damage at longer range) increased LR300 bullet velocity decreased LR300 horizontal recoil
10 Months Ago
reduced refire delay for burst module from 3x refire to 2x refire rate
10 Months Ago
Force push compiled surfaces & decals Fixes Facepunch/sbox-issues#5429
10 Months Ago
Rename firedProjectiles -> trackedProjectiles inside analytics class
10 Months Ago
Fix EventRecord being submitted twice due to FireProjectile & causing pooling errors
10 Months Ago
Add warning to EventRecord to warn if the data point is submitted multiple times & generally spot pooling errors
10 Months Ago
Fix signs, photo frames, and carvable pumpkins not transferring their image to the other server
10 Months Ago
Fix ancient pooling bug in CodeLock which was making them wonky after loading in from another server
10 Months Ago
all wooden posts in gibs
10 Months Ago
update double cover gibs
10 Months Ago
Fixed an issue where side inputs were not being reset when the main power was cut
10 Months Ago
Ensured is localised setup for shopkeepers
10 Months Ago
gibs model for wood barricade
10 Months Ago
Don't bother doing grabby input stuff if proxy Remove unused component, cleanup
10 Months Ago
Add NetworkManager