243,619 Commits over 3,898 Days - 2.60cph!
Add try catch to compile.complete event, any exception that gets thrown in that event will halt the compile forever
fixed offset in gingerbread roof top line concave conditionals
Update bounds of bone merged models (fixes sbox-scenestaging/issues/32)
continuity improvements on gingerbread roof meshes features
Citizen/animgraph: re-added 2X walks to the 2D blendspace, made them use new fast walks where currently applicable, and renamed "Walk_[direction]_2X" to "Walk2X_[direction]" for consistency
Fix GetComponents not returning derived classes (fixes sbox-scenestaging/issues/33)
Add *#local.json to .gitignore so that local keyboard preferences don't get committed
Fix menu sometimes wanting mouse when in game in editor (fixes sbox-scenestaging/issues/31)
Temporary group header in componentsheet
Move Static to Collider - fixes sbox-scenestaging/issues/28
removed conditional wood topping on gingerbread triangle roofs
gingerbread triangle roof blocks pivot offset fix
some extra frontier roof colliders fix
Add GetAttachment method to AnimatedModel (#29)
* Add GetAttachment method to AnimatedModel
---------
Co-authored-by: Fortune <7847372+Fortune117@users.noreply.github.com>
Adding play and stop event (#49)
This events has triggered when the scene is started or stopped.
Strip multiview instancing / instancing scalars from engine
Remove D_MULTIVIEW_INSTANCING and multiview methods from shaders
Remove X360 macros INSTANCING_PARAMS & INSTANCED_SHADER_PARAMS
Update system.fxc
Leaderboard backup, run #7372
▆▅▅▅▆▄▉▅▊ ▆▌▊ ▇▆▆ ▊▍▌▌ ▄█▉▄██▊ ▇▌▌▆▆▊▆ ▉▇█▇▍▌ █▄▄▋▇ █▆ ▇▉▄▆▌▄▌▄▊▋ ▅▊▊▉ ▋▊▇ █▍▅█▌▍▋▇▄▄█▍▇▋
Merge from tutorial_island
Move tutorial island in slightly to prevent getting out of bounds killed on proc gen maps
Fixed in terrain checks not working on tutorial island
Pass envmap data to GPU
Fixups for cubemaps on shader, add test for ambient light IBL support
https://files.facepunch.com/sam/1b1311b1/ibl.png
Updated modding ore spawner prefabs to use proper scaled versions.
Added "_small" spawner prefab variants which uses cave sized ores.
Fixed player inventory preview not displaying correct clothing after assigning a player to a wanted poster
Don't allow trophy bags to be marked as On (and show the cooking symbol) if they are in the inventory of a horse and a player mounts that horse
Shadow filtering and dummy ambient lighting
Calculate spot light resolution proportionally based on light cone and do a LOD system for light shadows based on distance, both are meant to be perceptual
https://files.facepunch.com/sam/1b1211b1/sbox_rl2LTOMdY4.mp4
CSM Adjustments
Fixed some wire tool exceptions when attempting to make an industrial connection through solid objects
▄▊▋▉▋▊ ▅▅▅▌▄▆▄ ▄▌▅▍█▉▇▌ ▉▄▆▆▍▄ ▇▉ ▉▌▉█▆▅▍▇
Testing milder screen post processing variants for Cold, Hot, Hurt, Radiation & arctic biome.
Seed vault monument interior progress
Merge from tutorial_island
Backport directional CSM code to unified BuildShadowFrustraForDirectionalLight in lightdesc
monument greybox progress
Add setItemEnabled to NativeEngine.QComboBox
Add enabled parameter to ComboBox.AddItem
Show all code editors, even if they're not installed, but disable the button
Move ConsoleWidget to addon so I can hotload it (move it back when done), add splitter window for stack trace viewer instead of using main inspector window
https://files.facepunch.com/tony/1b0911b1/sbox_LIfiBOFDPg.png
StatusBarLog experiments https://files.facepunch.com/tony/1b0911b1/pfmbUSg70M.png
Kill StatusBarLog after some time, based on LogEvent level
Give StackTraceProperty a MinimumWidth so it pops out at a readable size
Clear current stack trace entry when clearing the console
On compile, store diagnostics in console and display warnings/errors. When clearing console, always show important diagnostics
Progress on supporting showing 'simple' stacks for diagnostics
ConsoleEntry refactor, can read simple stack of diagnostic messages now
Refactor
More cleanup
Sort diagnostics by severity / project, so errors are output last on compile
Clear status bar on compile, remove test button
Delete Error List
Move some code back to Engine, raise console dock when clicking status bar log
Move ICodeEditor, CodeEditor to Sandbox.Tools (code editor implementations and events are still in base addon)
StackTraceProperty row clicks can use CodeEditor again
Fix possible NRE on startup from cookies (?)
Move ICodeEditor, CodeEditor to Sandbox.Tools (code editor implementations and events are still in base addon)
StackTraceProperty row clicks can use CodeEditor again
Support for cascaded shadow maps on new unified multi-frusta system, needs to backport old code
Strip multiview instancing / instancing scalars from engine
Remove D_MULTIVIEW_INSTANCING and multiview methods from shaders
Remove X360 macros INSTANCING_PARAMS & INSTANCED_SHADER_PARAMS
Update system.fxc