243,619 Commits over 3,898 Days - 2.60cph!

1 Year Ago
Refactor some Graphics files, remove long obsolete methods
1 Year Ago
Fog
1 Year Ago
Support Feathering https://files.facepunch.com/garry/b05a94f5-efda-4e6d-b03e-cb3f28846879.jpg
Leaderboard backup, run #7348
1 Year Ago
Create particle.sheets.scene Move sheet sampling to system.hlsl
1 Year Ago
Test scenes
1 Year Ago
quick trim prop corrections
1 Year Ago
Copied over WIP action graph editor WIP dynamic action graph nodes OnShoot example in TurretComponent Node error messages, GetRelevantNodes, property get / set Let TurretComponent.OnShoot handle setting the velocity HandleConfigs Tweak how properties appear in node creation menu Fixed getting relevant nodes for signals WIP property panel in action graph editor Constant node drawing tweaks Small action graph editor fixes Error list panel https://files.facepunch.com/ziks/2023-10-12/sbox-dev_75o6iDzzHZ.png Fix error when clearing links Stack trace integration for exceptions thrown by action jigs Field get / set, sort nodes better Instance method nodes Type selection drop down Fleshed out type selector, now checks constraints Pure attribute for some things that should be expression nodes Comment nodes Node display tweaks Icon fixes Rerouting and other fixes Error list title fix Action link pulsing in editor Jig -> Graph Editor.ActionGraphs -> Editor.ActionGraph To match Editor.ShaderGraph Start on undo / redo ActionGraphComponent OnUpdate, OnTouch action components Football demo using action graph Enum constant node fixes Action component tweaks ColliderBaseComponent was renamed to Collider Copy / pasting nodes Rework comment and reroute nodes in action graph Make comment node inspection work like ShaderGraph Comment nodes are listed separately Basic variable selector / creation Rework how variables are added Fix suggested variable nodes when dragging from an output On node deletion, remove unreferenced variables Show variable type in add node context menu
1 Year Ago
Move some code back to Engine, raise console dock when clicking status bar log
1 Year Ago
Delete Error List
1 Year Ago
A chance to die as a result of a collision
1 Year Ago
Clear status bar on compile, remove test button
1 Year Ago
Particles can push physics objects
1 Year Ago
Made particle collisions smoother
1 Year Ago
Sort diagnostics by severity / project, so errors are output last on compile
1 Year Ago
More cleanup
1 Year Ago
Refactor
1 Year Ago
Cleanup motion blur Cleanup
Leaderboard backup, run #7324
1 Year Ago
Fixed some issues, cleaned, improved and integrated into deferred lighting
1 Year Ago
trimsheet map progress
1 Year Ago
Turned off darkening of voxels as they are damaged as I don't think it improves the look
1 Year Ago
Motion blur https://files.facepunch.com/garry/73ed326b-4ce6-4a72-bd3f-70faf633165a.jpg
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Fixed more type errors
1 Year Ago
added trimsheets props + fabric tileable https://files.facepunch.com/jason/1b1011b1/opera_sKzyE9qREq.png
1 Year Ago
Fixed a bunch of type errors with maths expressions and binary expressions. Added type error checking.
1 Year Ago
1 Year Ago
Merged RT progress so far; added runtime terrain mesh conversion for experiments
1 Year Ago
Added persistent variables to symbol table.
1 Year Ago
Added accumulator. Fixed conversions and literals not being converted to floats.
1 Year Ago
ConsoleEntry refactor, can read simple stack of diagnostic messages now
1 Year Ago
Terrain Rust terrain and materials
1 Year Ago
Tamagotchi sound support
1 Year Ago
Can debug draw Scene.PhysicsWorld with physics_debug_draw
1 Year Ago
On compile, store diagnostics in console and display warnings/errors. When clearing console, always show important diagnostics Progress on supporting showing 'simple' stacks for diagnostics
1 Year Ago
Updated WIP in game chip.
1 Year Ago
Store random floats on the particle instead of using a seed
1 Year Ago
Use LFS for .jpg Concrete triplanar material Icons, small fixes Update object creation menu https://files.facepunch.com/ziks/2023-11-10/sbox-dev_Wbi2NqjYcU.mp4
1 Year Ago
Added input and output expressions to link chip code with rust in game io.
1 Year Ago
Fixed mesh / textures not always updating Fixed box SDF distance calculation
1 Year Ago
Added bunch of trig functions: cos, sin, tan, acos, asin, atan Added pi and tau as preset variables.
1 Year Ago
Added infinite loop detection to try and stop these infinite loops from freezing everything :( Message stack clears itself between runs Omg I think I fixed the infinite loops Added support for true and false values
1 Year Ago
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1 Year Ago
Sliding/Bumpiness https://files.facepunch.com/garry/3815b497-446b-4fd3-85ef-51b102f907b8.mp4
1 Year Ago
Fixed infinite loop bug Greatly improved error recovery Greatly improved block recognition Fixed errors with discovering new line New lines now seperate statments the same way as semi colon does in other languages
1 Year Ago
Add VrMonitor attribute to cubemap rendering, should stop AO proxies from showing up
1 Year Ago
monument greybox progress