254,390 Commits over 3,990 Days - 2.66cph!
initial 3p setup, rigged worldmodel, set up override controller and entity prefab
center pivots on track models
Merge branch 'main' of sbox-unicycle-frenzy
blockin models for a track tileset
Added FaceTargetChaseDistance to BaseNavigator.
Added random point functionality.
Test chase behaviour change.
AI design changes.
Fixed piece of shit water system returning incorrect trace hit position when underwater, causing incorrect water hits while inside water carving volumes
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"trace" command doesnt error on srcds
Properly handle mounted addons disappearing (unmounted)
This fixes a crash with BASS.DLL trying to play addon files that are no longer there.
Fixed BASS volume not being said briefly when first loading into a map
This fixes game making sounds when not focused when the option to specifically prevent that is enabled
Fixed an infinite loop when copying over .gma files
merge from fix_spectate_health_flicker_2
merge from tutorial_reclaim_fix2
merge from cargo_improvements_may_24
merge from tutorial_flesh_gather_fix
merge from fix_trophy_drop_headbag
Improvements for the nexus player position map marker on the server browser
Show an error indicator on the UI if nexus details fail to load for the connect screen (no more spinning forever)
Include a special case for Steam returning no auth ticket
Fix zone details clipping out of the map component
player update. exported/setup 3p bolt rifle anim set
Updated default values for treewind component
Scene reference debug view (Facepunch/sbox-issues#5161)
Internal geometry helpers for #1508
* Line2D
* Vector2.Remap(oldRange, newRange, clamp)
* Line.Clip(plane)
* SceneCamera.ToScreen(line)
DrawText / DrawQuad / Gizmo.ScreenText overloads accepting an angle
Make Gizmo.Input.CursorPosition relative to view widget
Refactor ActionGraphDebugger
Laser Light:
- Fixed guide mesh position mismatch
- Fixed missing material on one of the laser origin
- Updated destruction sound from wood to metal
Electrical heater:
- Enabled snapping (had to rotate it to face forward)
- Now makes sound when destroyed
Initial checkin of speedtreeintegration2 branch
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Added a setting to deployables that allows us to override the deploy guide mesh rotation
Enabled snapping on simple light and connected speaker
Industrial conveyor can now be placed upside down again
Fixed sprinkler guide mesh scale
Fluid Switch & Pump:
- Enabled snapping
- Fixed offset between the guide and the final placement
- Updated destruction sound from wood to metal
- Now rotatable
Fixed counter snapping pivot issues
Fixed components being flipped upside down when placed on walls facing south/north
Ping UI
PingString/PingIcon
Ping Glow component
Ping Icons
Scene + player prefab
Ping input
Now supports objects with off-centered pivots
Fixed corner points not added when aligning from rotated objects
Fixed out of range error when having more than 64 components within 2-meter radius
Fixed opposite normals check
Fixed mesh guide 'flickering' between two snap positions
Add basic projectile, shooting component
Add overloads accepting CancellationTokens to delay tasks
Facepunch/sbox-issues#5131
Action Graph editor tweaks to streamline CancellationTokens
Facepunch/sbox-issues#5131
Fix compile error from namespace
merge from effects_pooling_warmup
merge from sprinkler_drain_fix
merge from cabooselights_fix
merge from reduce_server_tags/compact
"trace" command doesnt error on srcds
Properly handle mounted addons disappearing (unmounted)
This fixes a crash with BASS.DLL trying to play addon files that are no longer there.
Fixed BASS volume not being said briefly when first loading into a map
This fixes game making sounds when not focused when the option to specifically prevent that is enabled
Fixed an infinite loop when copying over .gma files
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