257,433 Commits over 4,018 Days - 2.67cph!

10 Months Ago
Re-added dryfire and attack states (for AK vm cam reset)
10 Months Ago
Change how escape button works, so it has a set path from game => menu -> tools Input.EscapePressed is no longer accumulated Input.EscapePressed has a setter, so you can prevent it doing further things Break game window focus in editor if escape is pressed
10 Months Ago
LR300 vm cam anim tweaks - reduced movement for deploys
10 Months Ago
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10 Months Ago
Re-applying 97361 changes after Plastic merge fuckery
10 Months Ago
Merged main into wiring_near_vehicles_fix
10 Months Ago
Get rid of occlusion on all sounds WIP wizard
10 Months Ago
Fixed issues with scrap4sale in bandit
10 Months Ago
Reworked the underwater base glass to be in line with the other underwater changes.
10 Months Ago
subtracting 97607 wiring_near_vehicles_fix - broken prefabs
10 Months Ago
Green mat
10 Months Ago
Fixed weird merge issues Fixed scene not being pushed
10 Months Ago
Merge main - that was a pain
10 Months Ago
Zombie prefab Temp spawn zombies through prefabs Zombie Thing
10 Months Ago
Viewmodel initial code setup. Protobuf. Serialization. Debug logging.
10 Months Ago
merge from io_seismic_sensor - Art placeholder
10 Months Ago
merge from searchlight_fixes
10 Months Ago
Tweaked rockets vibration level
10 Months Ago
correctly assigned materials to .worldmodel.prefab and .entity.prefab
10 Months Ago
Green/red light behaviour Name and description Recipe first pass Updated placeholder model and icon
10 Months Ago
Merged main into io_seismic_sensor
10 Months Ago
Test using Sprite Tool
10 Months Ago
Scene Project Start - move all code to another folder for reference, create a basic scene map (https://files.facepunch.com/tony/1b2011b1/sbox-dev_0EoXrWDBgh.png)
10 Months Ago
Use sphere traces in UnicycleController (#64) Add move history gizmo to UnicycleController Shows path, velocity, ground trace normal
10 Months Ago
Merge from hackweek_renderlod_collapse
10 Months Ago
Compile fix
10 Months Ago
merge from hackweek_renderlod_collapse
10 Months Ago
merge from boombox_toggle_fix
10 Months Ago
merge from wiring_near_vehicles_fix
10 Months Ago
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10 Months Ago
merge from lantern_fix_2
10 Months Ago
Move the update markers and previous life refresh process to happen 1s after the player dies, while the map is fading in rather than the instant the player receives their death RPC No real visual change but moves the heavy processing to after the player has visually died More thorough profiler coverage over the life infographic section
10 Months Ago
Merge from main
10 Months Ago
Added attack and dry fire states to prevent admire motion carrying over
10 Months Ago
Merge from main
10 Months Ago
Remove the Scene2Prefab components on the bbq, small refinery, furnace, large furnace and campfire prefabs in the LootPanels scene Changes made to these prefabs outside of this scene would be lost if we do a global S2P, sometimes leading to build breaking bugs
10 Months Ago
Leaderboard backup, run #11898
10 Months Ago
Set local scale to 1,1,1 on various wooden_crate props - used in lots of places and both child renderers were set to 0.99999994 scale on one axis, preventing collapsing. Will need a global S2P to take effect everywhere
10 Months Ago
Fixed trainyard as well
10 Months Ago
Fixed missing launch site HLOD generation
10 Months Ago
Sidecar bike setup, visual and physical, WIP
10 Months Ago
LR300 vm camera anims
10 Months Ago
Merge from main
10 Months Ago
Auto run and toggle crouch will now hold their state when the player opens the chat
10 Months Ago
Reduce wheel radius slightly so that the wheel sits a small amount in the ground. Looks more realistic
10 Months Ago
More suspension work. Should look smooth and good on both bikes and snowmobiles now
10 Months Ago
Revert suspension fix, was worse than the original bug
10 Months Ago
Fixed 'prevExtension' bug
10 Months Ago
Fix some missing deploy guides
10 Months Ago
merge invoke_execution_time -> analytics_server_profiling