243,642 Commits over 3,898 Days - 2.60cph!

1 Year Ago
Fixed a bunch of type errors with maths expressions and binary expressions. Added type error checking.
1 Year Ago
1 Year Ago
Merged RT progress so far; added runtime terrain mesh conversion for experiments
1 Year Ago
Added persistent variables to symbol table.
1 Year Ago
Added accumulator. Fixed conversions and literals not being converted to floats.
1 Year Ago
ConsoleEntry refactor, can read simple stack of diagnostic messages now
1 Year Ago
Terrain Rust terrain and materials
1 Year Ago
Tamagotchi sound support
1 Year Ago
Can debug draw Scene.PhysicsWorld with physics_debug_draw
1 Year Ago
On compile, store diagnostics in console and display warnings/errors. When clearing console, always show important diagnostics Progress on supporting showing 'simple' stacks for diagnostics
1 Year Ago
Updated WIP in game chip.
1 Year Ago
Store random floats on the particle instead of using a seed
1 Year Ago
Use LFS for .jpg Concrete triplanar material Icons, small fixes Update object creation menu https://files.facepunch.com/ziks/2023-11-10/sbox-dev_Wbi2NqjYcU.mp4
1 Year Ago
Added input and output expressions to link chip code with rust in game io.
1 Year Ago
Fixed mesh / textures not always updating Fixed box SDF distance calculation
1 Year Ago
Added bunch of trig functions: cos, sin, tan, acos, asin, atan Added pi and tau as preset variables.
1 Year Ago
Added infinite loop detection to try and stop these infinite loops from freezing everything :( Message stack clears itself between runs Omg I think I fixed the infinite loops Added support for true and false values
1 Year Ago
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1 Year Ago
Sliding/Bumpiness https://files.facepunch.com/garry/3815b497-446b-4fd3-85ef-51b102f907b8.mp4
1 Year Ago
Fixed infinite loop bug Greatly improved error recovery Greatly improved block recognition Fixed errors with discovering new line New lines now seperate statments the same way as semi colon does in other languages
1 Year Ago
Add VrMonitor attribute to cubemap rendering, should stop AO proxies from showing up
1 Year Ago
monument greybox progress
1 Year Ago
Rotations
1 Year Ago
Basic libsdf editing tools
1 Year Ago
WIP way to rebuild chunks from a list of modifications
1 Year Ago
gammagotchi scale change
1 Year Ago
Stretch property
1 Year Ago
Add PhysicsWorld debug drawing methods for scenestaging
1 Year Ago
Color Group Fix color fucked
1 Year Ago
Can multiply colors together
1 Year Ago
Code won't be run in parser if lexer has an issue. Lexer now outputs to error stack. All expressions now output to error stack. Symbol table now outputs to error stack.
1 Year Ago
ParticleFloat
1 Year Ago
Enum control closes when you select an option
1 Year Ago
Fixed in game console not pushing stack messages correctly.
1 Year Ago
Clear current stack trace entry when clearing the console
1 Year Ago
Give StackTraceProperty a MinimumWidth so it pops out at a readable size
1 Year Ago
Kill StatusBarLog after some time, based on LogEvent level
1 Year Ago
Fixed TypeSerializedObject ordering so calls to OnPropertyChanged will have the new value
1 Year Ago
Remove corner conditional models from stone walls as they get in the way of voxels
1 Year Ago
Include sheet_sampling.fxc
1 Year Ago
Added splash damage to C4 against voxels
1 Year Ago
ResourceLibrary.Resolve assumes GameMenu if none is set. This might break some stuff, if it does we need to context wrap those calls. Fixes this stuff when editing in Scene system, no logical place to wrap.. https://files.facepunch.com/garry/3a7bb7e9-3040-4937-8d02-e7e73f6b4efb.png
Leaderboard backup, run #7300
1 Year Ago
Merge from tutorial_island
1 Year Ago
Compile fix
1 Year Ago
Fixed voxels NREing or reseting when neighbor building block changes Various fixes and changes
1 Year Ago
Merge from tutorial_island
1 Year Ago
Increased the size of the global LOD grid to account for tutorial island placement, fixes everything on the island getting culled
1 Year Ago
Move islands closer to the edge of the map