257,433 Commits over 4,018 Days - 2.67cph!

10 Months Ago
Weekly skins - Blackguard chestplate
10 Months Ago
Weekly Skins - Volcanic Rock
10 Months Ago
Weekly skins - Tiger Stripes MP5
10 Months Ago
merged new ammunition model branch into blunderbus branch
10 Months Ago
Weekly Skins - Blackguard Metal Facemask
10 Months Ago
merge from client_tickrate_increase
10 Months Ago
merge from skin-bundles-2024-05
10 Months Ago
merge from anti_rad_tea_rework
10 Months Ago
Fix JiggleBones transform not being initialized
10 Months Ago
Hide some of these filesystem things, in hopes that the analyzer stops looking for zio Update minor update packages SkinnedModelRenderer: Don't let anything get in the way of deleting the sceneobject on disable
10 Months Ago
Leaderboard backup, run #11826
10 Months Ago
TerrainHeightSet component now has support for Set (existing behaviour, will raise or lower terrain), Raise (will only bring terrain up, won't lower it) and Lower (will only lower terrain, won't raise it)
10 Months Ago
Remove debug print
10 Months Ago
Industrial crafter now correctly gets collapsed
10 Months Ago
Motorbike suspension work
10 Months Ago
Merge from main
10 Months Ago
Collapse process will now update an EmissionToggle on the same object as the RendererLOD to reference the newly created renderer (fixes electric furnace)
10 Months Ago
New sidecar bike entity setup
10 Months Ago
Remove my old sidecar bike
10 Months Ago
Motorbike suspension set up, + refactoring, + kickstand
10 Months Ago
Don't collapse a RendererLOD if any renderer has children Fix some method names
10 Months Ago
Subtract 97528, was meant to be shelved
10 Months Ago
child count check
10 Months Ago
Spawnable backdrops and cyc walls for cinematics (green, black, white, black, grey and neutral variants)
10 Months Ago
Disabled collisions for cinelight cinematic entities - player movement, melee and bullets no longer collide with them. Still can be ent killed and hidden.
10 Months Ago
Merge from hackweek_renderlod_collapse
10 Months Ago
Fix collapsed renderers briefly not having an assigned mesh immediately after PreProcess, fixes item skin previews not cropping properly
10 Months Ago
Expose radiation resistance on the consumable information panel Removed radiation exposure resistance from anti rad tea, it doesn't really work Now exclusively provides radiation damage resistance (15%,30%,45%)
10 Months Ago
Merge from main
10 Months Ago
VR hands: "grab" poses
10 Months Ago
VR hands: couple more fixes + "cylinder" poses
10 Months Ago
Update VR hands with more backported stuff & fixes + left hand model
10 Months Ago
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10 Months Ago
TerrainMaterial resource with custom compiler which generates 2 packed vtex_c from 5 PBR source images https://files.facepunch.com/matt/1b1611b1/FvEbxe3xoQ.png [pick] DragAssetData.Parse: Resolve local assets first before trying to package ident Don't force Terrain creation through GameObject menu, don't hide terrain asset generation in here, make it so you can add a Terrain component Add TerrainMaterial AssetPreview - we'll use this for the editor ux too Replace horrible TerrainData/TerrainDataFile combo with TerrainStorage GameResource Stub TerrainStorage ResourceEditor Remove special terrain save logic from SceneEditorSession, use scene.saved editor event Terrain component editor supports creating or linking TerrainStorage if none is attached https://files.facepunch.com/matt/1b1611b1/PiMEhkVZd8.png Terrain component editor split settings into its own tab, add filter properties https://files.facepunch.com/matt/1b1611b1/obbHlfw3m8.png TerrainLayerList -> TerrainMaterialList - much simpler, use the TerrainMaterial's AssetPreview thumb DragDrop TerrainMaterial into TerrainMaterialList TerrainMaterials GPU buffer, shader uses BCR/NHO textures with 2 channel normal, adding height and AO parameters PreviewTerrainMaterial: Add nho texture, make previews way bigger https://files.facepunch.com/matt/1b1611b1/6eH6XTWtsI.png [pick] Material API specular obeys S_SPECULAR same as Valve's PS_FinalCombinerDoLighting (you can turn it off) Disable specular on terrain https://files.facepunch.com/matt/1b1611b1/sbox-dev_SWZ86cs1iM.png https://files.facepunch.com/matt/1b1611b1/sbox-dev_hhcEQ6Tnhp.png TerrainMaterial add metalness TerrainDropObject
10 Months Ago
Include code archive when publishing
10 Months Ago
Revert "Don't create control widgets if their type doesn't have a default constructor (resolves sbox-issues/issues/4732)" This was breaking certain types that are created from native
10 Months Ago
vm handcuffs: - added vm rig base file - added anims and animator - added viewmodel prefab - set entity to use new vm prefab - renamed models to match conventions
10 Months Ago
Jiggle Bones library Delete CreateAsset.cs Update volume_fog.scene
10 Months Ago
Don't copy filesystem dll to game root
10 Months Ago
Hill cliffs progress
10 Months Ago
Don't create control widgets if their type doesn't have a default constructor (resolves sbox-issues/issues/4732)
10 Months Ago
Wire clearing working properly from both sides with slack levels
10 Months Ago
merge from nexus
10 Months Ago
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10 Months Ago
merge from wiretool_fixes2
10 Months Ago
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10 Months Ago
merge from store-typos
10 Months Ago
merge from roman_candles_limit
10 Months Ago
Restore angle alignment stuff for +use pickup Print games that are mounted to console (like folder addons) with developer 1 Traces now have "whitelist" input property This will turn the table filter into a whitelist, rather than ignore list. This will NOT affect function() filters Added "hitclientonly" option to trace functions clientside Fixed Static/Dynamic/Physics not being correctly displayed in Hammer due to recent changes Added new data to util.GetModelInfo MeshCount, BoneCount, Flags, StaticProp (specific flag)
10 Months Ago
ByteStream can be accessed from non-main threads Add ByteStream.Compress(), Decompress Can create compiler without file path CodeArchive serialize/deserialize Write code archive to filesystem