257,433 Commits over 4,018 Days - 2.67cph!

10 Months Ago
cherrypicking fix_demolish_radial_menu_order
10 Months Ago
cherrypicking favorites_cached
10 Months Ago
▋▆▄▊▌▉▇▉▋▄▇▉█ ▋▉█_▊▋▅_▄▄▍▄▄▊_▌
10 Months Ago
cherrypicking horse_fixes
10 Months Ago
Clean up player target code Added an ignore list. Standard targetting methods use the list to cross reference new possible patrons Now travels on roads supplied from new list
10 Months Ago
Clear LoadingAfterTransfer flag before disabling transfer protection This issue made helicopters not know that one player on the helicopter is ready to play Should fix driver incorrectly swapping with passenger when 2 players are on the helicopter and the pasenger loads in before the driver
10 Months Ago
Auto disable transfer protection on load for helicopters without a driver, just in case that happens
10 Months Ago
Make sure any GPU callbacks are finished before disposing of pixmaps on managed, read from RGBA8888 pixmaps directly
10 Months Ago
Created seperate lists for each category of road. Adjusted road layout and road ring to add to the new lists.
10 Months Ago
ForceUpdateTriggers for the previous heli driver after a passenger takes over
10 Months Ago
Pass vulkan-related stuff in as structure
10 Months Ago
Shove vulkan-related stuff into its own separate structure
10 Months Ago
Events
10 Months Ago
temp disable copying from scene camera
10 Months Ago
Hack around extension-related crash for now
10 Months Ago
More compiler cleanup Disable FastPathTests (left a comment for you @Metapyziks) CompilerSettings becomes Compiler.Configuration, is a struct Cascade ParseOptions down on each compile instead of trying to keep it up to date
10 Months Ago
remove log
10 Months Ago
setting up blunderbus 3p anims and viewmodel anim set updated
10 Months Ago
maintain layout config when toggling viewport fullscreen
10 Months Ago
Abort the waiting for players loop on the client if disconnected from the server
10 Months Ago
Leaderboard backup, run #11811
10 Months Ago
Can turn / vault while being held
10 Months Ago
Fixed broken load method
10 Months Ago
RequirementsBuilder API Print error code inside debug callback Remove RequirementsBuilder, just fetch requirements inside SessionBuilder::Build() Treat warnings as errors
10 Months Ago
Move OpenXR requirements into Facepunch.XR Requirements are done automatically now, make instance/device extension format consistent
10 Months Ago
Merge from main
10 Months Ago
Fix follow camera target
10 Months Ago
tuck camera alignment shortcuts away in camera menu
10 Months Ago
Keep one list of references. Keep them in CodeArchive. Cleanup, remove unused code Api.Get return null if 404 Fix base project not compiling
10 Months Ago
Player-player collision
10 Months Ago
Determine held state from if parented to a Holder
10 Months Ago
Fix transform update delay when Skinned Model Renderer is attached to bone of another Skinned Model Renderer (#1578) * Fix lag/wobbly update when Skinned Model Renderer is attached to bone of another Skinned Model Renderer * Use Channel to contain changed transforms, write to that in threads for animation updates, then call transform changed on main thread for them after
10 Months Ago
GetButtonOrigin tries to grab collection bind in first slot before falling back to input action default (resolves sbox-issues/issues/5526)
10 Months Ago
Handle players disconnecting
10 Months Ago
Use Channel to contain changed transforms, write to that in threads for animation updates, then call transform changed on main thread for them after
10 Months Ago
Merge from hackweek_renderlod_collapse
10 Months Ago
Compile fix
10 Months Ago
Merge from hackweek_renderlod_collapse
10 Months Ago
Fix coaling tower NRE (disable collapsing on light renderers for now)
10 Months Ago
Fetch extensions, add support for debug callbacks
10 Months Ago
Remove direct OpenXR bindings Pass debug callback eto Facepunch.XR, make a session
10 Months Ago
Fix lag/wobbly update when Skinned Model Renderer is attached to bone of another Skinned Model Renderer
10 Months Ago
Fix lag/wobbly update when Skinned Model Renderer is attached to bone of another Skinned Model Renderer
10 Months Ago
Build fix
10 Months Ago
fix nudging remove some global gizmoinstance refs
10 Months Ago
Fixed performance issue on the deployable search light. Improved lighting setup on it. Fixed some other random issues like the duplicate collider existing in the ground underneath it.
10 Months Ago
Merge LOD conversion multiselect
10 Months Ago
Merged main into wire_slacking
10 Months Ago
use active SceneOverlayWidget directly use a single toolmanager instance