243,642 Commits over 3,898 Days - 2.60cph!

1 Year Ago
Minor fixes
1 Year Ago
Add some logs to the MeshTerrainRoot process to try and catch what's going wrong in the build
1 Year Ago
Add the unity timeline package to the link.xml to prevent il2cpp from stripping the classes
1 Year Ago
Skin viewer scene edit
1 Year Ago
Skin viewer basic UI for loading info etc
1 Year Ago
Explosion post process
1 Year Ago
Tamagotchi LCD and input set up
1 Year Ago
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1 Year Ago
Contact shadows respecting shadow intensity (foliage) and no longer overly dark; tweaked settings
1 Year Ago
StatusBarLog experiments https://files.facepunch.com/tony/1b0911b1/pfmbUSg70M.png
1 Year Ago
Setup stack system for messages and errors.
1 Year Ago
Fixed clothing items removing their bone setup in the skin viewer, causing them not to show
1 Year Ago
Added console and basic instructions to in game code editor.
1 Year Ago
Update new avatar meta guid
1 Year Ago
Merge from PlayerRIgUpdate/unity2021
1 Year Ago
Try applying skin to clothing in preview
1 Year Ago
Merge from tutorial_island
1 Year Ago
Added editor in game.
1 Year Ago
Move ConsoleWidget to addon so I can hotload it (move it back when done), add splitter window for stack trace viewer instead of using main inspector window https://files.facepunch.com/tony/1b0911b1/sbox_LIfiBOFDPg.png
1 Year Ago
More bundle assigning for cinematic, removed terrain to mesh dll at runtime
1 Year Ago
Fix skin viewer lighting layer issues
1 Year Ago
Manually include the end cinemative in the asset bundle
1 Year Ago
Fixed ores appearing at the wrong scale on tutorial island (used wrong ore prefab) Fixed incorrect number of metal ores
1 Year Ago
m4 shotgun - added admire
1 Year Ago
Added scripting menu item
1 Year Ago
blah
1 Year Ago
Fixed insufficient cloth spawning on island
1 Year Ago
Added in game WIP version of the programmable chip. Removed strings for the time being. Prevented a couple of infinite loops in the parser.
1 Year Ago
gammagotchi model and textures
1 Year Ago
Fix walls not resetting when sent to pool Fix voxels being reset when a nearby building block is destroyed Fix splash damage being inconsistant with voxels Set health of building block to average health of all voxels
1 Year Ago
Fixes
1 Year Ago
Radial PostFX & ExplosionScreenBounceFade
1 Year Ago
WIP gammagotchi entity setup
1 Year Ago
Added missing TF2 map icons Fallback shaders only if they don't exist Added SolidEnergy shader from CS:GO Enables certain things to draw correctly from Portal 2 and Black Mesa Change default value of mat_depthbias_shadowmap to 0.001 Was 0.0001, was in certain cases caused visual bugs. You can still set it to whatever you want.
1 Year Ago
Slight mistake
1 Year Ago
Allow creating empty mesh vertex buffer, cache off layout and type so it can be created on resize later
1 Year Ago
Inspector remembers if components were minimized using a cookie (sbox/issues/1328) Don't clear selection when selecting empty GameObject field in inspector Fixes #1329 Make component list scrollable Scene hierarchy selection adds to edit log Fixes selection getting confused when selecting from hierarchy, performing some other action, then undoing Add Move Up/Move Down to component context menu Add button to component header for context menu Fix unused context menu eating a mouse click Merge branch 'main' into custom-particles Update ComponentSheet.cs
1 Year Ago
Temporary group header in componentsheet A few groupings
1 Year Ago
TypeSerializedObject updates its properties when it detects a change Cleanup, NRE fixes Implement GroupName in TypeSerializedObject Add GroupAttribuite, ToggleGroupAttribuite Add ability to add sub-layouts to control sheet
1 Year Ago
New explosions
1 Year Ago
Done for now until we get Light.useViewFrustumForShadowCasterCull fixed for cascades
1 Year Ago
Fix FindIntEditInfo returning junk if not set Tag texture sheets and animated sheets, so we can filter them in the asset browser Rebuild a bunch of textures to get the new ints in them Start access to sequence info, ready for someone else who isn't me to finish
1 Year Ago
Fix sphere SDF 3D bounds Keep chunks around when clearing Misc changes
1 Year Ago
Support sheets
1 Year Ago
Fixed sboxgame/issues#4132 There might be a deeper issue at play, but this should at least make it usable
1 Year Ago
Emitter looping, delay, burst StartVelocity Shadows, Count in ParticleSpriteRenderer Create ParticleConeEmitter.cs Encode color in TexCoord1 to get the full range Update triggers.scene
1 Year Ago
merge from building_skins_4
1 Year Ago
fixed missing construction skin on roof.traingle.gingerbread
1 Year Ago
Add 3x3 voxels to stone floor (since it looks nicer artwork wise to line up with the 3x3 tiles)
1 Year Ago
Fix destroyed entities NREing because voxel entities can technically be hit multiple times