254,390 Commits over 3,990 Days - 2.66cph!

10 Months Ago
Truck models progress
11 Months Ago
Leaderboard backup, run #10940
11 Months Ago
Bradley Heavy Scientist prefab & initial setup.
11 Months Ago
Bunch more wip spawn setup/functionality
11 Months Ago
Leaderboard backup, run #10939
11 Months Ago
Increase refresh interval from 5m -> 45m Add `ping_refresh_interval` to modify how often ping refreshes Set to 0 to never run ping estimation Return ping results after each iteration rather than waiting for all 5 iterations to finish before returning any results
11 Months Ago
Cancel block tool placement with delete
11 Months Ago
Add OnAnimTagEvent to SceneModel and SkinnedModelRenderer
11 Months Ago
Update ping manifest Add `ping_parallel` to switch between pinging sequentially and pinging all endpoints at once (default false) Add `ping_samples` to control how many times to ping each endpoint (default 5)
11 Months Ago
Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608
11 Months Ago
Rename status tag to event tag
11 Months Ago
Remove unused animgraph tags
11 Months Ago
Fix NRE in scene tree when selection contains invalid gameobject
11 Months Ago
Egressing cargo ship on save will continue to leave the map after load
11 Months Ago
11 Months Ago
Add ability to force-start game Simple player movement
11 Months Ago
Mechanism to abort long-running non-async worker actions Long-running worker action aborting tests
11 Months Ago
Fix recent `ResourceHandleToData( ) failed! Falling back to error texture!` spam for error textures
11 Months Ago
Edit main menu glyph
11 Months Ago
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11 Months Ago
player update. double barrel shotgun anims set exported after edits
11 Months Ago
Ready up status UI adjustments
11 Months Ago
Add more quick options to spawnicon editor & Set LOD to highest Also update (mostly wheel models to now face the same way) & add more spawnicons Hammer: Increase size of "size" status bar to be able to fit the entire text VRAD: Add more info to "Patch Sample Radius Clamped" warning Fixed a weird regression with static props
11 Months Ago
Fixed printer rotation
11 Months Ago
Don't replace normal items Spawn equipment chests Equipment chest prefab Add equipment to dev menu clean up
11 Months Ago
Clearly show how many players need to ready up before the game starts
11 Months Ago
fully greyboxed worker house and master house
11 Months Ago
Mechanism to abort long-running non-async worker actions Long-running worker action aborting tests
11 Months Ago
Start work on local multiplayer twinstick shooter game Update .sbproj
11 Months Ago
Fixed glow on items
11 Months Ago
Can swap equipment
11 Months Ago
Update haptics per-controller Scoped haptics support
11 Months Ago
Merged topology/build zone fixes
11 Months Ago
wip spawn handling
11 Months Ago
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11 Months Ago
Swapped legacy sink over to serverside. It's sync position anyway
11 Months Ago
Docs, cleanup Apply LengthScale
11 Months Ago
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11 Months Ago
Squash history, update for SDL
11 Months Ago
Fixed storage adaptor not working after reskinning a tool cupboard
11 Months Ago
Initial health-based spawn group setup. Rename scientist prefab ahead of removing variant. Manifest after rename.
11 Months Ago
Increased the amount of bullet impact and decal effects warmed up during loading time. This elimitates the stuttering when spawning a big amount of effects prefab for the first time (e.g when a fight starts and bullets start flying)
11 Months Ago
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11 Months Ago
Fixed error in junkpile during sink and destory method when in editor
11 Months Ago
Move scientist code to a separate bradley file while I'm at it
11 Months Ago
Add support for gamepad input scoping https://files.facepunch.com/tony/1b0911b1/devenv_ixNt02fEyh.png
11 Months Ago
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11 Months Ago
Fixed controller axes not being specific to controllers 🤦🤦
11 Months Ago
Additional scientist spawning functionality.