244,588 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Don't keep firing flares at ultimate speed if the player holds down the flare fire button
1 Year Ago
Simplified pilot flare obj
1 Year Ago
Attack heli pilot flares are now functional vs homing rockets (not just visual)
1 Year Ago
Merge from main
1 Year Ago
Adjust peg placement for homing missile launcher on gun racks
1 Year Ago
Merge AttackHeliFlares -> HomingVsPlayerHelis. Getting the whole gang together.
1 Year Ago
Merge HomingMissileLaungher -> HomingVsPlayerHelis
1 Year Ago
Merge Main -> HomingVsPlayerHelis
1 Year Ago
Merge from HomingMissileLauncher
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Merge color_overrides -> global_networked_bases
1 Year Ago
Fix multidraw convar so it defaults false Player controlled color for construction skin actually works now
1 Year Ago
Merge from weapon_racks/remerging
1 Year Ago
Weapon racks item setup
1 Year Ago
Cherry pick 86331, 86332, 86335, 86342 The merge from main in 86816 undid the last set of changes, so hopefully reapplying them here Putting on a branch in case things get too weird
1 Year Ago
Semi-implemented the safe zone and owner protection stuff for HAB purchasing
1 Year Ago
Merge from main
1 Year Ago
▍▍▌█▍▋▅▍ █▇▄▄▅▉ ▄▆▉▆▊ ▊▊▄▆ ▊▆▌▉▋▌ ▆▉ ▆▆▇▄ █▍█ ▌▋ ▍▉▌█▋ ▅▍ ▅▊ ▋▊▌▄▄▅▌▊▆ ▅▄▆█▅ (▆▌ -> ▌▋)
1 Year Ago
Adjust when hand IK kicks in during deploy
1 Year Ago
Fixed bone retargets not getting properly reverted in some cases, fixes NRE's when changing view mode while parachuting
1 Year Ago
S2P bandit camp scene
1 Year Ago
Rewrote conversation_airwolf_response_interested from "I'd like to buy a helicopter" to "I'd like to buy an aircraft"
1 Year Ago
Added support for spawning non-vehicles at Air Wolf. VehicleSpawner now uses a new IVehicleSpawnUser interface instead of BaseVehicle. BaseVehicle and HotAirBalloon now both implement IVehicleSpawnUser.
1 Year Ago
Scrap heli doesn't need this fuel override
1 Year Ago
Matchmaking map list sorts by most popular
1 Year Ago
Players can view Settings from Pause Menu, add blur if ingame
1 Year Ago
Merge multidraw convar fix
1 Year Ago
Some fixes Leave "random color based on position in world" to shader until we get the "color set by players" working
1 Year Ago
HAB now has a proper icon and name on the death screen
1 Year Ago
Changed main menu style, added settings page for rebinding inputs
1 Year Ago
Merge Main -> HotAirBalloon DeathScreen
1 Year Ago
Hide Create A Class behind the editor for now
1 Year Ago
NotificationManager supports parsing Input Hints using a pattern https://files.facepunch.com/tony/1b3011b1/sbox-dev_zC1LT7iTAi.png
1 Year Ago
Up MP5 holster time to match @MaxLebled's new anim
1 Year Ago
Reference weapon packages in sbproj, create a class can use proper models from WeaponDefinition again
1 Year Ago
v_mp5: polished holster animation https://files.facepunch.com/maxlebled/1b3011b1/2023-08-30%2023-24-55.mp4
1 Year Ago
Alternate door option: Shared health with main balloon/armor. Added ChildDoor - a standard door with extra options to redirect damage and protection to parent. Switched HAB door to use ChildDoor.
1 Year Ago
Default multidraw to false on 2019 (for editor) as it only works in 2021 and causes nothing to render when enabled
1 Year Ago
Restore AssetBrowser property attribute editor
1 Year Ago
Delete RippleCompute, add Fluid Simulator Iterate on fluid simulation, divergence needs to be 2D Iterate simulation Map fluid simulation properly to water shader Advect UV and dye on fluid simulator, add blend to water
1 Year Ago
More work on getting colors working
1 Year Ago
HAB armor door is no longer immortal, has own health.
1 Year Ago
Manpad FX files
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
merge from initial_airborn_patch_balance_pass - Everything subject to change