130,361 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
        
        
            
            
            
                
                renamed weapons with multiple material id so part name corresponds with material
                
                
                
                
             
         
        
            
            
            
                
                Merging main into electricity_power_fixes/2/doorcontroller
                
                
                
                
             
         
        
            
            
            
                
                 Unfucking foundation.triangle prefab (scary)
                
                
                
                
             
         
        
            
            
            
                
                 ConsoleSystem merge fixes
                
                
                
                
             
         
        
            
            
            
                
                 PingEstimater merge fixes
                
                
                
                
             
         
        
        
            
            
            
                
                 Merge from material_reserializer (not merging the materials in right now)
                
                
                
                
             
         
        
            
            
            
                
                Prevent pve tag from potentially being included twice if set in server.tags and server.pve
                
                
                
                
             
         
        
            
            
            
                
                 Merge from item_drop_analytics_improvements
                
                
                
                
             
         
        
            
            
            
                
                 Merge from fix_explosive_rotate_wall
                
                
                
                
             
         
        
            
            
            
                
                 Merge from fix_clipping_c4_through_walls
                
                
                
                
             
         
        
            
            
            
                
                 Merge from disable_ui_pooling_unity_2022
                
                
                
                
             
         
        
            
            
            
                
                 Merge from AttackHeliItemFix
                
                
                
                
             
         
        
            
            
            
                
                 Merge from nightlight_debugcamera
                
                
                
                
             
         
        
            
            
            
                
                 Merge from nightlight_workshop
                
                
                
                
             
         
        
            
            
            
                
                 Merge from fix_hover_loot_clothing_full_backpack
                
                
                
                
             
         
        
            
            
            
                
                 Merge from qol_drag_into_backpack
                
                
                
                
             
         
        
            
            
            
                
                 Merge from fix_hidesightmeshes_nre
                
                
                
                
             
         
        
        
            
            
            
                
                 Merge from ScientistEyeCheck
                
                
                
                
             
         
        
            
            
            
                
                 Merge from viewmodelrenderers
                
                
                
                
             
         
        
            
            
            
                
                 Merge from cargo_ship_container_lod_fix
                
                
                
                
             
         
        
            
            
            
                
                 Merge from arrowhead_fixes
                
                
                
                
             
         
        
            
            
            
                
                 Reapply bradley_scientists_changes
                
                
                
                
             
         
        
            
            
            
                
                 Merge from powerlines monuments prefab rebuild
                
                
                
                
             
         
        
            
            
            
                
                 Merge from junkyard_crane_col_fix
                
                
                
                
             
         
        
        
            
            
            
                
                 Merge from fix_triangle_foundations_offset
                
                
                
                
             
         
        
            
            
            
                
                 Merge from analytics_load_times
                
                
                
                
             
         
        
            
            
            
                
                 Merge from fix_f8_menu_author_stripped
                
                
                
                
             
         
        
        
        
            
            
            
                
                 Merge from StickyPhysicsFix
                
                
                
                
             
         
        
            
            
            
                
                 PatrolHelicopterAI serialization fix (cc Ian)
                
                
                
                
             
         
        
        
            
            
            
                
                 Another kinematic rigidbody velocity fix
                
                
                
                
             
         
        
            
            
            
                
                Use Continuous Speculative on scrap heli as well (was Discrete)
                
                
                
                
             
         
        
            
            
            
                
                Switched all boats and helicopters that used Continuous collision types to use Continuous Speculative collision instead of Continuous/Continuous Dynamic
                
                
                
                
             
         
        
            
            
            
                
                Revert to the earlier, simpler HarborAudioFix
                
                
                
                
             
         
        
            
            
            
                
                Fix `server.tags` convar not working with `pve` tag
                
                
                
                
             
         
        
            
            
            
                
                Reapply helicopter changes from 
71402, 
71406, 
71415
Fixes mini and scrap helis falling into the ocean when flying to another zone
                
                
                
                
             
         
        
            
            
            
                
                Switch `Vis.Entities()` to iterate through `List<MLRSRocket>`
Move `AddTargetSet()` from local method to private method
Reduce random variance of `TargetScan()`
                
                
                
                
             
         
        
            
            
            
                
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                Prevent Tesla Coils and Igniter from self-destructing, they are now disabled when they reach <10% of their max health
https://files.facepunch.com/Flavien/jkXjJPRaeI8BdNez.mp4
                
                
                        
                
                
             
         
        
            
            
            
                
                big scene cleanup, recentred, scaled and positioned every drop, added mannequins to all clothing items, added some new mannequins for under hoodie and armour