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merge from HomingMissileLauncher
merge from initial_airborn_patch_balance_pass - Everything subject to change
HAB armor upgrade can be purchased at bandit camp vehicle parts vendor
Don't bind voxel visibility, not much use in managed, just setup vis on world ref
HAB armor repair, research, crafting
Parachute armor repair, research, crafting
homing missile repair, research, crafting
homing missile launcher repair, research, crafting
Techtree updates
HAB uses slightly less fuel, cheaper to repair
Bike Rack - burger box - post box
Merge branch 'main' of sbox-assets
Added net.Write/ReadUInt64 and File:Write/ReadUInt64
They accept and return string values, and can be used with Player:SteamID64()
Remove native assetbrowser and replace all instances with our own asset picker ( orgs/sboxgame/discussions/3940 )
Make QAssetSelectionWidget and QEmbeddedAssetPicker selection work again
Include customColor in GlobalUpdate & send update when building block color is changed
merge from patrolheli_water_fixes
merge from hab_repair_costs
merge from hab_decay_improvements
Support custom colors per mesh, effectively allowing us to override MaterialProperyBlock per mesh like old rendering system
Will fix container not being recolored by players with instancing
initial HAB banditcamp purchase
Make callbacks/listeners work again on QEmbeddedAssetPicker
Push/Pull buttons fuck off
Pass custom menu to embedded preview picker
Added Angle.IsEqualTol
Apply file.Exists fix to file.IsDir for Lua paths
Parachute Backpack updated art
Pass keyboard modifiers to mouse wheel event, and interpret mouse scrolls as horizontal if shift key is held
helpsystem link toolutils2
Fix CQModelPickerWidget leaking picker
Change tooltip for global rendering option & add tooltip for global render distance
launcher vm prefab update
Invert scroll X axis
Update some more places where I forgot to change MouseWheel to MouseScroll, obsolete `Input.MouseWheel` and `InputData.MouseWheel`
WorldInput uses Vector2 for scroll
Add menu option to turn instanced rendering on and off (called global rendering)
Rename `building_distance` to `global_render_distance`
Add `instanced_rendering` convar that is saved but only applies at startup
▊▍▆▄▋ ▄▅▌▇▍▇▋▆▇█▄▅▆▄▅ ▍▌█▇▉▉▊ ▋▌▉▅▍ ▍▌▌▍ ▍▍▌▌ ▇█▊▌▅▄▅ ▆▍▅▍▊▌ ▅▉▌ █▍█▅█▇▄ ▋▌▇▌█ (▉▉▄▆▇▆▌▉▅ ▊▅ █▇▇)
Fix all the menus to use CQAssetMenuHelper
Ignore scroll if it's not moving in the same direction that the panel overflows in
e.g. stops us interfering with vertical scrolls on horizontally
scrolling panels:
https://files.facepunch.com/alexguthrie/1b3011b1/sbox-dev_12znz25nJC.mp4
MouseWheel -> MouseScroll, obsolete old
propertyeditor dependency for toolframework2
Cleanup asset picker names now that we don't have 2 paths
Move IEnginePVSManager to public, grab it through render service for now
Set scene world pvs from world ref voxel visibility
SimpleRenderScene grabs pvs from scene world
Make mouse wheel a Vector2, implement initial horizontal mouse wheel support for UI
Fix custom HTTP methods not working
Delete assetbrowser project
Fix random includes / old types
merge from Attack Helicopter (hand position fixes)
Be more careful about finding active packages
Takes into account full / menu packages, fixes sboxgame/issues#3886
launcher vm - set up ironsights correctly ( still needs ui screen)
Body groups no longer affect hitboxes / hitbox sets
Should fix sboxgame/issues/issues/2922
Merge from main -> global_networked_bases
merge from global_networked_bases
Simple CQAssetMenuHelper in toolutils2 that calls managed and also custom menu command contexts
Cherrypick
86832 (compile fixes)