130,361 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Merge patrol helicopter improvements. Including monument crashing, and zone fixes.
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Merged death clipping fix
                
                
                
                
             
         
        
            
            
            
                
                Small fixes.
Ready to merge.
                
                
                
                
             
         
        
            
            
            
                
                Replaced junkyard crane prefab with the new mesh
                
                
                
                
             
         
        
            
            
            
                
                merge from electricity_power_fixes/2/doorcontroller
                
                
                
                
             
         
        
            
            
            
                
                Added host_workshop_autoupdate (defaults to 1)
Set to 0 to disable dedicated server workshop auto updates.
Ignore \n and \t in player names
Remove white background from server browser filters/sort
Strip certain unicode character groups from server & gamemode names
It's mostly the obnoxious blocks
                
                
                
                
             
         
        
            
            
            
                
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                Fixed elevator buttons not working (silo and train tunnels)
                
                
                
                
             
         
        
            
            
            
                
                Prevent buiilding volume tweaks
                
                
                
                
             
         
        
            
            
            
                
                Fixed elevators preventing door controller deployment
                
                
                
                
             
         
        
            
            
            
                
                Fixed parented wires not being updated correctly, for real this time
                
                
                
                
             
         
        
            
            
            
                
                Target returning dummy data if no player outside of zone detected
                
                
                
                
             
         
        
            
            
            
                
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                added residential door to radtown houses
tweaked valpha on windows bar for a tad more oomph
                
                
                
                
             
         
        
            
            
            
                
                created a residential hinged door from previous residential building door
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed parented wires not being updated when opening/closing the door when wiring
                
                
                
                
             
         
        
            
            
            
                
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                powerlines ziplines prefab rebuilt
                
                
                
                
             
         
        
            
            
            
                
                updated textures for legacy crate
                
                
                
                
             
         
        
            
            
            
                
                Fixed heat haze artifacts on incendiary rocket explosion
                
                
                
                
             
         
        
            
            
            
                
                fixed cargo ship harbor container displaying further than the others
                
                
                
                
             
         
        
            
            
            
                
                Restored a method widely used by plugins
                
                
                
                
             
         
        
            
            
            
                
                subtract 
96396 bradley_scientists_changes until my Unity starts working
                
                
                
                
             
         
        
            
            
            
                
                Implementing some of QA's first round of feedback on radtown redux
S2P
                
                
                
                
             
         
        
            
            
            
                
                primitive colliders for generic doors and windows frames
                
                
                
                
             
         
        
            
            
            
                
                merge from huntingtrophygibs
                
                
                
                
             
         
        
            
            
            
                
                 merge from harbor_crane_ramp_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from bradley_scientists_changes
                
                
                
                
             
         
        
            
            
            
                
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                 merge from mission_improvements_may_24
                
                
                
                
             
         
        
            
            
            
                
                 merge from storage_adaptor_parent_fix
                
                
                
                
             
         
        
        
            
            
            
                
                Set use physical keys back to off, was possibly enabled as part of the 2022 upgrade
                
                
                
                
             
         
        
            
            
            
                
                Functional motorbike kickstand, some refactoring
                
                
                
                
             
         
        
            
            
            
                
                Crossbow & legacy bow fire arrow visual upgrades.
                
                
                
                
             
         
        
            
            
            
                
                Compound bow 3rd/1st fire arrow updates.
                
                
                
                
             
         
        
            
            
            
                
                Comment out PingEstimator spam
                
                
                
                
             
         
        
            
            
            
                
                Fire arrow projectile visual revamp
Trimmed the trail renderer from it for performance, since it's covered by smoke trail anyway
Arrow now illuminates a little bit around it mid-flight.
                
                
                
                
             
         
        
            
            
            
                
                Isolate EffectParent changes to the flamethrowers via a new separatedEffect field, should only be used if animators are causing interference
                
                
                
                
             
         
        
            
            
            
                
                Fixed flamethrower vms getting strangely offset particle effect spawn positions
Not entirely sure how but they seemed to be getting affected by the parent animator in a negative way, so they now live in a separate hierarchy and I've updated the EffectParent script to handle this situation
                
                
                
                
             
         
        
            
            
            
                
                Tracking down a very weird NRE that we can't reproduce. Modified SpawnScientist in CH47HelicopterAIController
                
                
                
                
             
         
        
            
            
            
                
                Fixed water bucket VM fluid sim not working with viewmodel camera
Also did some general cleanup of the fluid sim script
                
                
                
                
             
         
        
            
            
            
                
                Fixed sleeping bags preventing door controller deployment