244,586 Commits over 3,898 Days - 2.61cph!

1 Year Ago
merge from main
1 Year Ago
merge from hq-shadow-fix
1 Year Ago
merge from water_jump_force
1 Year Ago
merge from windmill_material_fix
1 Year Ago
Experiment: Use gamepad gyro for aiming (will probably make this handheld only but we'll see)
1 Year Ago
Remove render pipeline logic from client.dll, just grab them in CRenderingWorldSession instead Wrap CRenderingWorldSession in a c# object with gc, each SceneCamera gets one fill in the rest of placeholder CViewSetup
1 Year Ago
Bandit Town S2P (uses windmill_static)
1 Year Ago
Fixed missing materials on windmill - This was because the windmill shared materials with quarry deployable that were removed
1 Year Ago
exported updated homing missle launcher viewmodel animations
1 Year Ago
Adjust Steam Deck game scale, still high but not as insane as before
1 Year Ago
Keep Deck main menu scale the same as PC for now, server browser is totally unusable currently
1 Year Ago
Restyle weapon hud https://files.facepunch.com/tony/1b3111b1/sbox-dev_0sWCOYcgcH.jpg
1 Year Ago
S2P bandit_town - fixes HAB not spawning when bought at bandit camp
1 Year Ago
Be more careful about finding active packages Takes into account full / menu packages, fixes sboxgame/issues#3886
1 Year Ago
Merge from experimental
1 Year Ago
updates to launcher vm prefab
1 Year Ago
cleaned up launcher holdtype entity
1 Year Ago
merge from main
1 Year Ago
merge from hotairballoon_deathscreen
1 Year Ago
file renaming
1 Year Ago
merge from HeliAccess
1 Year Ago
merge from ConvexDeployables
1 Year Ago
Create new class button adds new class and opens it instead of erroring out
1 Year Ago
merge from HomingVsPlayerHelis
1 Year Ago
Add WeaponCard, refactor WeaponViewer to self-handle attachments, implement save/delete methods
1 Year Ago
Updated unpacked parachute prefab with new model (still not final though) Updated parachute item icon
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Ran autoset script on homing missile launcher to set dimensions and grid size. Removed pegs for now as neither peg is large enough.
1 Year Ago
merge from main
1 Year Ago
merge from parachute
1 Year Ago
merge from weapon_racks
1 Year Ago
merge from HAB_armor
1 Year Ago
network++
1 Year Ago
merge from save241 - Staging wipe
1 Year Ago
Fixed issues with industrial crafter placement on workbench 2 and 3
Leaderboard backup, run #5597
1 Year Ago
Merge from main
1 Year Ago
Fixed NRE when attempting to inspect or unlock homing missiles (null item in additional unlocks array)
1 Year Ago
Fixed a warning log getting spammed every time a blueprint is selected in the inventory
1 Year Ago
Fixed variable name
1 Year Ago
Don't allow looting attack heli storage if there's a driver
1 Year Ago
If either player fires any weapon on the helicopter, both players are now marked hostile regardless of whether the weapon hurts anyone
1 Year Ago
Update attack heli storage naming, for additional clarity
1 Year Ago
Added storage interaction to the collider near where the flares come out
1 Year Ago
A few edits for pilot flares
1 Year Ago
HasValidParachuteEquipped safety checks
1 Year Ago
Stop hitting yourself
1 Year Ago
Don't keep firing flares at ultimate speed if the player holds down the flare fire button
1 Year Ago
Simplified pilot flare obj