130,356 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Automatically spawn players at random points on the map every half second (and then kill them)
                
                
                
                
             
         
        
        
            
            
            
                
                separated kickstand from the main rig to allow for the sidecar connections
                
                
                
                
             
         
        
            
            
            
                
                Fix triangle foundations not lining up after building outwards due to side sockets being 0.01m offset
                
                
                
                
                    
    
        
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                Remove more PingEstimator spam
                
                
                
                
             
         
        
            
            
            
                
                Automatically kill players 20 seconds after spawn, unless they're the local client player
                
                
                
                
             
         
        
            
            
            
                
                Fixed all hunting bow arrowheads so they don't render on the middle of the arrow shaft in 3rd person.
Reworked the fire arrow flames so that it doesn't bug out and stretch on vehicles.
Also added a tiny light source to it and made it look and perform better.
                
                
                
                
             
         
        
            
            
            
                
                Merge NudityNREFix -> TrackDownRagdollStalls
                
                
                
                
             
         
        
            
            
            
                
                Cherry pick 
96364 as there were other changes on that branch that aren't ready for main
                
                
                
                
             
         
        
            
            
            
                
                Fixed errors when using server-side corpses and pixellated censoring in editor, or changing cencoring mode in editor with server-side corpses present
                
                
                
                
             
         
        
            
            
            
                
                Fixed the timer box staying active when a mission doesn't have a timer
                
                
                
                
             
         
        
            
            
            
                
                Fix Socket_Specific_Female not getting parented to the target entity if parentToBone is false, fixes storage adaptors not getting parented properly and preventing industrial setups from working
                
                
                
                
             
         
        
            
            
            
                
                added candle and flame to jackolanterns, re-rendered carvable pumpkin icon as previous one clipped
                
                
                
                
             
         
        
            
            
            
                
                Fixed EffectParentToWeaponBone leaving orphaned particle effects in the world after the player changes weapon
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix NRE in BaseViewModel.HideSightMeshes()
                
                
                
                
             
         
        
            
            
            
                
                legacy crate model, lods and gibs
materials and textures
                
                
                
                
             
         
        
            
            
            
                
                Fix TC showing "Clear Authoirzed List" when no players are authed on TC
                
                
                
                
             
         
        
        
            
            
            
                
                Fix client compile errors
                
                
                
                
             
         
        
            
            
            
                
                added gibs for hunting trophy large, small and fishing
                
                
                
                
             
         
        
            
            
            
                
                Add ability to auth friends on TC (similar to turrets)
- rename `AddSelfAuthorize()` -> `AddAuthorize()`
- both "auth self" and "auth other" use same RPC
- must assign "PickAFriend" dialog to tool cupboard entity for it to appear as an option in the radial menu
- enabled on both TC & retro TC skin
                
                
                
                
             
         
        
            
            
            
                
                merge from Tier3CrateRotationFix
                
                
                
                
             
         
        
            
            
            
                
                 merge from cargo_double_dock
                
                
                
                
             
         
        
            
            
            
                
                 merge from hobobarreliconfix
                
                
                
                
             
         
        
            
            
            
                
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                 merge from fix_uncompressed_tags
                
                
                
                
             
         
        
            
            
            
                
                 merge from teslacoil_igniter_damagepickup
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from fix_storage_adapter_blocking_looting
                
                
                
                
             
         
        
        
            
            
            
                
                fixed black line at top of hobobarrel icon
                
                
                
                
             
         
        
        
            
            
            
                
                Added private activity functions
util.GetActivityNameByID
util.GetActivityIDByName
util.GetAnimEventIDByName
All are shared, including util.GetAnimEventNameByID
                
                
                
                
             
         
        
            
            
            
                
                fixed muted spread of incendiary rockets, updated visuals
                
                
                
                
             
         
        
            
            
            
                
                sks holster position updates
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed dragging backpack / diving tank onto equipped backpack going into backpacks inventory instead of swapping items (or doing nothing)
                
                
                
                
             
         
        
            
            
            
                
                Improve verbosity and detection of "CMaterial::Draw(): StretchDIBits failed "
In hammer
Merged Pull Requests
* Removed duplicate id attribute on gmfilter_rev input which breaks ReverseFilter()
* TTT: Replace deprecated  GetConVarNumber/GetConVarString usage
* Optimized skypaint matproxy
                
                
                
                
             
         
        
            
            
            
                
                Improve verbosity and detection of "CMaterial::Draw(): StretchDIBits failed "
In hammer
Merged Pull Requests
* Removed duplicate id attribute on gmfilter_rev input which breaks ReverseFilter()
* TTT: Replace deprecated  GetConVarNumber/GetConVarString usage
* Optimized skypaint matproxy
                
                
                
                
             
         
        
            
            
            
                
                reduced cost of incendiary rockets and slightly increased damage
reduced gear cost in HMLMG
removed tech trash from drone crafting cost
                
                
                
                
             
         
        
            
            
            
                
                Line anchors now updated based on a client side event
                
                
                
                
             
         
        
            
            
            
                
                Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
                
                
                
                
             
         
        
            
            
            
                
                Updated mesh and materials
                
                
                
                
             
         
        
            
            
            
                
                increased roadsign armor condition
decreased metal plate craft cost from 25 to 18 hqm
                
                
                
                
             
         
        
            
            
            
                
                hv ammo craft yield increased to match non hv ammo
torpedo craft yield increased to 5 from 3
slightly increased torpedo surface accuracy
submarine duo fires torpedos slightly faster than solo
                
                
                
                
             
         
        
            
            
            
                
                Removed other factors that could be contributing to far away orbit zones
Further changes to no go zone sizes
                
                
                
                
             
         
        
            
            
            
                
                Fixed PostProcessVolume reference in "effects - explosion" breaking radial blur and lens dirtiness