244,592 Commits over 3,898 Days - 2.61cph!
Cherrypick
86832 (compile fixes)
Split InstancedPrefabConverter into 2 classes
Fix compile errors
Update global_networked_bases/2021
Increase initial size of mutlidraw buffer
Log info instead of error when resizing since it seems to work
Cherrypick
86780 (cache meshes for multidraw)
Added and Setup First Aid Cabinet Prop Prefab
override controller updates
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Add managed PopulateAssetMenu, use it in embedded picker to replace g_pAssetBrowserToolSystem->CreateMenuForAssets
https://files.facepunch.com/matt/1b3011b1/sbox-dev_6gcU7tzAys.png
merge from default_bp_changes
restoring
86637 default_bp_changes
brutalist building skin destruction gibs models /relink in prefabs
initial launcher 3p anims and override controller setup
Server experimental-release upload files
Fix attack helicopter gunner getting IK processing while holding a weapon
gave missile launcher worlmodel prefab correct collider bounds
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merge from HomingMissileLauncher
merge from Attack Helicopter
Fixed canvas not being same color as palette
Get voxel visibility from world reference
Young and Old Skin adjustments
Run RichPresenceSystem.Tick in GameMenuDll instead, fixes presence being incorrect while in a game's menu
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Merge HomingVsPlayerHelis -> Main
Warning sounds in and working for all player helicopters
merge from bags_bottom_layer
merge from hotairballoon_deathscreen
Obsolete fixes
Add CloudAssets file to store Cloud.Model calls
Fix plant fiber model path
Fix mouse delta
Fix inventory slot label
Fix timed action transition
Action cursor mouse delta fix
Fix recursive recompile error on undead
Copy over emerge stuff (though still missing one material or something)
Only remove all ScreenEffects on ClientSpawn this prevents automatic render hooks being removed also (maybe a flag for also destroy auto hooks?)
Update map
ProceduralMapRail changes for testing
Radar lock/Radar warning audio WIP
Run ServerConfig.UpdateFromPackage after ServerInformation gets set, fixes bind collection failing to load in GameMenu
Remove unneeded rich presence setter
Add StepSimulation that returns awake list to managed
All SFM CreateSemiModalBrowser replaced with C# picker
Remove IAssetBrowserSystem::CreateSemiModalBrowser
Move CQEmbeddedAssetPicker to toolsutil2, remove CreateEmbeddedPicker, tools can create this directly
Replace embedded pickers interfaces with toolutils2 CQEmbeddedAssetPicker
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