244,592 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Cherrypick 86832 (compile fixes)
1 Year Ago
Split InstancedPrefabConverter into 2 classes Fix compile errors
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
balancing
1 Year Ago
Increase initial size of mutlidraw buffer Log info instead of error when resizing since it seems to work
1 Year Ago
Cherrypick 86780 (cache meshes for multidraw)
1 Year Ago
Added and Setup First Aid Cabinet Prop Prefab
1 Year Ago
deleted old 3p anim set
1 Year Ago
override controller updates
1 Year Ago
anim folder changes
1 Year Ago
Backups
1 Year Ago
brutalist skin creation gibs replacement list
1 Year Ago
Add managed PopulateAssetMenu, use it in embedded picker to replace g_pAssetBrowserToolSystem->CreateMenuForAssets https://files.facepunch.com/matt/1b3011b1/sbox-dev_6gcU7tzAys.png
1 Year Ago
merge from main
1 Year Ago
merge from default_bp_changes
1 Year Ago
restoring 86637 default_bp_changes
1 Year Ago
brutalist building skin destruction gibs models /relink in prefabs
1 Year Ago
initial launcher 3p anims and override controller setup
1 Year Ago
Server experimental-release upload files
1 Year Ago
Merge from main
1 Year Ago
Fix attack helicopter gunner getting IK processing while holding a weapon
1 Year Ago
gave missile launcher worlmodel prefab correct collider bounds
1 Year Ago
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1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
merge from Attack Helicopter
1 Year Ago
Fixed canvas not being same color as palette
1 Year Ago
Get voxel visibility from world reference
1 Year Ago
Young and Old Skin adjustments
1 Year Ago
Retro season output
1 Year Ago
Fix copy brush color
1 Year Ago
Merge Main -> Save241
1 Year Ago
Run RichPresenceSystem.Tick in GameMenuDll instead, fixes presence being incorrect while in a game's menu
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Merge HomingVsPlayerHelis -> Main
1 Year Ago
merge from parachute
1 Year Ago
Warning sounds in and working for all player helicopters
1 Year Ago
merge from bags_bottom_layer
1 Year Ago
merge from hotairballoon_deathscreen
1 Year Ago
Obsolete fixes Add CloudAssets file to store Cloud.Model calls Fix plant fiber model path Fix mouse delta Fix inventory slot label Fix timed action transition Action cursor mouse delta fix Fix recursive recompile error on undead Copy over emerge stuff (though still missing one material or something) Only remove all ScreenEffects on ClientSpawn this prevents automatic render hooks being removed also (maybe a flag for also destroy auto hooks?) Update map
1 Year Ago
ProceduralMapRail changes for testing
1 Year Ago
Radar lock/Radar warning audio WIP
1 Year Ago
Run ServerConfig.UpdateFromPackage after ServerInformation gets set, fixes bind collection failing to load in GameMenu Remove unneeded rich presence setter
1 Year Ago
Add StepSimulation that returns awake list to managed
1 Year Ago
Update project settings
1 Year Ago
Update project settings
1 Year Ago
Update project settings
1 Year Ago
All SFM CreateSemiModalBrowser replaced with C# picker Remove IAssetBrowserSystem::CreateSemiModalBrowser Move CQEmbeddedAssetPicker to toolsutil2, remove CreateEmbeddedPicker, tools can create this directly Replace embedded pickers interfaces with toolutils2 CQEmbeddedAssetPicker
1 Year Ago
gingerbread skin creation gibs replacement list
1 Year Ago
Merge from main