244,584 Commits over 3,898 Days - 2.61cph!

1 Year Ago
removing old anim file
1 Year Ago
player anim fixes
1 Year Ago
Update Microsoft.CodeAnalysis.CSharp 4.6.0 -> 4.7.0 Allow C# ref returns
1 Year Ago
Parachute canopy LODs
1 Year Ago
Use doubles for physenv.GetLastSimulationTime Add portal scenes just because we can Particle precache for portal maps Add file path to "ERROR: couldn't open." warnings Ported some portal entities The 2 turrets, personality core, fizzler trigger and security camera RPG Missile stops its looping sound when removed prematurely
1 Year Ago
Remove spammy bodygroup logs
1 Year Ago
Show create a class for everyone
1 Year Ago
Increase scale of "highlight" effect so it doesn't clip into the mesh
1 Year Ago
Disable instancing when upgrade gibs effect is happening
1 Year Ago
exported hml 3p anims
1 Year Ago
Only send global updates to clients with instanced rendering enabled to ensure server performance is ok Add `limit_global_update_broadcast` convar to control above behavior
1 Year Ago
Hotload test for dictionary enumeration order (sboxgame/issues#3391) Use sorted dictionaries for network tables, component lists Fixes sboxgame/issues#3391 Hotload: Support sorted dictionaries in DictionaryUpgrader
1 Year Ago
Ensure everything is disabled when `--normal-rendering` is set
1 Year Ago
Scifi Helmet adjustments and LODs
1 Year Ago
Disable VaultMoveMechanic for now - too many exploits
1 Year Ago
Hotload test for dictionary enumeration order (sboxgame/issues#3391) Use sorted dictionaries for network tables, component lists Fixes sboxgame/issues#3391
1 Year Ago
Hotload test for dictionary enumeration order (#3391) Use sorted dictionaries for network tables, component lists Fixes #3391
1 Year Ago
Compatibility - legacy MouseWheel has setter, add obsolete TryScroll( float )
1 Year Ago
Create a class list is horizontal instead ClassCard creates two WeaponViewers to show primary & secondary at a glance Moved Create New Class button to be separate from the class list
1 Year Ago
Delete vmpi completely, hastily removed from vrad2 (should be replaced with vrad3 really)
1 Year Ago
SceneWorld manages its PVS
1 Year Ago
Updated door signs Test pvc material Updated pavement trim blend worldmapping window test material adjusted stone brick tile _c's Wip mortar wall wip bare concrete wall removed metal texture from cardboard box skin Updated scale on 9mm silencer fixed collision on 9mm ejectbrass particle
1 Year Ago
Cleanup
1 Year Ago
Added unpacked parachute art
1 Year Ago
full Compiled Dune
1 Year Ago
Old MouseWheel should be float not vector2
1 Year Ago
More UI position adjusting, xp bar width, opacity, blend-mode
1 Year Ago
Moved hints around so they don't clash with each other
1 Year Ago
Make mouse wheel a Vector2, implement initial horizontal mouse wheel support for UI MouseWheel -> MouseScroll, obsolete old Ignore scroll if it's not moving in the same direction that the panel overflows in e.g. stops us interfering with vertical scrolls on horizontally scrolling panels: https://files.facepunch.com/alexguthrie/1b3011b1/sbox-dev_12znz25nJC.mp4 Invert scroll X axis Update some more places where I forgot to change MouseWheel to MouseScroll, obsolete `Input.MouseWheel` and `InputData.MouseWheel` WorldInput uses Vector2 for scroll Pass keyboard modifiers to mouse wheel event, and interpret mouse scrolls as horizontal if shift key is held Invert scroll value for emulated horizontal scroll (scrolling down should scroll to the right)
1 Year Ago
Improved cover aim eye height
1 Year Ago
Refactor Ammo component to accept a weapon property. Remove unused actions, add SwitchWeapon action
1 Year Ago
Fully update Dune map
1 Year Ago
Explosion FX files.
1 Year Ago
Invert scroll value for emulated horizontal scroll (scrolling down should scroll to the right)
1 Year Ago
Fix #iF UNITY_2021
1 Year Ago
Remove old loadout system, replace with custom classes, gamemodes can define default class
1 Year Ago
Codegen
1 Year Ago
Add `global_network_debug` convar to control printing "took X time to send trees / global updates to player"
1 Year Ago
Map has SceneMap and loads physics, Entities loaded from MapLoader Add SceneMapLoader, only loader we can have right now without an entity system Map uses physics world of loader, don't load physics if it's not provided
1 Year Ago
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1 Year Ago
exported hml updated anims and rig
1 Year Ago
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1 Year Ago
Some more settings reorganization
1 Year Ago
CRenderingWorldSession is too full of shit, new class called CCameraRenderer, move what we need
1 Year Ago
Fix icons, remove async walkability gen for now, nametags update on frame
1 Year Ago
Only try to spawn if Navigation is ready
1 Year Ago
Add watermelon to cloud asset so can use gib model.. Remove UseNavMesh from LimitedSpawner - use Navigation.FindNearestWalkable Fix particle missing models / materials
1 Year Ago
Fix name in season gallery
1 Year Ago
merge from main
1 Year Ago
merge from hq-shadow-fix