254,388 Commits over 3,990 Days - 2.66cph!

1 Year Ago
merge from CNY_Spear
1 Year Ago
Opening and closing the separate pages
1 Year Ago
shovel - fix for disappearing on landing when thrown
1 Year Ago
craggyisland cleanup
1 Year Ago
Merge from wr_setup
1 Year Ago
Peg setup
1 Year Ago
merge from NMS not in S2P rotation fix
1 Year Ago
merge from water junk piles barrel fix
1 Year Ago
Initial setup for all weapon racks.
1 Year Ago
Merge from main
1 Year Ago
Merge from wr_setup
1 Year Ago
Peg setup
1 Year Ago
Initial setup for all weapon rack types.
1 Year Ago
NMS S2P
1 Year Ago
Added missing S2P label to NMS scene
1 Year Ago
S2P oilrigs
1 Year Ago
fixed floating water junkpiles barrels
1 Year Ago
Reapply mass override when setting local mass center Add mass test
1 Year Ago
Merge from main
1 Year Ago
Fixed ember material disconnect in manpad rocket trail.
Leaderboard backup, run #9172
1 Year Ago
▇▇▍▆▆▋ ▌▇█▌.
1 Year Ago
Fixed bulb colors. Darkened the PCB behind the bulbs for additional contrast during daytime.
1 Year Ago
Green & yellow bulb meshes
1 Year Ago
metal detector sounds shovel sounds
1 Year Ago
Unsaved assets
1 Year Ago
Merge from main
1 Year Ago
Fix downloading cloud assets
1 Year Ago
Pass search paths to external spawned processes resourcecompiler and vfxcompile
1 Year Ago
Remove multiple editor instance nag Prefer -editor to -tools Remove native "Startup Tools" Don't create native splashscreen pixmap that we don't use Remove bs "Starting Asset Browser" line Unused -tool -asset command line ToolsDll remove dead gameloop code
1 Year Ago
CNY launcher - added effects folder and effects (was working in editor but would not have worked on the server with current setup) - added mesh info on world model prefab to get outline working
1 Year Ago
test wheel collider component
1 Year Ago
City hall progress / almost final LOD0 and vertex AO bake
1 Year Ago
Fixed Lua error in menubar.lua Allow NOCLIP movetype movement while in spectator mode
1 Year Ago
Progress
1 Year Ago
merge from metal_detector
1 Year Ago
merge from CNY_DragonLauncher
1 Year Ago
merge from CNY_Spear
1 Year Ago
merge from chineselanternwhite
1 Year Ago
Reverted pickup icon for backpacks from a backpack sprite to normal open sprite
1 Year Ago
Cap the max scan anim blend value to 0.6
1 Year Ago
Fix trying to equip backpack when right clicking inside another backpack Fix not swapping backpack when picking up off the ground (broke after fixing right click swapping items)
1 Year Ago
Suspension correctly uses wheel velocity rather than car velocity Suspension adjustments Don't apply tire smoke in air Give orbit camera a height property
1 Year Ago
Make Entity.PhysicsInitMultiConvex/PhysicsFromMesh type error non halting It was a new type error that was added, but of course there are addons that just use these functions incorrectly already and break due to the halting error Minor clean ups Added Impact_GMOD effect that supports usage of IMPACT_ flags garrysmod-requests/issues/2272 Prevent creating render target with names of non RT textures Prevents crashing. Also prevent other potential crash cases on RT creation failure. Added str=util.GetAnimEventNameByID(num) (sv only) Fixed bugs when entering a vehicle while dismounting a ladder Prevent movement when the player is dead for WALK/NOCLIP/FLY movetypes Port RPG behavior from HL2 - prevent NPC from killing themselves with it
1 Year Ago
updated diggable loot spawn
1 Year Ago
resized spear in entity to match others, altered holster position to reduce hair clipping into the body
1 Year Ago
Scene.OnEdited, OnSaved don't need to be exposed Add SceneLoadOptions
1 Year Ago
removed spear model from craggy
1 Year Ago
moved CNY spear to weapons folder